Earl's Top 10 IOC
Cards
Well, This is what I think are the
best 10 cards in each group (Normal Mons, Effect Mons, Spells, and
Traps).
Normal Monsters
10. Soul Tiger: Sure, its DEF is above
normal, but with an ATK of 0, its weak to Stop Defense/Final Attack
Orders.
9. Giga Gagagigo: With ALO, it's a 2650 ATK, Level 4
monstrousity. But the Reptile type is a type I've hated from the
start.
8. Blazing Inpachi: Ok, a Mech Chaser that's prone to Tramplers.
Better than the other Inpachi from PGD.
7. Ojama Black: Ok, he IS pretty
much useless w/o his Spell Card.
6. Ojama Yellow: Same as
above.
5. Big Koala: Well, well, well. A Beast that can be used with
Tribute Doll. AND its 2700 ATK is impressive.
4. Genocide King Salmon:
Basically an Amphibian Beast that becomes Level 4, and has less DEF with
ALO.
3.Neobug: How, COULDN'T you like an Insect that has 1800
ATK.
2. Sea Serpent Warrior of Darkness: Same as above, but ALO makes it
G-Bindproof wit 2000 ATK.
1. Mad Dog of Darkness: A Gemini Elf, that's a
Beast, and has more DEF.
Effect Monsters
10. Burning Algae: Why is
red heaven would you WANT to increase your opponent's LP?
9. Enraged
8.
Mataza the Zapper: Good effects, but awful name.
7. Getsu Fuhma/Ryu
Kokki: Good effects for those types of decks, not mention a DNA Surgery helping
them.
6. Manju of the Ten Thousand Hands: Senju and Sonic Bird all
together. Not to mention a duck. (OK, bad Ed, Edd, and Eddy pun)
5.
Levia-Dragon - Daedalus: Can you say ouch from a free 2600 LP loss, AND the fact
ALO counts as well.
4. Invader of Darkness: Good effect, for countering
MST, since that's the only Quick-Play people use. 2900 ATK ain't bad
though.
3. Black Tyranno/Drillago: Ouch, just ouch. But one thing to
remember, ONLY IF YOUR OPPONENT HAS NO M/T'S ON THE FIELD!!!!
2. Black
Luster Soldier-Envoy of the Beginning: Double attack, or remove from play. You
pick.
1. Chaos Emperor Dragon-Envoy of the End: This + Spec. Summoned
Witch/Sangan + Yata in your deck = Game.
Spell Cards
10. Ojama
Delta Hurricane!!: Hurtful. A little less useful than Huge Revolution,
though.
9. D.D. Designator: Combine with a hand search or Dark Designator
makes this useful.
8. Thunder Crash: No, just no. Lose your field
advantage just for a max of 1500 LP burn?
7. Reload: Monster Recovery,
without the monster returning. And the fact of screwing us over by making it a
Super Rare from a Common.
6. Gryphon's Feather Duster: See Thunder
Crash.
5. Dedication Throught Light and Darkness: Not bad for a free
Spell from your graveyard.
4. Ultra Evolution Pill: Great for Dark
Driceritops or Black Tyranno.
3. Jade Insect Whistle: That Parasite
Paracide is now more useful when it's in your opponent's deck.
2. Earth
Chant: Great for the new Black Luster Soldier in the Yugi EVO Deck.
1.
Primal Seed: Hurray for RFG to Hand cards!!!
Trap Cards
10.
9. Blasting the Ruins:
You never have over 30 cards in your graveyard unless your a n00b.
8.
Chain Disappearance: Uhhhh, no comment. Effect explains all.
7. Energy
Drain: No. A mini-Muka Muka is never that useful.
6. Self-Destruct
Button: What are the odds of that happening?
5. Begone, Knave!: Effect is
as bad as its name.
4. Desrtuction Ring: Why? RoD is MUCH
better.
3. Fiend's Hand Mirror: Similar to the Fairy's Hand Mirror, but
for Spell/Trap cards that are targeted by a Spell Card. I always thought it was
"Trap that targets monster". Why? I dunno. Instinct.
2. Cursed Seal of
the Forbidden Spell: Just like Spell Vanishing, but without the 2 card discard.
Just a Spell Card.
1. Big Burn: Perfect in Gren Maju Da
Eiza.
Well, that's my list. E-mail me at
nutbus2@aol.com.