Alex's Yugioh Top 10 cards from
every booster, including AST and Promos
Legend of
BEWD
10) Polymerization--I realize
fusions aren't popular, but you need this to do one
(usually)
9) Exodia--I hate these cards
personally, but if you have them, good for you. It is
power.
8) Stop Defense--If this were
permanent, like on the anime, it would be worthy of a secret rare, but, can
still be game breaking at the right time.
7) Giant Soldier of Stone--3 stars,
2000 def. and 1300 atk. A good monster for stall
decks.
6) Trap Hole--at the time, it was a
good card, still decent, though some prefer bottomless trap
hole?
5) Dark Magician--2500 for 2
tributes, ok...but Magician's Force made him playable again, a personal
favorite.
4) Blue Eyes White Dragon--3000 atk.
2 tributes, he is a power house.
3) Pot of Greed--Draw 2 cards when
you want? New cards are always
important.
2) Monster Reborn--Any monster, from
EITHER graveyard? Impressvie.
1) Raigeki--Only a rare? How
did that happen? (If anyone knows why this wasn't ultra or even secret
rare, say so please.) A staple in all
decks.
Pharoh's
Servant
10) Lightforce Sword--too bad you
can't see the hand, but this can still stop your opponent (for 3 turns
anyway)
9) Dust Tornado--with the added
ability to play a spell card (not ANY I know...) is
good
8) Gearfried, the Iron Knight--his
ability is more often good then not, plus 1800-1600 isn't terrible for level
4
7) Thousand Eye Restrict--with a
ritual and a fusion necessary to summon, it can be difficult, but very good if
able
6) Light of Intervention--absolutely
no flip effects...nice
5) Michizure--take your opponent's
attacker with you when they destroy your Giant Soldier of
Stone...ok
4) Goblin Attack Force--ok, so he
switches to defense, 2300 for a level 4 is
good
3) Buster Blader--2600 atk. is
solid, and a great effect against a dragon deck--side deck it at
least
2) Imperial Order--stops all magic
cards for 700 lp per turn (yes don't get me started on the rant of the
translation)
1) Jinzo--of course, who else?
AST made him more powerful with amplifier...
Magic
Ruler
10) Megamorph--a good card for even
a weak monster when losing...turns a 1500 to a
3000...
9) Black Pendant--500 attack plus
almost a guarenteed 500 loss of lifepoints for the
opponent
8) Rush Recklessly--can be used when
attacked, also 700 attack
7) Axe of Despair--an excellent
equip card, 1000 points--wow
6) Delinquent Duo--1000 lifepoints
for your opponent to lose TWO cards from there hand,
excellent
5) Maha Vailo--I believe he is
underrated, nice effect, add an Axe he'll kill either Envoy, BEWD,
etc.
4) Relinquished--a ritual summon
with 0 atk. and def.? Oh, yea, the killer effect, he's good folks.
Your opponent loses a monster and lifepoints when
destroied...
3) Mystical Space Typhoon--keep it
to counter, play right away, your choice...
2) Painful Choice--So many people
hate this card. This can be great for Exodia decks for one (Necross anyway)
but I like it too.
1) Cyber Jar--field and hand
destruction with one card--beautiful.
Metal
Raiders
10) Black Skull Dragon--3200 attack
is powerful even if fusions aren't popular
9) Heavy Storm--obviously this is to
be played when you have none, or unimportant m/t cards. I just don't like
how it destroies yours too.
8) Summon Skull--2500 atk., 1
tribute, great card.
7) Barrel Dragon--2600 atk. is
solid, and you could destroy a monster without even
attacking
6) Witch of the
5) Change of Heart--take their Jinzo
and tribute it for your own Jinzo!!! HA!
4) Solemn Judgement--people hate
this because of the cost, this is for late duel, when lifepoints are low.
Also, it gets more power in limited...
3) Magic Jammer--one card to stop
Raigeki? small price
2) 7 Tools of the Bandit--1000 lp is
a small price to negate a Mirror Force...
1) Mirror Force--destroy all atk.
posistion monsters, field clearing to the
extreme
Labyrinth of
Nightmare
10) Miracle Dig--This card should be
side-decked everywhere. With so many "remove from play" effects, why
not?
9) The Last Warrior From Another
Planet--another fusion, sorry, but he has great potential, be sure you have the
duel won first...
