Alex's Yugioh Top 10 cards from every booster including AST and promos

 

Legend of BEWD

 

10) Polymerization--for the most card, a necessary card for any fusion.

 

9) Exodia--around for so long but still powerful, it earned a spot.

 

8) Stop Defense--flip a Magician of Faith and destroy it with a Blue Eyes, -2700.

 

7) Giant Soldier of Stone--the best 2000 defense monster (in terms of attack) for level 4 or lower.

 

6) Trap Hole--good when it came out, but lost playability.  Can't stop Jinzo unfortunately.

 

5) Dark Magician--2500 for two tribs isn't great, but he's a personal favorite.  MFC made him more playable.

 

4) Blue Eyes White Dragon--3000 attack for two tributes, nice.

 

3) Monster Reborn--any monster form either graveyard anytime.

 

2) Pot of Greed--I'll draw one card to start my turn, play this, draw two more...

 

1) Raigeki--this isn't an Ultra Rare or even Secret why?  Massive field clearing power.

 

Magic Ruler

 

10) Megamorph--soups up any monster if you're losing even by one lifepoint.  Makes your Blue Eyes have 6000 attack.

 

9) Black Pendant--a 500 boost and nearly a guarenteed 500 lifepoint loss for your opponent.

 

8) Rush Recklessly--play it now or save it, 700 points isn't to scoff at.

 

7) Axe of Despari--1000 points with no cost is impressive.  Watch for MST.

 

6) Delinquent Duo--1000 lifepoints to pick one card and have your opponent pick one from their hand to the graveyard.

 

 

5) Maha Vailo--an underrated 4 star monster with a nice effect.  An Axe lets him K.O. either Envoy, Blue Eyes, etc.

 

4) Relinquished--a nasty ritual with a killer effect where the opponent loses the lifepoints.

 

3) Mystical Space Typhoon--play it, save it, counter it, it's powerful.

 

2) Painful Choice--Use it, if you can get the cards back, or don't need them.  What a card.

 

1) Cyber Jar--hand disruption and field clearing all in one card.

 

Metal Raiders

 

10) Black Skull Dragon--fusions aren't popular but 3200 attack is fierce.

 

9) Summon Skull--2500 for one tribute, kills Jinzo...

 

8) Heavy Storm--I don't like that it kills your m/t cards too, but if you have none, go for it.

 

7) Barrel Dragon--2600 attack is good, limiter gives him 5200.  You could destroy a monster with his effect without an attack.

 

6) Witch of the Black Forest--get your Jinzo, Skull, etc.

 

5) Change of Heart--take your opponent's Jinzo and trib it for your own Jinzo! he he he

 

4) Solemn Judgement--people shouldn't hate this card.  It can stop Jinzo from being summoned.  Use it late, as it's meant to be, when your lifepoints are low.

 

3) Magic Jammer--one card to the graveyard to negate a Raigeki?  Small cost.

 

2) 7 Tools of the Bandit--1000 lifepoints is not much to stop a Mirror Force.

 

1) Mirror Force--field clearing anyone?  A good card for protection as well.

 

Pharoh's Servant

 

10) Lightforce Sword--since you can't see the hand, it's risky, but could work out.

 

9) Dust Tornado--with the spell ability, it earned its way on here.

 

8) Gearfried the Iron Knight--an effect good more often then not, and 1800-1600 level 4 isn't bad.

 

7) Thousand Eye Restrict--difficult to summon with a ritual and a fusion, but powerful if pulled off.

 

6) Light of Intervention--No Man Eater Bug or anything else.

 

5) Michizure--take the destroier with you!

 

4) Goblin Attack Force--ignore the defene setback, 2300 for a level 4 is good.  He works well in an earth/warrior deck.

 

3) Buster Blader--2600 attack is solid as is the effect if you can get it.  Side deck him anyway. 

 

2) Imperial Order--(I am aware of the translation error, let's move on...) A good card regardless, even with the lifepoint cost.

 

1) Jinzo--yes, are you surprised?  Amplifier from Ancient Sanctuary increased his power.  Scary...

 

Labyrinth of Nightmare

 

10) Miracle Dig--with so many cards that have "remove from play" effects, why not at least side-deck it?  It has saved me before.

 

9) The Last Warrior From Another Planet--a good monster with a solid effect when winning, be careful though...

 

8) The Masked Beast--second best ritual and 3200 attack is quite good.

