From: Bob Foot
[mailto:dude200020032000@yahoo.com]
Sent: Wednesday, June 02, 2004 5:11
PM
To:
Yugitop10lists@pojo.com
Subject: Top 10 Awesome Made-Up
Cards
Here's the list I made of the top 10 cards that I made
up.
#10~Magician Dragon
Light/Dragon 4 stars 1500 /
2000
Whenever a monster attacks this monster, add the
attacking monster's defense points to this monster's defense points during the
damage step.
This card can stop almost any card in its tracks. The
only cards that this card can't stop are stuff like Berzerk Dragon and stuff
with over 2000 attack with 0 defense.
#9~Inverse of Life
Normal Trap
Switch life points with your
opponent.
This card can easily turn the tables on your opponent.
Imagine you having 2000 life points and your opponent having their full 8000 and
using this. Nice!
#8~Magic Stones
Continuous Magic
Place six magic counters on this card. Every time you
pay life points, remove a counter. You take no damage after doing this. When all
counters have been removed from this card, destroy this
card.
This card is great for high-cost cards like Solemn
Judgement. This card will greatly increase your chances of winning by keeping
your life points intact.
#7~Dark Magic
Normal Trap
Select one magic or trap card in your graveyard and
place it face-down on the field.
This is a good card. Imagine getting another Raigeki,
Pot of Greed, or Mirror Force! Now that's
amazing.
#6~Ambience Swordsman
Light/Warrior 6 stars 2500 /
1500
Negate the effects of the cards this monster
attacks.
Whoa, no more Witch, no more Sangan, no more Jars, and
the same attack as Summoned Skull, but highr, yet still Witchable
defense!
#5~Eye of Power
Dark/Fiend/Union 7 stars 0 /
0
Standard union effect. This card can be equipped on any
monster on your side of the field. Increase the equipped monster's attack by
1000 and increase its level by 2.
Another great fiend. 1000 attack points can mean the
difference between a mediocre monster and a good
monster.
#4~Light of
Devastation
Normal Trap
Each player selects 5 monsters from his or her hand or
deck and special summon all of them to the field in attack position. Assign each
monster a number, one to five. Each of the monsters attack the monster on the
opposite field with a corresponding number. The remaining monsters then remain
on the field. You must skip your battle phase for this
turn.
As its name suggests, this card can cause some
devastation. When life points are low, this card can easily end the
duel. And you get alot of free summons if you have the more powerful
monsters.
#3~Scales of
Judgement
Continuous Trap
Each time one of your monsters is destroyed by your
opponent, they must select and destroy one monster on their side of the field.
If they cannot, they must discard one monster from their
hand.
Destruction. If they want to destroy one of your
monsters, they lose one of theirs. Pure evil.
#2~Past, Present, and
Future
Normal Trap
Choose one card from your opponent's hand, field, and
graveyard, and remove the three cards from
play.
This card is great for control decks, and good
monster/magic/trap removal. Nuke three of your opponent's cards?
Sweet!
#1~Last Judgement
Normal Magic
Pay 1000 life points. Send all cards on your
opponent's side of the field and in your opponent's hand to the graveyard. Do
500 points to your opponent for each card destroyed in this way. The
activation of this card cannot be nagated by any other
card.
Devastation. Period. Its kind of like a modified magic
card version of Chaos Emperor Dragon. It doesn't affect you though, so it
gives you a free attack on your opponent! Now
that's power.
Hope you enjoyed it. Name's Jim. You can reach me via
e-mail at dude200020032000@yahoo.com.
Later!
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