8) The Masked Beast--rituals also
aren't popular but he's second best next to
Shinato
7) Revival Jam--if this worked for
real how it did on the Anime, this would be great, but still solid if you can
keep the lp (2 solemn wishes?)
6) United We Stand--if you can keep
it protected, and even get 2 or 3 monsters, that's a 2400 boost, great
card
5) Mask of the Acursed--500 you'll
get for sure, keep the monster on the field, that's
golden
4) Kycoo the Ghost Destorier--leave
your opponent with NO graveyard
3) Gemini Elf--worthy of being
secret rare...mmm...still a good card
2) Bazoo the Soul Eater--the
tribless Skull due to a translation error severely overpowered this
card
1) Magic Cylinder--watch out United
We Stand, this card laughs at you
Legacy of
Darkness
10) Yata-Garasu--yes, Yata lock, I
know, even with the CED Envoy combo, but I hate him, NOT worth being secret
rare.
9) Last Turn--If you combo this with
Jowgen the Spiritualist, bam, you can win on your second
turn
8) A
7) Tyrant Dragon--2900 atk. great,
decent effect, a good card for dragon decks
6) Dark Ruler Ha Des--Knocks out
Jinzo, destroied by Skull, but a good effect and 2450 for 1 trib, a good
fiend
5) Marauding Captain--restricted to
two, why? He has power, use him in a warrior
deck!
4) Bottemless Trap Hole--this card
made us say Trap Hole who? Remove from play too, YES! (does this card
counter Jinzo summon, please tell me!)
3) Spear Dragon--Built in Fairy
Meteor Crush with a Goblin effect. Good dragon level
4.
2) Drop Off--I drew my Envoy, good
bye, what, Drop Off?
1) Fiber Jar--it does prolong the
duel but can save you in a tight spot.
Pharonic
Guardian
10) Dice Jar--this is a chance, it
can really help or hurt you, user beware.
9) Lava Golem--A nice burn card, but
protect yourself from his 3000 atk. However, sacrificing two
opponents monsters isn't bad either. Secret
Rare...
8) Newdoria--Suicide it to destroy
anything, or play it face down defense.
7) Dark Jeroid--
6) Mystical Knight of Jackal--what a
warrior card...decent attack at 2300 too.
5) Don Zaloog--what is not to like
about this card...well, he could be a
1900...lol.
4) Rope of Life--a bit situational,
but 800 extra attack is nice.
3) Raigeki Break--choose any monster
(except Jinzo) but I still like it.
2) Ring of Destruction--excellent
picture and effect, protect your lifepoints though, you don't want a draw, or a
loss (I've seen both happen.)
1) Nightmare Wheel--essentially,
Mask of the Accursed in trap form...still a great
card.
Magician's
Force
10) Poison of the Old Man--it heals
and/or burns, take your pick.
9) Ultimate Obedient Fiend--3500
atk. is awesome, despite 3 tribs and it is very
situational
8) Giant Orc--The slightly weaker
Goblin...but, it is a Fiend.
7) Paladin of White Dragon--a ritual
for only 1900 atk? Oh, yea, NO flip effect plus a Blue Eyes...that's
right.
6) Skilled White Magician--a
1700-1900 level 4, 3 spell counters for Blader, not
bad
5) Skilled Dark Magician--a
1900-1700 level 4, a bit better...3 counters for your Dark
Magician
4) Dark Magician Girl--obviously she
needs some powerup, and 2000 atk. for a secret
rare...gee
3) XYZ pieces & fusions--good
alone, and quite formidable
together...(XYZ...)
2) Luster (Emerald)
Dragon--1900-1600 level 4, more accessible then
Gemini...
1) Dark Paladin--clearly his
summoning ability had to limit him, for he is pure
power.
Dark
Crisis
10) Staunch Defender--have all your
opponents weaklings attack your Blue Eyes? Lifepoints crash and field
clearing, nice.
9) Different Dimension Dragon-a
tribute? But, he laughs at Raigeki and Dark
Hole...
8) Exodia Necross-Contract with
Exodia--(if anyone knows why this wasn't a ritual, please tell me) A bit better
then Exodia, but more situational.
7) Kaiser Glider--Jinzo
killer! 2400-2200 isn't bad for 1 trib. He is not
crap!
6) Judgement of Anubius--secret rare
and worth it, saves your f/d cards, and some direct damage, 1 less
monster.