 

7) Revival Jam--protect your lp, and he's priceless.  (Two Solemn Wishes?)

 

6) United We Stand--one or two monsters gives you a 1600 or 2400 point boost?  Watch for Magic Cylinder.

 

5) Mask of the Acursed--a nice burn card, you're almost guarenteed the 500 once.  Keep the monster on the field and watch the lifepoints drop.

 

4) Kycoo the Ghost Destroier--destroy the opponent's graveyard, plus 1800 level 4.

 

3) Gemini Elf--worthy of being a secret rare?  Well, a 1900 level 4.

 

2) Bazoo the Soul Eater--a tribute less Skull thanks to a translation error.  Not bad.

 

1) Magic Cylinder--this can end the duel.  Everyone needs to watch for it.

 

Legacy of Darkness

 

10) Yata-Garasu--I'm tired of this guy.  He is overrated, yea the Yata Lock, and the CED combo with him, still, he isn't that great.

 

9) A Legendary Ocean--Better then Umi, plus the boost, it's a must for water decks.

 

8) Last Turn--combo this wtih Jowgen the Spiritualist and you've won.

 

7) Tyrant Dragon--2900 attack and the effect...he could attack twice, plus the traps...

 

6) Dark Ruler Ha Des--2450 enough to kill Jinzo, and a Fiend.  He protects all Fiends from flip effects, nice.

 

5) Maruading Captain--a must for warrior decks, why he was restricted to two.  A good solid effect.

 

4) Bottomless Trap Hole--the monster is also removed from play (can this counter Jinzo?) a great card. (Better then the original)

 

3) Spear Dragon--1900 level 4 dragon with a Fairy Meteor Crush, ignore the Goblin drawback.

 

2) Drop Off--I drew Jinzo!  What? Drop Off, CRAP!  Can be game breaking.

 

1) Fiber Jar--if you're in a bind, it can be a lifesaver.  If only it reset lifepoints!  Ha!

 

Pharonic Guardian

 

10) Dice Jar--this effect will either really help you, or really hurt you, I like it.  If you like to gamble, try it.

 

9) Lava Golem--3000 attack for your opponent by sacrificing two of their monsters.  Nice burn card if you can protect yourself. (should it be a secret rare?)

 

8) Newdoria--suicide it into a Jinzo and destroy or set it.  Take your pick.

 

7) Dark Jeroid--800 points off a Jinzo, Skull, Blue Eyes, etc...what's not to like?

6) Mystical Knight of Jackal--put your opponent in a no draw lock.  Just destroy the same monster over and over.

 

5) Don Zaloog--A good card for warrior decks, even if only 1400 attack.  Good in all decks.

 

4) Rope of Life--a bit situational but 800 points for a returning monster is good.

 

3) Raigeki Break--a bit more restricted then Raigeki, but still good.  Any monster gone, (except Jinzo...sighs)

 

2) Ring of Destruction--great, even if you don't protect your own lifepoints.  Careful, don't cause a draw, or even a loss (seen both.)

 

1) Nightmare Wheel--Mask of the Acursed in trap form.  Protect it and watch the lifepoints drop.

 

Magician's Force

 

10) Poison of the Old Man--a good burn and heal card...take your pick.

 

9) Ultimate Obedient Fiend--very situational, but 3500 attack is nothing to laugh at.

 

8) Giant Orc--100 points short of Goblin, but Dark and a Fiend.

 

7) Paladin of White Dragon--what?  A 1900 4 star ritual monster? Oh, yea, destroy any f/d monster without flipping it, hello Blue Eyes.

 

6) Skilled White Magician--1700-1900 level 4, three counters get you a Buster Blader.

 

5) Skilled Dark Magician--1900-1700 level 4, three counters get you a Dark Magician.

 

4) Dark Magician Girl--highly sought after, if you summon her, power her up or something 2000 for 1 trib won't last long.

 

3) XYZ Pieces/Fusions--good alone, and awesome together (XYZ...)

 

2) Luster (Emerald) Dragon--a step above Gemini being 1900-1600 and not Secret...

 

1) Dark Paladin--so powerful, at 2900, even a fusion that how to summon had to be limited...

 

Dark Crisis

 

10) Staunch Defender--send all your opponent's monsters to attack your Blue Eyes...field clearing and lifepoint draining.

