Alex's Yugioh Top 10 Earth, Light, 
and Dark monsters
Ok, the following is a list of my 
top 10 Light, Earth, and Dark monsters.  
Enjoy!
 
Light
 
10) Ok, this is a bit vague, but 
number 10 is all 2000 defense level 4 monsters in general.  Mystical Elf, 
Giant Soldier of Stone, Humanoid Slime, etc.  Stall decks like 
them.
 
9) Jowgen the Spiritualist--yes, he 
has stats of 200-1300.  Pathetic, pitiful, etc.  But, being able to 
automatically destroy ANY special summoned monster?  Combo with last turn 
equals V-I-C-T-O-R-Y!
 
8) Sanga of the Thunder--a 2600 atk. 
2200 def. level 7 Thunder monster.  The best GG piece in my opinion.  
A great light monster, and a good effect to block one 
attack.
 
7) Maha Vailo--an underrated level 4 
monster.  Yes, all equips are MST bait, but even a turn or two could help 
with an Axe or United We Stand.
 
6) Skilled White Magician--1700-1900 
for a level 4 isn't terrible.  He's also a spellcaster and 3 spell counters 
bring out Buster Blader.  
 
5) XYZ pieces/fusions--they are 
decent monsters alone, and all 4 fusions carry unique special effects.  XYZ 
together is very strong at 2800.
 
4) Chaos Command Magician--A 
situational effect but could come in handy.  2400 for one tribute matches 
Jinzo, but his defense (and being Light) is unsearchable, 
unfortunately.
 
3) Blue Eyes White Dragon--the 
power-house himself. 3000 attack for no effect, even from 2 tributes is 
respectable, and should be feared.
 
2) Magician of Faith--get your 
Raigeki, Pot of Greed, Monster Reborn, Swords, etc. back.  An excellent 
effect, and card in any deck.
 
1) Guardian Angel Joan--my 
favorite (and one of if not the best in the game.) An excellent healer if she 
can be kept on the field.  2800 attack is excellent for 2 tributes, making 
her far superior (with the effect) to her fusion 
counterpart.
 
Earth
 
10) Enraged Battle 
Ox/Gigantes--Enraged Battle Ox has a nice trample effect for a warrior deck, 
while Gigantes is a nice 1900 level 4 special summon with a Heavy Storm built 
in.
 
9) Black Tyranno--2600 for 2 
tributes isn't super strong, but his effect is excellent.  It forces them 
to play their monsters in attack mode or be attacked directly 
continuously.
 
8) Buster Blader--Now, he is at 
least side-deck material (obviously against Dragons) but one BEWD powers him to 
3100 enough to KO Blue Eyes.  I like him in my Warrior 
Deck.
 
7) Freed the Matchless General--a 
must in a Warrior Deck, he has 2 good effects.  Being able to take your 
choice of Warrior is better, but 2300 isn't 
all-powerful...
 
6) The 4 Magnet Warriors--The three 
rock friends are decent level 4 monsters, and can special summon a 3500-3850 
Level 8 monster.  
 
5) Maruading Captain--play 2 and see 
how well it goes.  Better in a warrior deck again, but most Earth types are 
Warriors.  A nice little 1200 attacker.
 
4) Fiber Jar/Cyber Jar--I'm not 
saying they're EQUALLY good, I had to pair them so I wouldn't pass ten.  
Anyway, they both have priceless, yet unique, abilites.  Run both as they 
can be game-breaking.
 
3) Goblin Attack Force--the 2300 
attack beatdown Level 4.  He'll be good for a turn, and switch to 
defense.  Protect him and you can reuse him, or 
not...
 
2) Injection Fairy Lily--400-1500 
for a Level 3?  Terrible, pitiful, PROPOSTEROUS!  Trash, junk, 
etc...oh, wait, give up 2000 lifepoints to increase her to 3400?!?  That's 
right, she awesome!  Cute too with that giant 
needle!
 
1) Black Luster Soldier--Envoy of 
the Beginning--If only he were a Spellcaster, Diffusion Wave-Motion would make 
him even MORE deadly.  Anyway, easier to summon then the ritual, and an 
excellent effect.  Two attacks, and one CAN be 
direct.
 
Dark
 
10) Dark Necrofear--a special 
summon-so easy to do in a fiend deck.  2200-2800, and you're nearly 
guarenteed an opponent's monster when 
destroied.
 
9) Kycoo the Ghost Destroier & 
Bazoo the Soul Eater--Both great level 4 monsters, both will killer 
effects.  Kycoo, you can leave your opponent with no graveyard, while Bazoo 
is a tribless Skull.
 
8) Dark Ruler Ha Des--2450 Level 
6.  Unfortunately, unsearchable with a higher defense, but he is the LORD 
of Fiends.  Every Fiend deck needs at least 
one.
 
7) Summoned Skull/End of 
Anubius--Again (like with the Jars) they aren't equal, I just had to fit them 
both.  Anubius with his effect is better, but Skull is easier to get a hold 
of, take your pick.
 
6) Mad Dog of Darkness/Skilled Dark 
Magician--both good 1900 Level 4 attackers, but Magician is marginally better 
(obviously in a DM deck) because 3 spell counters gets you a Dark 
Magician.
 
5) Witch of the Black 
Forest/Sangan/Mystic Tomato--Witch has better capabilities, but they all 
have good retrival abilites for whatever Dark monster you 
need.
 
4) Vampire Lord--power him up, 
because 2000 attack for Level 5 will be overrun, but his effect is massive hand 
dissruptoin.  Plus, revival isn't bad 
either.
 
3) Jinzo--yes, good old 
Jinzo. His trap negating, Amplifier making him more loved/loathed.  
2400 Level 6, and Witchable.
 
2) Chaos Emperor Dragon--He is an 
excellent Dragon, monster, etc.  His effect is great, does damage, and can 
lead to the Yata lock.
 
1) Dark Paladin/Dark Magician of 
Chaos--Dark Paladin, so powerful with the built in spell negation effect.  
100 more attack then Chaos, however.  Dark Magician of Chaos has the spell 
retrieval ability.  I run both in my Spellcaster deck, and it works 
wonders...(with Diffusion Wave Motion & Fairy Meteor Crush!) As for which is 
better, decide for yourself.  
 
(I hope TOO many of you aren't 
saying Chaos Emperor Dragon is only Number 2?!?)  If so, I apologize, but 
it's MY opinion.
 
Honorable Mention:  Kuriboh, he 
can be a lifesave when attacked.  Sort of like a monster version of 
Waboku.
(I wanted him on the 
LIST!!!)
 
Thanks for reading.  Hope you 
like it.
 
Wind, Water, and Pyro monsters are 
next!
 
I'm 
Alex
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