From: Richard Kee [richardkee99@msn.com]
Chaos Ruler's Top Ten Revolutions of
Yu-Gi-Oh
OK, I'll be a bit more clear- when a card comes out that completely changes
the modern game, it is considered by me as a revolution. These are the top ten.
(I don't want to count anything from the starter decks or LOB, as they
would have been big straight away and not changed any old ways). I also
include things from the anime, games etc.
10. The Yu-Gi-Oh Movie- Well, I hope so...
Since movies for other shows such as Pokemon and Digimon have failed
miserably, this was a bold move. The advantage is they can put in whatever they
want without an original Japanese version to go by. Let's see if this is any
better than the show. (It comes out in the UK on August 13th, I think that's the
same as USA!)
9. The Egyptian God Cards- Save up, buy 'em, brag about 'em, realise you
can't use 'em.
The fact they have no effects written on them and the inability to use in a
duel takes them down a notch, but almost a whole 2 seasons were based on
them!
8. Mirror Force- still the best trap of them all.
This card was a true favourite from the start, and since it's release in
Metal Raiders, it has always been a must- despite Jinzo.
7. The big equips- axe of despair, united we stand, mage power,
megamorph
All of these were huge at a time... too bad
6. The dub changes- Oh, no! half- dressed women with guns and a couple of
drops of blood!
Instead, very little flesh shown, the pointy-finger-of-death and digitized
out blood and cut violence. I can't wait for Yu-Gi-Oh Uncut!
5. Gemini Elf- they made La Jinn look soooooooooooooooooo bad!
1800's were becoming common as muck and mechanical chaser was expensive
as...(oops, maybe that's not a very suitable poem). Gemini Elf changed that. And
now the 1900's are getting boring!
4. Changing the TV rules- the only thing Kaiba ever got right!
Almost identical to the real game, but with half as many life points. (I'm
always annoyed at beginner kids in the UK, who have only seen the duellist
kingdom series on the 5 basic channels, and play the dumb rules used back
then, and Joey's Flame Swordsman and Giltia the D. Knight made them think
fusions could be played normally as monsters.) Those with cable knew the real
rules (and those who've actually learnt the game, of course). Those kingdom
rules were just moronic.
3. Jinzo- for killing all the biggest traps in all decks
After Jinzo's release, the number of traps plummeted, and (as far as I can
remember) he was the second strongest Level 6 to the now forgotten Summoned
Skull
2. The Chaos Monsters- Crap cards, only better!
At least one of these 3 beauties went into nearly every tournament
deck!
1. The Yata Lock- the most boring strategy ever made
Yes, Yata Garasu and Chaos Emperor Dragon. Sigh...
Honourable Mentions- I had one too many, and they were too early on to
make a huge difference.
The 2 Search Cards- one for flips, one for powerhouses!
Sangan and Witch of the Black Forest are musts for every deck, always have
been and, as it goes now, always will be.