UsTeales@aol's Top 10 Cat cards that ARE NOT Real.

 

10. Tsukuneko    Ultra Rare    KCR (Kitty Cats Rule)-003    

Dark/4 star/Beast/1000/1200/Effect

FLIP: Select 1 monster whose card name includes "Neko" and increase the monster's ATK and DEF by 900. Decrease the LP of the controller of the card that destroyed the chosen monster by 900.

 

9. Abunaineko    Ultra Rare    KCR-111

Earth/4 star/Beast/1950/1400

 

8. Yamineko    Ultra Rare    KCR-035

Dark/4 star/Beast/500/0/Effect

FLIP: Select up to 3 cards in your opponent's Hand and remove them from play.

 

7. Shinigamineko    Super Rare    KCR-009

Dark/3 star/Beast/300/0/Effect

FLIP: Increase the ATK and DEF of this card by 1200. When this card goes to the Graveyard, increase your LP by 1200.

 

6. Neko-otoko    Common    KCR-104

Earth/2 star/Beast/0/0/Effect

FLIP: Special Summon from your Deck, 1 monster that has an ATK of 1500 or less, and whose card name includes "Neko".

 

5. Senseineko    Super Rare    KCR-100

Earth/4 star/Beast/4 star/1400/1700/Effect

This monster cannot be destroyed except by monsters that have been Tribute Summoned or Set. This monster may count as 2 when Tribute Summoning "Samaneko".

 

4. Neko-onna    Rare    KCR-087

Earth/2 star/Beast/0/100/Effect

FLIP: Special Summon from your Deck or Graveyard, 1 monster with a DEF of 1500 or less, and whose card name includes "Neko".

 

3. Cat's Spikespringers    Ultra Rare    KCR-097

Equipment Spell Card

Equip to a monster whose card name includes "Neko". As long as the monster has under 1700 ATK, it can attack a player's LP directly. The equipped monster is not destroyed at any time.

 

2. Samaneko    RSR    KCR-121

Earth/7 star/Beast/2700/3300   

Pay 500 LP at either player's Battle Phase to reverse the ATK and DEF of all monsters on the Field until the End Phase.

 

And the #1, which, if released, will have only 500 copies and be worth 1,000 dollars...

 

1. Kamineko    HSR    KCR-000

Earth/5 star/Beast/700/300/Effect

If this monster inflicts Battle Damage to your opponent's LP, choose 2 Phases (Draw, Standby, MP1, Battle, or MP2) Your opponent skips those Phases during his/her next turn.

 

Until next time......

 

UsTeales@aol.com. And remember... E=MC2!