MR89's Top Ten 2-Tribute
Monsters
MajinRokusho89's Top 10 Two-Tribute
Monsters
Shunned in the current
metagame, due to the "impossibility" of getting and keeping 2 Monsters on
the field, the 7+ Star Monsters have been neglected by many. However, some of
them are well worth the cost to play, and I'm here to bring you my list of the
top 10.
Note: This
list DOES NOT contain "Special Summon only" cards, except in reference to
another creature. I know CED and Zork are are powerful monsters with more thn 7
stars, but they aren't the type of monster this list
is about.
10. Dark
Magician- While the Magic Man himself may not be
worth much, his combo abilities are amazing. Spell Cards like Thousand Knives,
Black Magic Curtain (not yet realeased in English), and an HFD-effect
card based around him (coming in next set) can make him playable. He
has a 4-star 1900 Attack monster based on summoning him, as well as 2 Fusions.
The Dark Paladin is arguable one of the best Monsters in the game, and would
undoubtable be played by many if not for his summon requirements. The problem
with the Dark Magician is that without these combos, he's pretty sub-par,
so you need to base a deck around him. I could say more (If I seem biased,
I do run a DM/Paladin deck), but
lets get on to more candidates.
9. Sanga of the Thunder, Suijin, and
Kazejin- The elementls are not to be taken lightly.
Many people believe you need a Gate Guardian deck to run these. Not true.
GG is not worth what the 3 of these on the field are. Sanga especially has a
good role in Thunder decks. Until Gilford the Lightning comes out in English,
Sanga's arguably the best Monster Thunder has. However, Thunder does have little
other support right now, so it's not a common deck theme. There effects can
inflict massive damage, even if used just once. Beserk Gorilla will regret its
effect.
8. Black Tyranno-
I kinda like his name, its the name of a boss in Chrono Trigger.
Anywho, to the card, BT has 2600 ATK points, which will kill most of what you
fight. His effect states the if your opponent only has Monster CARDS
(emphasize that, it won't work if your opponent has S/T
cards on the field, unless there' s some errata I didn't hear about) on their
field in Defense Positon, it can attack directly. 2600 is a
7. Tyrant Dragon- Another
monster with some real power to him. 2900 ATK will crush most of whats in your
path, and this critter may be able to hit 2 birds with one breath. If your
opponent's monster field isnt clear by attack 1, he can attack again. He also
negates traps like RoD and Cylinder that target him, so he most likely wont
cause you LP damage. However, the part that really makes him tough to
play outside Dragon-decks is his SP Summon from Graveyard requirement of
offering a Dragon on your field. However some other monsters can't come back
from the grave at all anyway, so this isn't always a selling point against him.
Still best in a Dragon deck.
6. Mystical Knight of Jackal-
MKoJ is an odd creature. An ATK of 2700 puts him above many other creatures
on this list, and a low DEF of 1200, while not always a good thing, does make
him searchable by WotBF. His effect can be pretty mean. By continuing to return
monsters to the top of your opponents deck rather than their Graveyard, you can
keep your opponent from drawing new cards, or prevent Graveyard based effects
like Sangan or WotBF. If your opponent doesn't want to have their monsters
topdecked, of course they could always stop playing them...and leave their Life
Points wide open for attack.
5. Invader of
Darkness- Not the most inviting fellow, IoD has
incredible ATK power, more than you'll see come standard in most duels. In
addition, he keeps those annoying MST's that are running rampent nowadays from
being played in the first place. A killer fiend, he can also become Necrofear
bait should he be destroyed. Not for everyone, but if you manage to find one,
don't immediatly stick him in your binder and forget him.
4. Lava Golem-
This boiling blob may be tricky to use, but he can really hurt your
opponent. First of all, summoning him kills 2 of your opponent's Monsters. Then,
they lose 1000LP in Standby. But now, your opponent has a 3000 ATK monster. So?
The whole reason 2 Tribs are shunned is Monster Removal. RoD it to do and extra
3000 to your opponent (if you can take the heat, too), or Cylinder an attack
from it. If not, count your opponents losses in the monsters and the
1000LP, and kill him normally with Raigeki, TttD, or
whatever.
3. Guardian Angel Joan- Nice
attack, an LP gain effect, plus combo with Kaiser Sea Horse to make her 1
Tribute. LP can add up quick, and her attack will make your opponent hurt if she
gets at 'em. This is one Saint who's anything but...well...you know im just
going for a bad pun, be creative and come up with an
ending.
2. Barrel Dragon- One of the
oldest monsters around, the Barrel Dragon was, for a while, about the only
2-Tribute people played (I saw many decks with 3 Tribs: Jinzo, Skull, and Barrel
Dragon; now most people are paranoid to play more than 2). Its attack is good,
better than any single tribute, but his effect is what makes him killer. 2
coins flipped, with 2 or more heads resulting in a destroyed monster. Thats a 2
out of 3, or 67% chance. Not guarenteed, but it also has no negative cost.
Effectively, this card can destroy 2 monsters in one turn, or kill a monster and
then hit LP. However, there is still a 1 in 3 chance it wont work...the main
reason Barrel Dragon is a close second rather than
first.
1. Dark Magician of Chaos-
The DMoC allows a player to retrieve a Spell card from the Graveyard when Normal
or Special Summoned. This effect is usually guarenteed, earning it first place.
It's a great way to reuse Raigeki, Dark Hole, HFD, Reborn, or any other
restricted Spell card. Right now, without the limit of 1 per deck, you can get 3
of these on the field from the Graveyard with Monster Reborn, but this monster
will be restricted soon. He will remove enemy monsters he destroys from play, a
great way to keep your opponents monsters from coming back, even from Fiber Jar.
However, if he's removed from the field in ANY way, he's removed from play
(destroyed or returned to hand), so it would take a second card to put him back
in the Grave, and then revive him. Then again, he could bring back the revival
card if its Reborn.
My e-mail is
MajinBuu331@AOL.com.
Feel free to comment,
all I ask is that if you're going to flame me, make it obvious in the e-mail
title ;)