5) Shinato-King of a Higher
Plane--the best ritual with a burn effect, what's to
hate?
4) Archfiend Soldier--a solid 1900
monster at level 4
3) Vampire Lord--2000 atk. for 1
trib is terrible, but almost impossible to kill. Power him
up!
2) Cost Down--summon Jinzo or Skull
on your first turn, 1 trib for Blue Eyes...
1) Reflect Bounder--sort of like
Magic Cylinder in monster form, I love this
guy.
Invasion of
Chaos
10) Chaos Emperor Dragon-Envoy of
the End--so you can combo this with Yata Lock, who cares...he sucks, stay FAR
away.
9) Invader of Darkness--no
quickplays? That isn't bad, he's better then you may
think.
8) Black Tyranno/Guardian Angel
Joan--I couldn't decide between these two. Black Tyranno forces your
opponent to play monsters in atk. mode, while Joan is a serious lp
gain.
7) Freed the Brave Warrior/Chaos
Sorcerer
Almost identical effects, yet
Sorcerer is 2300 instead of 1700, but he needs 1 light 1 dark removed to be
summoned.
6) Levia Dragon-Daedalus--your
opponent play Gemini Elf, you play
5) Mad Dog of Darkness--a good 1900
level 4 rare attack.
4) Strike Ninja--good effect, decent
attack at 1700.
3) Enraged Battle Ox--a bit better
then the original, despite identical stats. A must for warrior decks with the
Fairy Meteor Crush ability for all warriors.
2) Dark Magician of Chaos--limited
to 1, obviously. The spell card, great, keep a Miracle Dig in case he's
destroied.
1) Black Luster Soldier-Envoy of the
Beginning--the true envoy, two 3000 attacks in one turn.
Wonderful...easier to summon then the ritual
form.
Ancient
Sanctuary
10) Gear Golemn the Moving
Fortress--800-2200, but pay 800 lp to attack directly, protect him and just do
it 10 times, game.
9) Double Coston--a Kaiser Sea Horse
effect for dark monsters (Dark Magician?).
8) Zalorg the Thunder Monarch--2400
1 trib, not bad. Destroy one card, ok...
7) Archlord Zerato--2800 atk, but
very situational, he could clear the field
though.
6) End of Anubius--a new
Skull? Well, no defense, but still 2500 atk. No Monster
Reborn.
5) Agent of Force-Mars--you
shouldn't use this unless you have a commanding lead, or power him up. He
can be huge.
4) Agent of Judgement-Saturn--2400
atk. for 1 trib, direct damage for destroying one card? Why
not.
3) Agent of Creation-Venus--level 3,
1600 attack, a must for tribute decks if you run a light deck...try him and
see
2) Amplifier--makes your Jinzo a lot
better for you, and hated by your oppponent, your traps work
now
1) The Sanctuary in the Sky--a card
for light decks, and needed to summon half the monsters in the set--GET
IT!
Promos
10) The Legendary Winged Dragon of
Ra--even though he isn't legal, he's good, and people like
him.
9) Fairy King Trusedale/Mechanical
Chaser--
Trusedale is better for now at 2700
for 1 trib, but once he's fixed, he's only 2200, Mechanical Chaser is a must for
Machine decks as an 1850 level 4.
8) Machine King--2300 for 1
trib, not bad, and if you have a machine deck, where he should be, he can be a
powerhouse.
7) Exchange--do it early when your
opponent has a big hand and you have nothing good for them to
take
6) Negate Attack--save yourself for
a turn, nice enough
5) Metalmorph--continuous, yes, prey
for MST and others, yes, but is a good card, combo with Fairy Meteor Crush...he
he he.
4) The Magnet Warriors--good alone,
and Valkyrion as a special summon at 3500-3850, what's not to like, good for an
earth/warrior deck.
3) Sinister Serpent--an extra card
every turn just by destroying him--make sure you are winning and going to, or
you'll have no cards left to draw.
2) Harpies Feather Duster--a step
above MST as it doesn't destroy yours.
1) Slate Warrior--1900 level 4,
wind? Great effect, boost yourself, or weaken the opponent. Rising
Air Current with the 500 flip boost is a level 4 2900
attacker.
Thanks, my name's Alex, e-mail me @
startrek_boy_00@yahoo.com