Top 10 Japanese & English Traps

 

Top 10 Japanese & English Traps

 

Here's the list I made of what I think are the top 10 traps in both the English and Japanese versions of the game. Just to let you know, this list's kind of lengthy.

 

*All Japanese card effects are from Edo's Yugioh Page

 

#10~Avatar of Apophis/Metal Reflect Slime

Avatar Of Apophis

Permanent Trap

This card can only be activated during a Main Phase. After activated, this card becomes a Monster card (Earth/Reptile/4/1600/1800), and it Special Summoned to your Monster Zone (it's still considered a Trap card).

Metal Reflect Slime

Permanent Trap

After activating, this card becomes a Monster Card (Water/Aqua/10/0/3000) and is Special Summoned to your Monster Zone in defense mode.  This card cannot attack. (It is still treated as a Trap Card.)

 

The two trap-monster cards of the Japanese and soon-to-be English game. These two beat Magic Cylinder and Waboku for a spot on the list, because of their versatility as compared to Magic Cylinder, and their combo-possibilities as compared to Waboku. With this card, you can get something like a Invader Of Darkness or Archlord Zerato out second-turn. Talk about versatility.

 

#9~Judgment Of Anubis

I'm not going to include the effect for the cards already released in English, just to let you know.

This card ranked low on the list because of its low versatility. This card has major burn possibilities, and can cause some major damage when used right. However, it's best used in burn decks, but can fit into almost any deck, and can work well with another card on this list.

 

#8~Clone Duplication

Normal Trap

You can activate this card when your opponent successfully Normal Summons or Reverse Summons a Monster.  Special Summon 1 [Clone Token] with the base Sub-Type, Main-Type, Level, Attack and Defense Strengths of that Monster to your Field.  If that Monster is destroyed and goes to the Cemetery, destroy this token.

 

Another very versatile card. It's best used for tribute-summons, but can also set up defensive walls if your opponent summons a strong monster. It can also get you something like an effect-less Goblin Attack Force, which would set up a decent attack.

 

#7~Soul Line

Normal Trap

You can activate this card when a Monster on your Field is
destroyed and goes to a Cemetery.  Pay 1000 Life Points and you
can Special Summon 1 Level 4 Monster from your deck.

 

As you can see, versatility is one of the main things I've looked into on this list, not just the ability to be chained to its destruction, but combo-orientation as well. This card can set up walls, and set up tributes, and attacks.

 

#6~Holy Life Barrier

Normal Trap

Discard 1 card from your hand.  During the turn that this card is
activated, all damage received from your opponent becomes 0.

 

Personally, I think this card is better than Waboku, another reason Waboku didn't make this list. Unlike Waboku, it prevents ALL damage, not just damage from attacks, but damage from effects, all for the small price of a discard.

 

#5~Sixth Sense

Normal Trap

State two numbers, from 1 to 6.  Your opponent rolls one six-sided die, and if the roll is either of the stated numbers, draw that many cards.  If not, put a number of cards from the top of your deck into your Cemetery equal to the die roll.

 

This card may be the best draw card in the game, or at least the one with the most potential. You would normally choose 5 and 6 for the numbers to be rolled, for it would be for the greatest benefit if it succeeds, and the least severity of the drawback if it were to fail.

 

#4~Ring of Destruction

Back to the English cards. Many consider this card to be a staple, and it has limitless combo possibilities. Enough said.

 

#3~Imperial Order

A free Magic Jammer, or a permanent magic negator if you pay the 700 points per turn. One of the most useful of all traps.

 

#2~Mirror Force

Alot of people will disagree with me on the next two, but this is my opinion, not yours. Mirror Force is an extremely good trap card that belongs in all decks. Many people think Mirror Force is the best trap in the English set, which it is, but there is a Japanese card that I believe can be more devastating.

 

Now for #1.

 

#1~Reversal of Worlds

Normal Trap

You may activate this card is your Cemetery has 15 or more cards
in it.  Pay 1000 Life Points.  Each player switches his or her
deck with his or her Cemetery.  Each player shuffles his or her
new deck afterward.

 

While it may not look like it at first, this card can be pretty devastating. What you need to do is find a way to get 15 cards into your graveyard on your first turn, and set Reversal of Worlds. Before your opponent draws on their first turn, activate Reversal of Worlds. If you did everything right, your opponent won't have any deck to draw from, meaning you'd win on the first turn. This card is also one of my personal favorites.

 

Okay, I know I'm going to get some hate mail for this, so bring it on! My name's James, and my e-mail is Brainiac136@yahoo.com. Till next time...