Kawaii Kenni's Top 10 Cards from
WOM (a set made for a fanfiction)
My email address is kawaii_kenny@hotmail.com, so if you
would like to hear more of my made-up booster cards, or my fanficcy, you're
welcome to ask. Warning, this may be long, since I have to also explain the
cards too.
10)
WOM-000:
Monster Ringmaster
Dark/Zombie/Effect
4
When this monster is summoned, Special Summon up to four
more monsters onto the field from either graveyard. Decrease this card’s ATK by
500 for each Special Summoned monster.
2500/0
Secret Rare
Now this card was a lot more
powerful when I'd first thought it up, so I had to do a lotta downgrading on it.
This card is good for lots of revival stuff, and is great if you have Marauding
Captain and have DNA Surgery on the field, making everything
Warriors.
9)
WOM-014:
Tarantula
Dark/Insect/Effect
6
Tribute one monster on your side of the field to keep
this monster on the field once per turn. Place one Egg Token on the field once
per Main Phase. When this is destroyed, destroy the tokens and inflict 500
points of direct damage for each token.
2500/2300
Ultra Rare
This card is good since it is
Seiyaryu downgraded by one level. However, it needs a cost to keep it, but you
can use these to your advantage. With two tokens per turn, you can build them up
and tribute at least one each turn, then as soon as you have four, you can not
pay the cost, and BOOM! Your opponent loses 2000
LP.
8)
WOM-018:
Bones of the Restless
Quickplay Magic Card
Revive a level 4 or lower
monster.
Common
A good revival card, but to
compensate for it being Common, it has to be Level 4 or
lower.
7)
WOM-024:
Parasite Leeching Virus
Continuous Trap Card
Every turn half the opponent’s life points are deducted
by half the ATK of their monster with the most ATK.
Ultra Rare
Now this card would be good in a
nice LP Gain 'n' Drain Deck, ne? It would also be good in a nice Burner
Deck, or Insector Haga (Weevil Underwood)
Deck.
6)
WOM-026:
Jam Jar
Water/Rock/Effect
2
FLIP: Destroy all opponent cards on the field. He/she
draws until they get a Monster, Magic and Trap card. None of these cards can be
activated. Any other drawn cards are discarded.
800/800
Common
Another nice staller card, and this
will work against people with large decks, as they will probably get lots of
cards they have to discard.
5)
WOM-033:
Tusk Horn
Dinosaur/Effect
4
When this card is sent to the Graveyard as a result of
battle, draw 2 cards from your deck.
1900/500
Rare
OR
WOM-015:
Flute of Greed
Magic Card
Draw 2 cards from your
deck.
Rare
These are pretty self explanatory.
Tusk Horn is a nice 1900 beatstick, with a Pot built into it. Flute is just
another way around the Pot restriction.
4)
WOM-013:
Snake Charmer
Trap Card
Discard a card from your hand. Draw 3 cards from your
deck.
Rare
A slightly watered down version of
Graceful Charity, and upgraded Jar of Greed. While it has to be set like Jar,
you get to draw three cards like GC, but you only have to discard one card, for
the cost.
3)
WOM-003:
Grave Minion
Dark/Fiend/Effect
2
FLIP: Destroys all cards on the
field.
1200/1300
Rare
Can we say "Upgraded and
Downgraded Cyber Jar"? While we can't draw cards, if you don't set,
activate or summon/set before flipping, you've got a clear way to open
field.
2)
WOM-008:
Shadow Creature
Dark/Fiend
4
2000/1400
Super Rare
Move over 1900 beatsticks. We have
Level 4 2000 ATK with a decent DEF of 1400 and it doesn't need cards to
help summon it. Imagine Raigeki, HFD and this card, with maybe Gravity Axe-Grarl
and Twin Swords of Flashing Light-Tryce. If ya really wanna go overboard with
it, add a Shooting Star Bow-Ceal when they have monsters, to wipe out with
direct 2000.
1)
WOM-002:
Random Activation
Trap Card
Flip all cards on your opponent’s field. No effects are
activated when immediately flipped. Activate the effect of one. Flip these cards
back down after activating one of the effects.
Ultra Rare
Let's get rid of all pesky
sneak effects on the opponent's field. This also gives an insight to
"Attack or Not Attack?"