 

9) Different Dimension Dragon--aside from the trib and 1200 attack, not bad for a dragon deck.

 

8) Exodia Necross-Contract With Exodia--(if anyone knows why this wasn't a ritual, let me know) Exodia in the graveyard isn't bad now.

 

7) Kaiser Glider--2400-2200 for 1 trib isn't bad, plus his effect makes him a Jinzo killer who survives on a suicide.

 

6) Judgement of Anubius--protect your f/d cards, destroy 1 opponent monster, and do damage.

 

5) Shinato-King of a Higher Plane--strongest ritual here and in Japan (to my knowledge) with a nice burn effect.

 

4) Archfiend Soldier--another solid Rare 1900 level 4 monster.

 

3) Vampire Lord--very difficult to destroy, even though he is level 5 with 2000 attack.

 

2) Cost Down--summon Jinzo or Skull on your first turn, watch your opponent quake.

 

1) Reflect Bounder--sort of a monster form of Magic Cylinder, and with 1700 attack for level 4 isn't bad.

 

Invasion of Chaos

 

10) Chaos Emperor Dragon--Envoy of the End--yes, his effect isn't terrible, and you can Yata-Lock combo it, but he isn't all he's hyped up to be.

 

9) Invader of Darkness--strong, plus the no quickplay effect gives him a little added protection.

 

8) Black Tyranno/Guardian Angel Joan--Tyranno being a nice burn card forcing your oppoents to play monsters in attack mode while Joan heals you.

 

7) Freed the Brave Warrior/Chaos Sorcerer--nearly identical effects, while Sorcerer is 2300 with the remove 2 monsters, and Freed is 1700, take your pick, run both?

 

6) Levia Dragon-Daedalus--Play Legendary Ocean and Cost Down in 1 turn to make him level 4 with 2600 attack.

 

5) Mad Dog of Darkness--another solid 1900 level 4 attacker.

 

4) Strike Ninja--Dark and level 4 with 1700 attack and a decent effect.

 

3) Enraged Battle Ox--a must for all warrior decks.  He gives them all a Fairy Meteor Crush.

 

2) Dark Magician of Chaos--removal from play what it destroies...and a spell card?  (miracle dig brings him back)

 

1) Black Luster Soldier--Envoy of the Beginning--3000 attack, twice, and one can be a direct.

 

Ancient Sanctuary

 

10) Gear Golem the Moving Fortress--800-2200 for a level 4.  Pay 800 lifepoints to attack your opponent directly.  Protect him, do it 10 times, you've won.

 

9) Double Coston--a Kaiser Sea Horse effect for Dark monsters.

 

8) Zalorg the Thunder Monarch--2400 for 1 trib plus the destructive ability.

 

7) Archlord Zerato--2800 attack, very situational, but can clear the field for you.

 

6) End of Anubius--2500 for 1 tribute (new Skull?) However, no monster reborn, etc.

 

5) Agent of Force-Mars--clearly for when you're winning duels, and can be huge if by a lot.

 

4) Agent of Judgement-Saturn--2400 attack, one tribute and direct damage for no battle phase, do it...

 

3) Agent of Creation-Venus--for all light decks with many tributes, try it out.

 

2) Amplifier--powers up Jinzo and lets your traps work.  You'll love it, and hate it against you.

 

1) The Sanctuary in the Sky--the card of the set.  Half the cards can't be used without it.

 

Promo

 

10) The Legendary Winged Dragon of Ra--even though he can't be used, he's a "God" and lots of people want him.

 

9) Fairy King Truesdale/Mechanical Chaser--Truesdale is 2700 for 1 trib for now, but will just be 2200 when he's fixed.  Mechanical Chaser is 1850 level 4, good for Machine decks.

 

7) Exchange--use early and have no good cards in your hand.

 

6) Negate Attack--stop one enemy attack, what's not to like?

 

5) Metalmorph--if you can keep it on the field, and do damage, this card is huge!

 

4) The Magnet Warriors--good alone in an earth/warrior deck, to special summon a 3500-3850 monster!

 

3) Sinister Serpent--another card per turn...c'mon, love it...you know you want to.

 

2) Harpie's Feather Duster--better then Heavy Storm, as yours aren't destroied.

 

1) Slate Warrior--1900 level 4, who weakens your opponent or strengthens you when flipped. 

 

My name's Alex

e-mail me at

startrek_boy_00@yahoo.com