Envoy's 2nd Top 10 Made-Up Card List

 

                 Envoy's 2nd Top 10 Made-up Card List

 

                 I'm back with another great Top 10 List

 

 

 

10.  Insane Monkey

Earth/Beast/  4/2100/0

When hatred was infused with this monster's brain, it turned from a sweet monkey to an unstoppable beast of total rage

  9.  Dragon's Torah

Trap(Continuous)

When a monster is summoned to the field, the monster's type changes to Dragon.  Both players must pay 700 life points during the Standby Phase or this card is destroyed

  8.  Wave Of Good Fortune

Magic(Quick-Play)

You can activate this card when your opponent attacks with a monster with a higher attack than your monster's attack or defense(Whichever position your monster is in).  Destroy the attacking monster and inflict 500 points of Direct Damage to your opponent's Life Points for every monster on his/her side of the field.

  7.  Holocaust

Magic(Normal)

If their is a Fire monster on your side of the field, destroy your opponent's monsters on the field and remove the monsters from play.

  6.  Last Card Of Will

Trap(Normal)

You can only activate this card when your opponent's Life Points are higher than yours.  Randomly choose one card from your deck and discard your hand and deck.  If it is a Monster card, Special Summon it to the field and increase it's attack by 5000 points.  If not, send every card to the deck on your side of the field and draw 5 cards.

  5.  Demons Unleashed

Magic(Continous)

Once per turn, during your Main Phase, Special Summon 1 Demon Token(Dark/Fiend  3/1000/1000) in defense mode.  The Demon Token cannot attack and is destroyed at the End Phase 3 turns after it was summoned.

  4.  Balrog Of Ultimate Magic

Dark/Spellcaster/Effect  6/2500/2100

Sacrifice one Spellcaster-Type monster to destroy one monster on your opponent's side of the field.  Then, increase the attack of this monster by 500 points.

  3.  Sonora- Envoy Of The Sun

Light/Fairy/Effect  8/3000/2500

This card can only be Special Summoned by removing 2 Light monsters from play.  Pay 1000 Life Points to destroy every Dark monster from your opponent's side of the field, his hand, and any Dark monster from th next three cards he draws.  You can only use this effect once during the current duel.

  2.  Ha-Des- Envoy Of The Moon

Dark/Fiend/Effect  8/3000/2500

This card can only be Special Summoned by removing 2 Dark monsters from play.  Increase the attack of all Fiend-Type monsters by 500 and negate the effect of Quick-Play Magic cards, Trap cards, and Effect Monster cards when Fiend-Type monsters attack.

  1.  Black Magician Dragon Of Chaos- Envoy Of The Destruction

Dark/Dragon/Fusion/Effect  12/8800/7600

(Chaos Emperor Dragon- Envoy Of The End, Black Luster Soldier-Envoy Of The Beginning, Dark Magician Of Chaos)

This card can only be Fusion Summoned by removing these monsters from your side of the field or your hand.  You do not use "Polymerzation" to fuse for this card.  Get 3 Magic cards back from the Graveyard when this card is Fusion Summoned.  Then, Choose to activate one of the following effects.

*  Pay 2000 Life Points to send every card on the field and both players hands to the Graveyard.  Inflict 500 points of direct damage to your opponent's Life Points for each card sent to the Graveyard

*  Remove up to 2 monsters on your opponent's side of the field.  You cannot conduct your Battle Phase if this effect is activated.

 

 

 

Once again, E-Mail me at EnvoyOfTheEnd21@aol.com for any questions or comments.