Afterburn's Top 10 Spell/Traps

 

Hi people, I am back with yet another Top 10 list, enjoy.

 

    10. Contract With The Abyss

          Spell

        This card is a good card for summoning a Masked Beast or a Dark Master-Zorc card. Useful if you don't have the ritual Spell card to summon them, isn't it? For a rare card, isnt it? If you have a Masked Beast in your Hand, just  whip out this card and you will dominate the field.

 

      9. Malevloent Nuzzler

           Spell

           Hmmmm....an Equip Spell card.....pretty nice including it coming in a starter deck and a common out of a pack. A 700 Attack Boost and a minor cost of 500 LifePoints just to get it back from the graveyard and beef up another monster of your choice, heck ya. An excellent spell card for the new aged beatdown deck.

 

      8. A Legendary Ocean

           Spell

           A field card that can lower your Water monster's level down by one. A pretty good effect especially when you draw or have a Suijin in your hand for one tribute. It also boosts them 200 Attack and Defense points if they are on the field. How about them apples.....mmmm apples....

 

      7. Raigeki Break

           Trap

           A trap card that seems useless when your opponent actually thinks what it is. With a minor cost of one card from your hand (preferablly Sinister Serpent) you can destroy ANY card on the field. Think of it as an any time Tribute to the Doomed. Also if your opponent wants to destroy it while it is in play, they can't stop it unless with a 7 Tools card and loosing 1000 LifePoints. Think of this as a very good card.

 

      6. Axe of Despair

             Spell

            Another Equip Spell card that has another effect that costs a card. YAWN. Oh wait, IT INCREASES A MONSTER'S ATTACK BY 1000!?!? Dude, if this card is always destroyed, get rid of a monster from the field to get it back. Cool. Also if you are on a rampage and you have your opponent all cornered, slap this weapon on a card and win! Muahahahahahahahaha....you ween.

 

       5. Raigeki

           Spell

           A super rare card that destroys all your opponent's monsters on the field at once?!?!? Good card if your opponent has alot of *ss kicking monsters on the field, use this card and look at your opponent's face....ah...sweet,sweet victory for the little guy....

 

       4. Dark Mirror Force

            Trap

            A trap that not only wipes out your opponent's monsters on the fieldin defense mode, but removes them clear from play. Ooohhh.....when duelist comes marching up the ranks,hoorah, horrah. Use this card and it mostly works like a charm for you. Also helps from bringing back those annoying 2000+ Defense monsters.

 

        3. Bottomless Trap Hole

              Trap

             A trap hole that removes a monster from play....whoopie da doo....oh wait, what is this? COOL! Even works when a monster is Special Summoned. This card can be useful and helps prevents Monster Reborns, Call of the Haunteds, etc.

 

        2. Monster Reborn

             Spell

               A nice Spell card that can get ANY monster from the graveyard unfer your control and that is special summoned to the field, cool. Get your opponent's good cards and get them under your control and then do an all out attack unto them. Another victory.

   

        1. Mirror Force

             Trap

              Any attacking monster that attacks is destroyed. YAWN some more. Wait, what is this...again..It also destroys the monsters in attack mode on your opponent's side of the field and gets rid of those monsters with more than 2500 Attack all in one attack form ready and that are posed to attack. Flip this card over and then resume your winning duel.

 

          Tanks for reading my list!

                             Afterburn/Mobius1/ Jordan Davis