Ben's top ten cards to base a deck
around (excluding monsters)
Yo, this is my top ten list of cards
to build a deck around (don't send mail saying the list is wrong because some
cards haven't been released yet, but we gotta have a bit of
variety):
10) Blasting the ruins: Basically
you just want to put stuff in your graveyard: painful choice, magical hats,
gather your mind, nimbles among other stuff work well (try to keep away from
discarding from your hand as it is not the best idea). Feind comedian
works well, and then you could deal plenty of damage through these
babies.
9) wave-motion cannon: needs tonnes
of protection, but if it can survive protection for eight turns then you have
won. get two out their, they only have to survive four turns. But as
I said, tonnes of protection needed.
8) Butterfly dagger elma: The
ever predictable combo- equip to gearfreid while royal magical library is out or
anything that needs spell counters and you practically have a win in your hands
right there. Just beautiful.
7) Bad reaction to simochi: we all
know the combos with this- rain of mercy, upstart goblin and the ever
poular snatch steal. many more, all relying on your opponent gaining life
points.
6) Last turn:
These decks are actually pretty darn good. Getting your life points on the
verge of dead is incredibly difficult, but the new common 'wall of revealing
light' gives you much more control over that. Many combos: jowgen, put the
injection out when you activate the wall, put out spirit reaper if you want a
draw (or newdoria, DD warrior lady etc.) If you can get these small combos
together, instant win.
5) Life absorbing machine:
Basically if you get two of these out and you can play cards that have high
costs and not lose a single life point. Solemn judgement, Jirai Gumo and
also cyber stein are good for these (use cyber-stein in the way you use magical
scientist in the catapult turtle combo. Magical scientist is a top pick
because cyber-stein is not out, and if you have one or no life absorbing
machines you can still pull off the combos). No cost for the lilly
injection fairy either.
4) Gravity-bind: the ever so
annoying weenie three star direct attackers. Gravity bind decks are
somehow popular, and can be effective when G-bind is out, but Jinzo poses a huge
problem, because those 300-500 attackers lose their protection and have a 2400
attacker glaring down at them.....
3) Destiny board: the forgotten
exodia-type that is in magic trap form. You are GUARANTEED victory after
five turns, and excellent if you have plenty of stuff to protect it (pack in
some emergency provisions to clear away you m/t zones incase you draw it when
you have plenty of m/t down).
2) Barrel behind the door: Again,
mainly used with high cost stuff only you are dealing it to your opponent.
Solemn judgement, Jirai gumo etc. and a little beauty is that card immortal of
thunder, where you would gain 3000 life points and they would lose 5000 (when
sent to the graveyard). An 8000 life point gap is nothing to laugh
at. Wall of revealing light is the best card with this (pay how many life
points they got and shoot it back at them).
1) Reversal of the worlds: we saw
this when Ishizu used it against Kaiba- just switch your deck with your
graveyard (must have 15 cards in your graveyard though). You just want
stuff to go to your graveyard (see blasting in the ruins) and you could have a
brand new 15 card deck while theirs only has 4-5 cards or less. The tactic
is speed. Win in a couple of turns.
Ben
Crawford
farooqq12@hotmail.com