This is my first top ten list, and I decided it to be
based on ideas for cards I believe would be good in the game.
10. Claws of Trickery
Quickplay Spell
Artwork: Paws of a monstrous beast hitting the
ground
Rarity: Super Rare
Activate this card only if there is a face-up beast type
monster on your side of the field. Remove every card in each players hand from
play. Each of you then draws two cards from your respective decks. If any of the
cards you draw is a monster, you may place up to two of your removed cards back
in your hand
This card would be a near staple for beast decks. It could be played
great in combination with cards such as Respect Play, and could help you refresh
your hand. Also, if played right, you could potentially have a hand
advantage.
Restrictions: Limited to
Two
9. Fairys Gunship
Water/Fairy/****
2200/300
Artwork: A Fairy Guardian on a pirate ship firing the
cannon
Rarity: Ultra Rare
Effect: This monster cannot attack. During your Main
Phase you may offer one monster on your side of the field to inflict damage to
your opponents life points equal to the monsters attack.
The sole purpose of this card being an ultra rare is that it is an
excellent wall in attack mode, and that with Magical Scientist it can send
massive blows to your opponents life points in a few turns with the right
amount of protection. This monsters original effect had it being a multiple use
per turn, but then it would have been far to
broken.
Restrictions: None
8. The Unfair Agreement
Spell
Artwork: A scroll of paper held by the hands of Dark
Ruler Ha Des
Rarity: Ultra Rare
You may summon up to 3 monsters this turn. Next turn, you
may not perform a normal summon or set.
The rarity for this card was higher, but then I looked at the
possibilities for screwing over your opponent over. On average, you wont have
more than four cards in your hand anyways, so the chance of a one hit kill,
though possible, isnt as easy to perform as I
thought.
Restrictions: Limited to
Two
7. Confusion Blade
Equip Spell
Artwork: A sword with question marks running down
it
Rarity: Super Rare
A monster equipped with this card cannot attack. The
monsters owner gains 2000 life points during his or her standby
phase.
There
are two very obvious ways this card could work. You could equip to a monster of
your own, taking away its ability to attack for 2000 life points a turn.
However, this combo would work very well with my Fairys Gunship monster, as it
cant attack anyway. The other way is too activate it while you have a Bad
Reaction to Simochi face up on the field.
Now your opponent has a dead monster and loses 2000 life points during
his or her standby phase. Quite a deal, no? Thats where the drawbacks occur.
This card is vulnerable to spell/trap/monster removal, tribute bait, and its
best combo is Jinzo food. This card is a great combo connector, and one of my
favorite creations because of that. However, thats also its
downfall.
Restrictions: None
6. Tres Blade
Equip Spell
Artwork: A sword with three sharp edges pointing
southeast, southwest, and north
Rarity: Ultra Rare
Increase the selected monsters attack strength by 500.
When this card is sent to the graveyard, activate one of the following
effects:
-Inflict damage equal to the attack of the highest-level
monster on the field to your opponents life
points.
-Draw one card.
-Special Summon one level four or lower monster from your
graveyard in face up attack or defense mode.
Dont
come here looking for a great stat increase. This card is all about effect. This
card can be annoying for both players. More than likely, unless your opponent
really needs to get rid of your other magic and traps by HFD , youll use your
own MST on this puppy. But, thats not necessarily a bad thing. You can pick one
of three great effects, each of which should prove helpful in any
situation.
Restrictions: Restricted to
One
5. Spirit Leash
Continuous Spell
Rarity: Ultra Rare
Choose one monster in your opponents graveyard and
special summon it into face up attack mode on your side of the field. This card
acts as an equip spell card on the selected monster. If this card is destroyed
and sent to the graveyard, destroy the target monster and remove it from
play.
This
is Call of the Haunted spell edition. As Call of the Haunted, it is a viable
target for HFD and MST. However, if it is destroyed, at least your opponent
wont get the monster back in their graveyard.
Restrictions: Restricted to
One
4. Bullet Ram
Wind/Beast/***
700/1300
Rarity: Super Rare
Effect: Offer this monster face up on your side of the
field as a tribute to destroy all monsters on your opponents side of the field.
You may not attack your opponent directly with monsters with attack powers of
1600 or higher the turn this effect is
activated.
A
fun little monster version of Raigeki, only far less broken. Your opponent wont
suffer as badly like he/she would after a Raigeki strike. This would be a
fantastic replacement for Raigeki for those who use the Forbidden list in games.
Restrictions: Restricted to
One
3. Archfiends United
Spell
Artwork: The same as United We Stand, except the hands
are fiendish looking
Rarity: Ultra Rare
This card can only be activated if you have more than one
face up monster on the field with Archfiend in its name. Draw two
cards.
Some
of you reading this may have already seen it on the message boards. Simply put,
a staple for Archfiend decks. If you can get two or more of the fiendish beasts
on the field, two free cards with the activation of this card. It may be hard to
get this card while you have the monsters though.
Restrictions: Restricted to
One
2. Guardian of Soul Gate
Dark/Fairy/******
2350/900
Effect: When this card is summoned, flip summoned, or
special summoned to the field, look at the top five cards of your opponents
deck and arrange them in any order you wish. Show your opponent the final card
you chose then place the cards face down back on top of the deck. The order of
the deck cannot be changed until the card your opponent was shown is
drawn.
Heres
quite a beast. One tribute for fifty less attack than Jinzo. Searchable by
WotBF, and an effect that gives you a decent amount of control of what your
opponent can do in his/her next five turns. Also, the effect can be reused as
long he is somehow destroyed and special summoned back, or flipped face down by
a card effect then flip summoned.
Restrictions: Restricted to
One
Quickplay
Spell
Artwork: A hieroglyphic tablet with three
magnifying glasses hovering above it
Rarity: Secret Rare
Search your opponents deck for one monster, magic, and
trap card. Remove the selected cards from play. Shuffle the deck
afterwords.
This
card screams staple! Any card not in your opponents graveyard or hand, or
already removed from play, is yours for destroying. Yata not nicking away at you
yet? Decipher it! HFD not sweep you away yet? Decipher it! Has the Imperial
Order not yet been declared yet? Decipher it! So many uses, so little chances to
use it, because you know it would be restricted to
one.
Restrictions: Restricted to
One
My name is Joshua, gaored on the boards, and my email is
idealist700@yahoo.com