A TOP TEN LIST OF MADE UP CARDS, GOOD FOR CHAOS DECKS
 
#10: Chaotic Life
Type: Normal Magic
Effect: Choose a monster with "Chaos" or "Envoy" in its name on your side of the field, and return it to your hand, or the fusion deck (if it is a fusion monster0
 
 
#9: Chaos Launcher
Attribute: Dark
Type: Machine
Level: 4
Atk: 0
Def: 3000
Effect: Offer a monster with "Chaos" or "Envoy" in its name on your side of the field as a tribute. Choose it's total attack or total defense strength, and inflict damage to your opponent's life points equal to half the attack or defense strength of the monster tributed. 
 
 
#8: Chaos Power!
Type: Quickplay Spell
Effect: Double the attack of all monsters on your side of the field with "Chaos" or "Envoy" in its name. Any monsters with "Chaos" or "Envoy" in its name on your side of the field gets destroyed at the end of the turn this card is activated.
 
 
#7: Chaotic Punch
Type: Equip Spell
Effect: This card can only be equipped to a monster with "Chaos" or "Envoy" in its name. Pay 500 life points during each of your standby phases. If you cannot, this card is destroyed. The equipped monster may attack twice each turn. If the equipped monster has an effect that already allows it to attack twice (if the controller chooses to), the monster can attack four times instead of twice.
 
 
#6: Light or Darkness?
Attribute: Dark
Type: Spellcaster, Effect
Level: 2
Atk: 500
Def: 500
Effect: If this card is in your hand, during your standby phase, you may discard it to the graveyard. If this card is in the graveyard, you may choose what attribute this card takes (you may choose between light and dark).
 
 
#5: Skilled Chaos Magician
Attribute: Dark
Type: Spellcaster, Effect.
Level: 4
Atk: 1900
Def: 1500
Effect: When either you or your opponent activates a spell card, put a spell counter on this card. Offer this card with one of the below amounts of spell counters on it in order to special summon the corresponding monster(s) from the corresponding deck:
3 spell counters--->1 "Dark Magician of Chaos"
8 spell counters--->2 "Dark Magician of Chaos"
14 spell counters--->3 "Dark Magician of Chaos"
25 spell counters--->1 "Chaos Magician Master -- The King's Assistant #2"
45 spell counters--->2 "Chaos Magician Master -- The King's Assistant #2"
70 spell counters--->3 "Chaos Magician Master -- The King's Assistant #2"
 
 
#4: Chaos Protection Grounds.
Type: Field Magic
Effect: Pay half your life points during each of your standby phases. If you do not want to, this card is destroyed. If this card is on your side of the field, any monster card on your side of the field with "Chaos" or "Envoy" in its name is not effected by spell. or trap cards.
 
 
#3: Chaos Magician Master -- The King's Assistant #2
Attribute: Dark
Type: Spellcaster, Fusion, Effect
Level: 11
Atk: 5000
Def: 4500
Effect: This card can only be fusion summoned from the fusion deck by offering three or more face-up "Dark Magician of Chaos" as tributes. You do not need to use "polymerisation" to do this. If you offered three "Dark Magician of Chaos", do not increase this monster's attack or defense. If you offered four "Dark Magician of Chaos", increase the attack and defense of this monster by 1000. If you offered five "Dark Magician of Chaos", increase the attack and defense of this monster by 3000. When this card is special summoned, pay 75% of your life-points to send every spell card from your graveyard to your hand. Any monster this monster destroys as a result of battle is removed from play.
 
 
#2: Envoy Master -- The King's Assistant #1
Attribute: Light
Type: Warrior, Fusion, Effect
Level: 11
Atk: 5000
Def: 4500
Effect: This card can only be fusion summoned from the fusion deck by offering a face-up "Chaos Emperor Dragon, Envoy of the End" and a "Black Luster Soldier, Envoy of the Beginning" as tributes. You do not need to use "polymerisation" to do this. The monsters used as tributes for this card's special summon are removed from play, instead of going to the graveyard. During your turn, this card can attack twice normally, or it can attack just once. If you only attack once, the monster you attacked gets removed from play, instead of going to the graveyard. During your main phase or your opponent's main phase, you may pay 1500 life points to send every card in both players' hands, and on the field to the graveyard. Inflict 600 points of damage to your opponent for each card sent to the graveyard in this way.
 
 
#1: Chaos King
Attribute: Dark
Type: Warrior, Fusion, Effect
Level: 12
Atk: 6000
Def: 5000
Effect: This card can only be fusion summoned from the fusion deck by offering a face-up "Chaos Emperor Dragon, Envoy of the End", "Black Luster Soldier, Envoy of the Beginning" and a "Dark Magician of Chaos" as tributes. You do not need to use "polymerisation" to do this. The monsters used as tributes for this card's special summon are removed from play, instead of going to the graveyard. When this monster is special summoned, you may pay any multiple of 200 life points. For each multiple of 200 life points you paid, return a spell card from the graveyard to your hand.
When this card attacks, you may choose to do one of the following:
Or, you may activate both effects during your turn, by paying 1000 life points. During your main phase or your opponent's main phase, you may pay 2000 life points to send every card in both players' hands, and on the field to the graveyard. Inflict 800 points of damage to your opponent for each card sent to the graveyard in this way.
 
Name: Andyp
Email: andyp@bigbutton.com.au