From: pojostaff [pojostaff@pojo.com]
Sent: Wednesday, April 21, 2004 5:31 AM
To: jonnyo@pojo.com
Subject: FW: Rollo T's Top 10 Machine Cards

 

 


From: RolloT88@aol.com [mailto:RolloT88@aol.com]
Sent: Tuesday, April 20, 2004 8:57 PM
To: yugitop10lists@pojo.com
Subject: Rollo T's Top 10 Machine Cards

 

10. Amphibious Bugroth Mk-3.  1500/1300 so its both Witch and Sangan searchable, 4 stars so no tribute needed. If Umi is on the field this card can attack Life Points directly, but if we remember Umi weakens Machines 200 points. Its alright, but better played in a Water deck than a Machine.

 

9. Roulette Barrel. Not often you see a Machine card with 2000 defense, let alone with an effect! Every turn you roll a dice twice, and you destroy any monster whose total level of stars is equal to the sum of the dice. This is a crap shoot, and you can't destroy any level one cards, but with 1000 attack, this guy is Sangan searchable, so Roulette Barrel works pretty good to me.

 

8. Battle Footballer. 1000/2100. 2100 defense is good, and with 1000 attack this card can attack, and is Sangan searchable. That's really all this card has, that and the fact Yu-Gi-Oh managed to make a football player a card.

 

7. Drillago. When there are only face up monsters with 1600 or more attack on your oppenents side of the field, this guy can attack directly. So if you power this guy up, he can constantly attack you oppenents LP directly, and since it doesn't say they have to be in attack, they are some other combos this card works well with. It also had 1100 defense so its Witch searchable, but with 1600 attack its almost Sangan searchable as well.

6.X-Head Cannon. A pure beatdown card. 4 stars, 1800 attack, 1500 defense making it Witch searchable, and is the leader of the XYZ monsters. He isn't awesome beyond all reason but his good stats and ability to equip Y-Dragon Head makes him an alright guy.

 

5. Reflect Bounder. Though he's restricted, when its in face up attack (1700 attack, which is nothing to joke about) and is attack subtract the attacking monsters attack from your oppenents Life Points. Not bad, considering most good effect Machines need a tribute. 

 

4. Spell Cancller. Jinzo's close personal friend. This guy is Jinzo's partner as in while Jinzo negates traps, this guy (as his name suggests) negates magic/spell cards. People usually run a lot of magic cards, so why isn't this guy in a lot more decks? He's 1800/1600 just beyond Witch searchable, but 5 stars so you need a tribute to summon him! Still forcing your oppenent to only use monsters... very interesting.

 

3. XYZ-Dragon Cannon. This 2800/2600 fusion monster, has won the ability to have decks based around him. Why is that? No one likes using Polymerization! Well this guy doesn't need it, just remove the three monsters needed from the field to bring out this guy, and then discard any card from your hand to destroy ANY card on your oppenents side of the field. That includes all face up and face down monsters, magics, and traps.

 

2. Barrel Dragon. I love this guy! 2600 attack for 2 tribute might seem hefty, but it's effect more than makes up for it. Flip 3 coins, and if 2 are heads, you can destroy any of your oppenents monsters (that includes f/d). Only other problem it 2200 defense, it's not Witch searchable, nor enough to stand up to Goblin Attack Force, but this card is awesome, all Machine decks should run at least 1.

 

1. Jinzo. Come on you had to guess this guy was in the top 2. Everyone knows what it does, but just in case you haven't been outside for a year or so, it negates all traps (including yours) but with some strategy this card can really lock you oppenent. With 6 stars and 2400 attack this guy has some bite to back up his bark, and with 1400 defense he is Witch searchable. Fear Jinzo...

 

(If your wondering where Y-Dragon Head, X-Metal Tank, and the other XYZ's are, I put all of them except X-Head Cannon into XYZ Dragon Cannon)

 

For any questions contact me, Chris Larios, at RolloT88@aol.com