Mega Mage3003's Top 10 Made Up
"#2" Cards
We all know that some monsters have
#2 in their card name, and that there's even a #3!!! So I decided to make some
more.
10. Jinzo #2
Dark/Machine/6/2600/900
All Spell cards cannot
be activated. The effects of Spell Cards that are already on the field are
negated.
9. Tribe Infecting Virus #2
Light/Aqua/4/1000/1600
You may
remove 1 card in your graveyard from play and declare 1 Attribute. Destroy all
monsters with the declared Attribute.
8. Exiled Force
#2
Earth/Warrior/4/500/500
You may destroy 1 of your Spell or Trap cards
to destroy 1 of your opponent's Spell or Trap cards. This effect can only be
activated once per turn.
7. Spear Dragon
#2
Wind/Dragon/4/1000/1400
If this card is destroyed by battle, destroy up
to 3 Spell and Trap cards on your opponent's side of the field. Also, inflict
1200 points of Direct Damage to your opponent's Life Points.
6. Fiber Jar
#2
Earth/Plant/1/1000/900
FLIP: Remove all cards in both player's
Graveyards.
5. Cyber Jar #2
Dark/Rock/4/300/0
FLIP: Destroy all
Spell and Trap cards on the field. Then, draw 5 cards from your deck and Set all
Spell and Trap cards you find, after showing the cards to your
opponent.
4. Airknight Parshath #2
Light/Fairy/6/2400/2000
{Insert
Trample Effect here} When this card damages your opponent's Life Points, you may
shuffle up to 3 cards from your Graveyard into your deck.
3. Marauding
Captain #2
Earth/Warrior/2/400/2000
FLIP: Special Summon up to 4 Level 4
or lower Warrior-Type Monsters from your deck. If this card is Flip Summoned,
the monsters that were Special Summoned cannot attack this turn.
2.
Goblin Attack Force #2
Earth/Warrior/4/2000/2400
If you have any Spell or
Trap cards on your side of the field, this card cannot be Summoned or Set. As
long as this card is face-up on the field, you must skip your Draw
Phase.
1. Yata-Garasu #2
Wind/Fiend-Spirit/1/900/0
{Insert Spirit
Conditions here} Whenever this card inflicts Battle Damage to your opponent's
Life Points, draw 1 card from your deck, then shuffle 1 card from your hand into
your deck. This card counts as "Yata-Garasu".
And just a little
fun card that'll help out Valkyrion Decks:
Delta the Magnet
Warrior
Earth/Rock/4/1900/1200
This card can be replaced for either "Alpha
the Magnet Warrior", "Beta the Magnet Warrior", or "Gamma the Magnet Warrior"
for Special Summoning "Valkyrion the Magna Warrior". You cannot use 2 or more
copies of "Delta the Magnet Warrior" when Special Summoning "Valkyrion the Magna
Warrior".
If you can tell the pattern, Alpha, Beta, Gamma, and Delta are
the first four letters in the Greek Alphabet.
Likes? Dislikes? Contact me
at nutbus2@aol.com