From: pojostaff [pojostaff@pojo.com]
Sent: Tuesday, April 13, 2004 7:27 PM
To: jonnyo@pojo.com
Subject: FW: Ryan's Top 10 Chaos/Control-Hate Cards

 

 


From: Rick Boismier [mailto:endbringer@sympatico.ca]
Sent: Tuesday, April 13, 2004 4:38 PM
To: yugitop10lists@pojo.com
Subject: Ryan's Top 10 Chaos/Control-Hate Cards

 

This list is intended for the thousands of players out there who are having trouble dealing with the current Chaos and Control deck builds.  I don't recommend running all of these cards since it will take up too much room in your deck but you should at least consider some of them.

If you don't know what I'm talking about, here's a quick description of the two decks I'm talking about

Control - Disrupts the hand and field of the opponent, attempting to ruin all attempts at strategizing a counterattack, usually leading up to a Yata-lock.

Chaos - Very similar to control but tends not to run as much hand disruption, instead runs the chaos monsters (Chaos Emperor Dragon - Envoy of the End, Black Luster Soldier - Envoy of the Beginning, Dark Magician of Chaos). If built right, this is one of the strongest and fastest decks available right now.

 

Kycoo the Ghost Destroyer

This guy is just funny.  He's a level 4 1800 attaker - already decent, and once you summon him, your opponent can't remove any monsters in order to summon a Chaos monster.  Not being limited or even semi-limited makes him easily one of the best cards against Chaos.

 

Despair From The Dark

This thing laughs at hand disruption. It's a huge attacker (2800 i think, can't find it right now) and not only does it get summoned when your opponent makes you discard it from your hand, it works when it gets discarded from the deck too. This is the perfect counter for Drop Off.

 

Fear From The Dark

Same effect as Despair From The Dark except this one is a little weaker (1700) but it's a level 4 so you can normal summon it easily if you want. Being a control player myself, I hate both of these cards with an unbridled passion.

 

Necrovalley

I'm sorry but this card is just beautiful. Stand aside Kycoo. First of all, just like with Kycoo your opponent can't summon Chaos monsters while it's on the field but it's also got a few other advantages. For one, it's a field card, so it doesnt waste your summon for the turn or your spell/trap card zones.  That's not all either, several other cards become dead weight while it's on the field...Witch of the Black Forest, Sangan, Mystic Tomato, Shining Angel, Giant Germ, Nimble Momonga, the other deck thinning monsters and probably some others too.

 

Kuriboh

After your opponent detonates his Chaos Emperor Dragon and happens to kill his Witch/Sangan and yours nothing is gonna anger him more than grabbing a Kuriboh to stop his Yata-lock.  This funny looking furball has saved my friend from several Yata-locks in the past.

 

Fiber Jar

1000 life for Confiscation....1000 life for delinquent duo.....1000 life for Chaos Emperor Dragon's effect....reset the game except for life points...Burn!  If you can use this thing effectively than your opponent will probably do most of the damage to themself, until you can finish them with a strong attacker. If I think I'm winning at any time, or if I'm going in for the kill and my opponent has 1 face down card, this is the one and only thing I fear, and I fear it a lot.

 

Nobleman of Crossout

I love this card and I hate it. I love it because it works so well, in ANY deck. Don't overlook it! I hate it because it can screw me up real bad. It can get rid of a Fiber Jar or every Magician of Faith in my deck for good.

 

D. D. Warrior Lady

Few monsters can save you from just about any situation...this is one of them.  This is one of the best Chaos-hate cards.  It can remove the Dragon, or the Soldier, and make sure they never come back for 1500 life points...definately not too much of a price.  It can also get rid of nuisances like Fiber Jar/Cyber Jar/Morphing Jar/Jinzo

 

D. D. Designator

Let's see....no life point cost....get's rid of a card....let's you see your opponent's hand....removes the card from the game....what more do you want? Even if you don't know what your opponent is holding you can take a guess, see his/her hand and maybe get rid of a card. If im holding a Designator and something like a Mystic Tomato I'll gladly risk losing the Tomato to see my opponents hand and potentially remove a game-winning card (Yata-Garasu, Chaos Emperor Dragon, etc.)

 

Injection Fairy Lily

Now I know what you're saying; "why is fairy lily on this list, control of all decks can handle it"...but that's not exactly true. Control doesnt play very many strong monsters, leaving Change of Heart, Snatch Steal, Raigeki, and Dark Hole to deal with it....thats 4 cards out of a 40+ card deck, and 2 of them wont work very well (Change of Heart and Snatch Steal).  Even if you take control of this it's going to cost you 2000 life points to do anything useful with it and any Control deck won't want to pay that on top of all of their other card costs.  This annoying fairy can even sit in front of a Chaos Emperor Dragon and laugh at it.  I watched a practice game between 2 people at regionals and I couldn't believe how well I saw this thing work. Player A: summon Chaos Emperor Dragon, attack, Player B: Call of the Haunted Injection Fairy Lily, Player A: Call off the attack and detonate the dragon. A level 2 (or 3?) monster forced the dragon to detonate. It was rather amusing.

 

Ryan Boismier

endbringer314@hotmail.com