Alex's Yugioh Top 10 cards from
every booster including AST and promos
Legend of
BEWD
10) Polymerization--for the most
card, a necessary card for any fusion.
9) Exodia--around for so long but
still powerful, it earned a spot.
8) Stop Defense--flip a Magician of
Faith and destroy it with a Blue Eyes,
-2700.
7) Giant Soldier of Stone--the best
2000 defense monster (in terms of attack) for level 4 or
lower.
6) Trap Hole--good when it came out,
but lost playability. Can't stop Jinzo
unfortunately.
5) Dark Magician--2500 for two tribs
isn't great, but he's a personal favorite. MFC made him more
playable.
4) Blue Eyes White Dragon--3000
attack for two tributes, nice.
3) Monster Reborn--any monster form
either graveyard anytime.
2) Pot of Greed--I'll draw one card
to start my turn, play this, draw two more...
1) Raigeki--this isn't an Ultra Rare
or even Secret why? Massive field clearing
power.
Magic
Ruler
10) Megamorph--soups up any monster
if you're losing even by one lifepoint. Makes your Blue Eyes have 6000
attack.
9) Black Pendant--a 500 boost and
nearly a guarenteed 500 lifepoint loss for your
opponent.
8) Rush Recklessly--play it now or
save it, 700 points isn't to scoff at.
7) Axe of Despari--1000 points with
no cost is impressive. Watch for MST.
6) Delinquent Duo--1000 lifepoints
to pick one card and have your opponent pick one from their hand to the
graveyard.
5) Maha Vailo--an underrated 4 star
monster with a nice effect. An Axe lets him K.O. either Envoy, Blue Eyes,
etc.
4) Relinquished--a nasty ritual with
a killer effect where the opponent loses the
lifepoints.
3) Mystical Space Typhoon--play it,
save it, counter it, it's powerful.
2) Painful Choice--Use it, if you
can get the cards back, or don't need them. What a
card.
1) Cyber Jar--hand disruption and
field clearing all in one card.
Metal
Raiders
10) Black Skull Dragon--fusions
aren't popular but 3200 attack is fierce.
9) Summon Skull--2500 for one
tribute, kills Jinzo...
8) Heavy Storm--I don't like that it
kills your m/t cards too, but if you have none, go for
it.
7) Barrel Dragon--2600 attack is
good, limiter gives him 5200. You could destroy a monster with his effect
without an attack.
6) Witch of the
5) Change of Heart--take your
opponent's Jinzo and trib it for your own Jinzo! he he
he
4) Solemn Judgement--people
shouldn't hate this card. It can stop Jinzo from being summoned. Use
it late, as it's meant to be, when your lifepoints are
low.
3) Magic Jammer--one card to the
graveyard to negate a Raigeki? Small
cost.
2) 7 Tools of the Bandit--1000
lifepoints is not much to stop a Mirror
Force.
1) Mirror Force--field clearing
anyone? A good card for protection as
well.
Pharoh's
Servant
10) Lightforce Sword--since you
can't see the hand, it's risky, but could work out.
9) Dust Tornado--with the spell
ability, it earned its way on here.
8) Gearfried the Iron Knight--an
effect good more often then not, and 1800-1600 level 4 isn't
bad.
7) Thousand Eye Restrict--difficult
to summon with a ritual and a fusion, but powerful if pulled
off.
6) Light of Intervention--No Man
Eater Bug or anything else.
5) Michizure--take the destroier
with you!
4) Goblin Attack Force--ignore the
defene setback, 2300 for a level 4 is good. He works well in an
earth/warrior deck.
3) Buster Blader--2600 attack is
solid as is the effect if you can get it. Side deck him anyway.
2) Imperial Order--(I am aware of
the translation error, let's move on...) A good card regardless, even with the
lifepoint cost.
1) Jinzo--yes, are you
surprised? Amplifier from Ancient Sanctuary increased his power.
Scary...
Labyrinth of
Nightmare
10) Miracle Dig--with so many cards
that have "remove from play" effects, why not at least side-deck it? It
has saved me before.
9) The Last Warrior From Another
Planet--a good monster with a solid effect when winning, be careful
though...
8) The Masked Beast--second best
ritual and 3200 attack is quite good.
7) Revival Jam--protect your lp, and
he's priceless. (Two Solemn Wishes?)
6) United We Stand--one or two
monsters gives you a 1600 or 2400 point boost? Watch for Magic
Cylinder.
5) Mask of the Acursed--a nice burn
card, you're almost guarenteed the 500 once. Keep the monster on the field
and watch the lifepoints drop.
4) Kycoo the Ghost
Destroier--destroy the opponent's graveyard, plus 1800 level
4.
3) Gemini Elf--worthy of being a
secret rare? Well, a 1900 level 4.
2) Bazoo the Soul Eater--a tribute
less Skull thanks to a translation error. Not
bad.
