Jack's Top 10 disregarded
enigmas
These are the Top 10 cards that get uncrecognized,
discarded, ignored, but really have more power than meets the eye. Please note
that 1 is the strongest, 10 is the weakest.
10: Needle Wall: Now, I don't run this nor does anyone
else I see, but I tested a Joey Deck out of all the cards I had of his and this
card(along with Blind Destrcution, believe it or not) actually helped out. Sure,
there's a 1 in 5 chance depending on how many mons your opponent's got, but it
only applies to them. With Dice Re-Roll you've got another shot incase of
misfire. This card's actually more powerful than most
thought.
9: Roulette Barrel: I don't see why such hate goes
towards this. None of today's monsters crush it unless equipped, which isn't too
often, and plus, it's effect is something to be recognized. Like a lesser
version of Barrel Dragon, this card can destroy monsters at a rather cheap cost.
Firstly, you get to roll it twice, and if ever the mood calls for it you can use
Dice Re-Roll. This card is easily better than Soul Tiger and Battle Footballer
and should get some more recognition.
8: Kuriboh: How can you say "No!" to such a cute little
guy? Although it only blocks one monster's worth of damage and carries
terrible stats this card has saved me and my friends from a countless amount of
times. Firstly, it's great tribute bait if you don't want to get rid of a
beatstick or trample mon. And secondly it just helps when you and your opponent
are on the verge of winning and they just so happen to get out a more powerful
monster. This card is good for many things. Go Little
Dude!
7: Shadow of Eyes: I don't see why this gets such little
praise. Sure, there's ceasefire, but although it negates all their effects it
negates yours too. Then there's Crossout. The only problem with Crossout is that
with today's metagame you'll likely end up removing a mon you have. Now, this
card has helped me win quite alot. It takes their mon which will likely have an
effect, flips it, negates the effect and leaves it in attack mode. That's
perfect! This card especially goes great when a heavy hitter is out like Goblin
Attack Force or Skilled Dark Magician.
6: Different Dimension Capsule: I can see why this gets
such little respect, but never has that instant happened. Most hate this card
because it's huge removal bait. Also, if ever you wanna use Fiber Jar and it
just so happens to be out you might want to wait. However, I've dueled some
extreme duelists and rarely has it been MST removed. And even when it was I
still won no problem. This card is the omega searcher as it can grant you
anything! Besides, if you're desperate I suppose you could use Imperial Order or
Magic Jammer.
5: Gravekeeper's Servant: This card is just too good to
be true. Each time they deserve to attack(meaning it doesn't apply to you) they
must discard the top card from their deck. Well, the best way to use this is
with Ancient Telescope/Pingeonholing Books of Spell, but those aren't exactly
ideal cards. Anyways, this card is just great. It might get rid of some of their
greats like Vamp, Raigeki, Imperial Order, Mirror Force, Pot of Greed, etc.
Sure, I've heard the saying,"Well, what if an awsome monster is discarded and
they draw a revival card." Firstly, the chances of that happening is about 3 in
45. Secondly, and this is just by chance, but I've been dueling since the
game(more noteworthy the card) came out and not once has that ever happened, and
I've been in a ton of duels.
4: Seven Tools of the Bandit: Yes, yes, the card hated
thanks to Trap Jammer and Jinzo. Of course, the chances of Jinzo being unleashed
is either 1 in 45 or 2 in 90(depending on if 1 or both duelists run it, also, 45
being an approximate count). Besides, Jinzo's not invincible, he goes to the
Graveyard quite alot. Now, I realize that Trap Jammer could be considered better
as most activate traps during the Battle Phase, but not only does this take care
of any time they use this, but the cost is minimal.. Of course, I'm sure the
tons of duelists who run Confiscation and Delinquent Duo would beg to differ,
but most duelists can get by 1000 no problem.
3: Big Eye: This card is just great. It's got pretty low
stats, but that's not what it's renowned for. It's effect can easily give you
the edge. Instead of wondering blindly what you'll draw next(or doing Heart of
the Cards rituals) you can use this card and find out what you'll have for the
next 5 turns, which is a pretty good number. This can help you get Pot of Greed,
Fiber Jar, Monster Reborn, Raigeki, etc, a whole ton faster! Also, once flipped
it might as well be tributed.
2: Mask of Darkness: Firstly may I say this(and it's
counterpart Magician of Faith whom I'll review next) deserve spots in most
decks(namely Chaos as Chaos is pretty popular). Recycling traps never got so
fun. Seriously, Mirror Force, Ring, Cylinder, Torrential, Call of the Haunted?
No problem, he'll get those limited/great traps back for reuse. It's DARK so
it's good for Chaos decks, but come on, don't tell me you Don't like recycling
those goodies.
1: Magician of Faith: This card is actually one of the
greatest cards in the American game. Now, before I go on may I say this is
another essential Chaos Deck card as it's LIGHT. Anyways, this card is definitly
better than Mask as it gets Pot of Greed, Reborn, Premature, Raigeki, Graceful,
etc back to the hand. How grand. Sure, it's stats don't do anything(of course
hardly any flip-effect monster has good stats), but this card's effect is just
too great. Spells are easily great cards if not the best and definitly deserve
to be reused.
Anyways, those are the top 10 cards that deserve some
more recognition.
Questions? Comments? Monkeys? E-Mail me at CyranoForever101@yahoo.com and I promise to give you a response ASAP.