Rob Phillips - Yu-Gi-Oh Top 10
List - Top 10 Machine Monsters.
Deck Doctor Rob's Top Ten Machine
Monsters.
10. Z-Metal
Tank.
A Union Machine monster worthy of
number 10. Why? Because it can
boost up X-Head Cannon by 600 ATK
points. Plus Shining Angel can get it on to the
field. Also Witch and Sangan can get
it into your hand.
9. Cannon
Soldier.
Everybody's favorite machine burner
monster. Gravity Bind decks
loves this card. I know I do. It has
won me some great duels. Plus its another
Witch and Sangan card that can be
found.
8.
Drillago.
Invasion of Chaos has brought us
this monster. I see a couple of
things wrong with this card or else
it would be perfect. First, all the monsters
have to be face up. Second, they all
have to be over 1600 in ATK. If I made this
card it would be the other way
around. All in all, 1600 in ATK and to at least try
and attack your opponents LP
directly? Is priceless.
7. X-Head
Cannon.
This is one of my favorite Machine
monsters. Second to
Mechanical Chaser. X-Head Cannon is
searchable by Witch of the
can be boosted up by Y-Dragon Head
and Z-Metal Tank.
6. Mechanical
Chaser.
I feel this monster is still the
best machine monster out
there. First, in my opinion in
Machine attackers. 1850 ATK is still good. Its
still hard to get. If I had one, I
wouldn't even trade it.
5. XYZ Dragon
Cannon.
This is the best and easiest fusion
monster to get out, in
my opinion. Because all you gotta do
is remove X-Head Cannon, Y-Dragon Head, and
Z-Metal Tank from play and bring in
XYZ Dragon Cannon. Best of all, you discard
one card from your hand and destroy
1 card on your opponents field. I love this
guy. Its 2800 ATK isn't bad either.
It beats Barrel Dragon.
4. Barrel
Dragon.
This machine was good back in the
day and it still is sometimes.
Being a LV.8 Machine is tough.
Tributing 2 monster just to get it out is tough
enough. But the effect makes up for
it. Flipping 3 coins and hoping for 2 heads to
destroy 1 monster on your opponents
side of the field is really good.
3. Spell
Canceller.
I run a Spell Canceller in my deck.
I get bad raves for having
this in my deck. I say, you gotta
play Spell Canceller at the right time or you
will mess yourself up big time. The
only thing that will boost Spell Canceller up
is Blast with Chain. I see Spell
Canceller as an Imperial Order in Monster
form.
2. Reflect
Bounder.
As soon as I seen this card in Dark
Crisis spoiler I wanted it
so bad. Magic Cylinder effect is
awesome too. One bad thing though. It has to be
in face-up attack position in order
for the effect to work. Also, if your opponent
has wussy lower then 1700 attacking
monster and attacks Reflect Bounder then you
just wasted a good Reflect Bounder,
at least thats not how I see it. If you can
damage your opponent in the least,
you're on your way to victory.
1.
Jinzo.
I say one of the best Machine
Monsters out there. Jinzo can do it all, I
wish. Jinzo can stop traps, which is
every duelist's dream, but it can still stop
your trap as well. 2400 attack is
still good and is searchable by Witch of the
matter
what.
Rob Phillips (Deck Doctor
Rob)