Patman's Top 10 Made-Up Cards Part
2
Back by Popular Demand, It's Patman. If you haven't seen
my other list, It's in June 2004 at the start under Patman as the start of the
subject. Please Enjoy.
10. Millenium Sword
1700/0/Earth/Warrior/Effect/Union/4/ Once per turn, During your Main Phase, If
you control this monster on the field, You can equip it to your "Millenium
Shield" as an Equip Spell Card or change it back to a monster in Face-up Attack
Position. When equipped to a monster by this card's effect, You can increase
that monster's attack by 2000 and decrease it's defense by 1500 ( 1 monster can
only be equipped with 1 equip monster at a time. If the monster this card is
equipped with is destroyed, This card is destroyed
instead.)
I am 1 of the few who owns a
Millenium Shield. If you could power him up, that would be
cool.
9. Death Wish
Trap/Counter/ You may only activate this card when the difference between you
and your opponent's Life Points is 3000 or more and you have no cards on the
field besides this one. Select and activate one of the following effects:
Decrease your opponents Life Points until He/She has the same amount as
you. Bring one monster from your Deck or Your Graveyard and put it on the
field.
It would be great late in a
duel.
8. Dragon Soul Sword
Spell/Equip/ This card may only be equipped to Warrior type Cards. A monster
equipped with this card increases it's attack by 500. when this card is
destroyed, all face up Dragon type monster's are
destroyed.
Great for Buster
Blader.
7. Light Necrofear
2800/2200/Light/Fiend/Effect/8/ This monster may only be Special Summoned by
removing 3 Light monster's in your Graveyards from play. When this card is
Destroyed by your opponent in battle or by Magic and Trap, Equip to a
monster in your Graveyard or deck. The monster equipped with this card is put on
the field in Attack mode. When this card is destroyed, the monster equipped with
this card is also destroyed.
A light fiend would be
crazy but they haven't made on yet so go for
it.
6. Evil Eye
1000/1200/Dark/Fiend/4/ Flip: See the Top 5 cards of your opponent's deck and
rearrange them in any order.
This could mess up
an opponent's deck.
5. D.D. Shot
Spell/Quick-Play/ You may activate this card when you attack and it doesn't
destroy the monster, Remove the monster from
play.
D.D.'s are cool cards.
They need more.
4. Blade's of Revealing
Light Spell/ Discard two cards from your hand to activate this card. This card
remains face up for 5 turns. Your opponent can not attack for 5
turns.
Swords of Revealing Light
Version 2.0
3. Stone Jar
500/1000/Earth/Rock/3/ Flip: Destroy you and your opponents hand and all
face up cards and send them to the Graveyard. Then draw seven cards and set all
Spell and Trap cards and summon all monsters. The Deck is then
shuffled.
Another Jar is
nice.
2. Red Eyes Ultimate
Dragon 4300/3600/Dark/Dragon/10/Fusion: Red Eyes B. Dragon+ Red Eyes B. Dragon+
Red Eyes B. Dragon
This is a card people
would love to see.
1. Chaos Magician Paladin
5000/5000/Divine/Warrior/12/Effect/Fusion: Black Luster Soldier+ Dark Magician
of Chaos/ This card May only be Special Summoned by Fusion. This Card
Cannot be destroyed by Magic,Trap or Monster Effects. When this card is Fusion
Summoned, Select 3 magic or Trap cards from your Graveyard and add them to your
hand.
Made By: Pat Hanson
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Comment's? Let me know at Patmanrules03@Yahoo.com