Paul's-Top-10-Monster-Destruction-Cards
1)Raigeki-Destroy
all opponent's monsters on the field. OMG just look at it this scream
STAPLE. Lets say your opponent gets five amazing monster card on the field
and you have all the same monsters out this card could mean bye bye for
him. 2)Dark
Hole-Destroy all monsters on the field. almost the same thing as above but
better in some ways worse in others. Lets say you have a witch of the
black forest out and then you draw this card think of the possibilities,
play his card, grab you're Gemini Elf, reborn you're Jinzo, Game Set and
Mach. 3)Fiber
Jar-FLIP: Both players unite all their respective cards on the field, in
their hands, and in their Graveyards with their respective Decks and
shuffle them. Then both players draw 5 cards from their shuffled Decks.
One phrase "Don't summon a monster!" there you can summon a monster and
kill him/her.
4) Cyber
jar-FLIP: Destroys all monsters on the field (including this monster).
Both players then pick up (not draw) 5 cards from the top of their
respective decks and show the cards to each other. Immediately Special
Summon any Monster Cards of Level 4 or lower among them on the field in
face -up Attack Position or in face-down Defense Position. The rest of the
cards picked up are place in the player's hands. Quite good if I do say so
myself. This has saved me so many times. What more is there to
say. 5) Mirror
Force-When your opponent attacks, negate the attack and destroy all
opponent's monsters in Attack position. the only thing this is not
chainable but that couldn't overshadow it's inner
goodness. 6) Ring of
Destruction-Destroy 1 face-up Monster Card and inflict Direct Damage equal
to the destroyed card’s ATK to the Life Points of both you and your
opponent. Chainable, Burner, this card sells it's self. 7)
Nobleman of
Crossout-Destroy 1 face-down Monster Card and remove it from play. If the
monster destroyed has a Flip Effect, both players must remove all Monster
Cards of the same name from their respective decks and remove them from
play. The Decks are then shuffled. This card takes care of 3) and
4). 8)
Fissure-Destroy 1 face up monster with the lowest ATK on your opponent’s
side of the field. Monster destuction with no drawbacks, I'm
in. 9)
Judgment of
Anubis-Discard 1 card from your hand to negate the activation and the
effect of a Spell controlled by your opponent that includes the effect of
destroying Spell and/or Traps on the field and destroy it. Then, you can
destroy 1 face up monster on your opponent's side of the field and inflict
damage to your opponent equal to the ATK of the destroyed monster. This
card has one drawback and it is DISCARDING. Kill their monster then bang
their life points. 10) This is only
last because it is indirect and your opponent has a choice. Vampire
Lord-Each time this card inflicts Battle Damage to your opponent declare 1
card type (Monster, Spell, or Trap). Your opponent selects 1 card of that
type from his/her Deck and sends it to the Graveyard. Also, when this card
is destroyed and sent to the Graveyard by you opponent’s card effect, it
is Special Summoned to the field during your next Standby Phase. Get it?
It speaks for it's self. My name is Paul
and I am Canadian. pcstanish@rogers.com e-mail me
for any thing you want. (but make sure you don't have a
virus!!!!!!) |