Top 10 MFC spell
cards-Themis
Hello people im here to give you an
educated top ten list unlike my last one.
This is a topic I’ve never seen
before the top ten spells from MFC (magicians force) so let’s get ahead with the
list
10. Gather your mind/ Add one
“Gather Your Mind” card from your deck to your hand. Your Deck is then shuffled.
You can only use 1 “Gather Your Mind” per turn
This is a decent card. It slims your
deck giving you the chance to draw what you need. It works ok in an Exodia. The
Downside is that only one can be played per turn. Now to my number 9
card
9. Pigeonholing Books of spell/ See
the 3 card from the top of your opponents deck, arrange them in any order
desired, and replace them on top of the deck. Your opponent cannot see the
cards
Another decent card, the ability to
arrange what your opponent will draw for the next three turns is pretty cool and
you also know what he or she is going to draw so you might be able to predict
his or her next move.
8. Demotion/ Downgrade the monster
equipped with this card by 2 levels
This card has potential to be
deadly. Here is an example: Your summon Possessed Dark Soul (this card allows
you to sacrifice it to control all your opponents level three or lower monster
until they are destroyed) then equip Demotion to their Vampire Lord all you have
to do activate Possessed Dark Souls Effect and there Vampire Lord is yours
because Vampire Lord is level 5 and Demotion downgrades him to level 3 and now
he will be effected by Possessed Dark Soul. You can also equip Demotion to a
level 5 or lower to allow it to attack under Gravity
Bind.
7. Kaiser Colosseum/ When
there is 1 or more monster on the field of the controller of this card, his or
her opponent cannot place a monster on the field if the opponent would then have
more monsters on the field than the controller of this
card
This card could save someone from
being swarmed. This card is decent but can be destroyed easily by MST, Heavy
Storm, and Harpies Feather Duster which are seen in most decks (including mine).
Yet this card could very well save you from being overrun by opponents
monster.
6. Autonomous Action Unit/ Pay 1500
life points. Select 1 Monster Card from your opponents graveyards, special
summon it on your side of the field in face-up attack position, and equip is
with this card. When this card is destroyed or removed from the field, the
equipped monster is destroyed.
I really shouldn’t have to explain
this card it’s a premature burial type deal except it’s nearly double the cost
and it’s from the opponents grave. But this card could help you out in some
situation.
5. Poison of the old man/ Select and
activate 1 of the following effects: Increase your life points by 1200
points.
Inflict 800 points of direct damage
to your opponents life points.
Once again another decent spell
card. This could save you the match or possibly win it. The 1200 life points
could help, do you need a little bit more life points to pay for that lily to
make a game winning attack. Need to get a little more damage on the opponent to
finish them off. Well that’s really it for this
card.
4. Dark Core/ Discard 1 card from
your hand to the Graveyard to remove 1 face-up Monster Card on the field from
play
This is sorta like tribute to the
doom but upgraded and watered down. It removes the monster so no reborning the
monster but it has to be face up. I’d run tribute over this but im doing MFC
cards so im not reviewing tribute of the doomed.
3. Big Bang Shot/ A monster equipped
with this card increases its atk by 400 points. When the equipped monster
attacks with an atk that is higher than the def of your opponent Defense
position monster inflict the difference as battle damage to your opponents life
points. When this card is destroyed or removed from the field, the equipped
monster is removed from play.
Just like the card before this, this
card has a counter part Fairy Meteor Crush. But unlike the last I prefer this
card over the counter part, the 400 boost really does matter and being removed
from play is usually a ok cost
2. Wave-Motion Cannon/ Send this
card on the field to the graveyard during your main phase. Inflict direct damage
to your opponents life points equal to the number of your standby phase that
have passed after this card was activated x1000
points
This card is more than decent but
it’s also fairly easy to destroy. The damage this card can deal is endless and a
lot of the time it’s very effective. Also I believe this card powers up even
while imperial order is on the field so you can protect it from those pesky
magic and trap removal other than dust tornado (which most people don’t run in
there decks). One more thing before the number 1 is that in multiples they are
more powerful; I’ve seen someone up against three and a imperial order that’s
pretty deadly.
1. Double Spell/ Discard 1 spell
card from your hand. Select 1 spell card from your opponents graveyard and
activate it from the graveyard as your spell card
This card in my opinion is a great
spell card. I run it in my deck and it works most of the time but I admit many
other spells outrank it highly but I think it worth a try in any
deck.
Well that’s it for my MFC top ten
spells, oh yeah I didn’t include diffusion wave motion because its only
effective in a spellcaster deck, well any question comments just no hate mail
email at zachwinslett@belsouth.net