Rollo T's Top 10 Direct Damage Cards

 

10. Stealth Bird. 700/1700 Atk/Def and 3 Stars. That means it can slip under Gravity Bind if for some reason you choose to attack with it, but thats not Stealth Bird's real good ability. When this card is FLIP SUMMONED (not flipped face up) your oppenent loses 1000 LP. And it can go back face down every Main Phase. There's some good possibility there.

 

9. Coffin Seller. The slightly better version of Skull Invitation, works only for monster cards, but only effects your oppenent. Best part is that if you can manage to get three of these on the field and you oppenent loses a monster, they also lose 900 LP which is a pretty hefty loss of LP.

 

8. Nightmare Wheel.  Many people overlook this card as its really only good when used for a while, but with MST running around like the flu, this card doesn't get the job done. But if you play smart this card will wither your oppenent's LP to nothing in no time.

 

7. Just Desserts. This card may have been around since the start of Yu-Gi-Oh but is still a basic staple for Burn Decks. Why? Because of the chain abilities of this card. Example: Your oppenent's LP are open so you choose to attack. They chain with Scapegoat and then you chain with Just Desserts. They may have stopped your attack but you just did 2000 to their LP. Need I say more?

 

6. Barrel Behind the Door. The ultimate Rind of Destruction saver. This negates the effect of a card that inflicts Direct Damage to you and sends it to your oppenent instead. Sweet.

 

5. Curse of Darkness. Each time a Spell card is activated, the controller of that Spell card takes 1000 points of damage. 1000 POINTS! That's a lot, but then why is it only #5? Because it also works against you. This card is awesome, just you need some stratagy to use it.

 

4. Ring of Desruction. This card can usually finish off a duel, through its ability to destroy ANY face up monster to inflict Direct Damage to both players LP. The only thing that could make this card better was if it only hurt your oppenent but that would be too powerful... or would it?

 

3. Wave-Motion Cannon. This card is awesome. Why? Because half the time your oppenent forgets all about it, and then a few turns later you blow it away for enough Direct Damage to wipe out their LP. Best part? This was a common card from Magician's Force, so it's not to hard to get your hands on.

 

2. Lava Golem. This card is good with combos. What you do is sacrafice two of your oppenents monsters to play this 3000/2500 monster on your oppenents side of the field. Well now your oppenent has a 3000 attacker right? Well they do, but also lose 1000 LP each turn from our good friend Lava Golem, and if we play Gravity Bind or something like that our Lava Golem will be stuck slowly destroying our oppenents. Nice huh?

 

1. Magic Cylinder. We've all experienced this card. Whether is was using it or being on the recieving end, this card is a must have for almost any deck. What your LP are open and your Lava Golem your oppenent controls is about to finish off your LP?! Well you just activate Magic Cylinder and deal 3000 more Direct Damage to your already suffering oppenent.

 

That's all for now duelists so burn away those LP!

 

If you want to contact me, Chris Larios, you can reach me at RolloT88@aol.com