1) Magic Cylinder--this can end the
duel. Everyone needs to watch for it.
Legacy of
Darkness
10) Yata-Garasu--I'm tired of this
guy. He is overrated, yea the Yata Lock, and the CED combo with him,
still, he isn't that great.
9) A
8) Last Turn--combo this wtih Jowgen
the Spiritualist and you've won.
7) Tyrant Dragon--2900 attack and
the effect...he could attack twice, plus the
traps...
6) Dark Ruler Ha Des--2450 enough to
kill Jinzo, and a Fiend. He protects all Fiends from flip effects,
nice.
5) Maruading Captain--a must for
warrior decks, why he was restricted to two. A good solid
effect.
4) Bottomless Trap Hole--the monster
is also removed from play (can this counter Jinzo?) a great card. (Better then
the original)
3) Spear Dragon--1900 level 4 dragon
with a Fairy Meteor Crush, ignore the Goblin
drawback.
2) Drop Off--I drew Jinzo!
What? Drop Off, CRAP! Can be game
breaking.
1) Fiber Jar--if you're in a bind,
it can be a lifesaver. If only it reset lifepoints!
Ha!
Pharonic
Guardian
10) Dice Jar--this effect will
either really help you, or really hurt you, I like it. If you like to
gamble, try it.
9) Lava Golem--3000 attack for your
opponent by sacrificing two of their monsters. Nice burn card if you can
protect yourself. (should it be a secret
rare?)
8) Newdoria--suicide it into a Jinzo
and destroy or set it. Take your pick.
7) Dark Jeroid--800 points off a
Jinzo, Skull, Blue Eyes, etc...what's not to
like?
6) Mystical Knight of Jackal--put
your opponent in a no draw lock. Just destroy the same monster over and
over.
5) Don Zaloog--A good card for
warrior decks, even if only 1400 attack. Good in all
decks.
4) Rope of Life--a bit situational
but 800 points for a returning monster is
good.
3) Raigeki Break--a bit more
restricted then Raigeki, but still good. Any monster gone, (except
Jinzo...sighs)
2) Ring of Destruction--great, even
if you don't protect your own lifepoints. Careful, don't cause a draw, or
even a loss (seen both.)
1) Nightmare Wheel--Mask of the
Acursed in trap form. Protect it and watch the lifepoints
drop.
Magician's
Force
10) Poison of the Old Man--a good
burn and heal card...take your pick.
9) Ultimate Obedient Fiend--very
situational, but 3500 attack is nothing to laugh
at.
8) Giant Orc--100 points short of
Goblin, but Dark and a Fiend.
7) Paladin of White
Dragon--what? A 1900 4 star ritual monster? Oh, yea, destroy any f/d
monster without flipping it, hello Blue Eyes.
6) Skilled White Magician--1700-1900
level 4, three counters get you a Buster
Blader.
5) Skilled Dark Magician--1900-1700
level 4, three counters get you a Dark
Magician.
4) Dark Magician Girl--highly sought
after, if you summon her, power her up or something 2000 for 1 trib won't last
long.
3) XYZ Pieces/Fusions--good alone,
and awesome together (XYZ...)
2) Luster (Emerald) Dragon--a step
above Gemini being 1900-1600 and not
Secret...
1) Dark Paladin--so powerful, at
2900, even a fusion that how to summon had to be
limited...
Dark
Crisis
10) Staunch Defender--send all your
opponent's monsters to attack your Blue Eyes...field clearing and lifepoint
draining.
9) Different Dimension Dragon--aside
from the trib and 1200 attack, not bad for a dragon
deck.
8) Exodia Necross-Contract With
Exodia--(if anyone knows why this wasn't a ritual, let me know) Exodia in the
graveyard isn't bad now.
7) Kaiser Glider--2400-2200 for 1
trib isn't bad, plus his effect makes him a Jinzo killer who survives on a
suicide.
6) Judgement of Anubius--protect
your f/d cards, destroy 1 opponent monster, and do
damage.
5) Shinato-King of a Higher
Plane--strongest ritual here and in
4) Archfiend Soldier--another solid
Rare 1900 level 4 monster.
3) Vampire Lord--very difficult to
destroy, even though he is level 5 with 2000
attack.
2) Cost Down--summon Jinzo or Skull
on your first turn, watch your opponent
quake.
1) Reflect Bounder--sort of a
monster form of Magic Cylinder, and with 1700 attack for level 4 isn't
bad.
Invasion of
Chaos
10) Chaos Emperor Dragon--Envoy of
the End--yes, his effect isn't terrible, and you can Yata-Lock combo it, but he
isn't all he's hyped up to be.
9) Invader of Darkness--strong, plus
the no quickplay effect gives him a little added
protection.
8) Black Tyranno/Guardian Angel
Joan--Tyranno being a nice burn card forcing your oppoents to play monsters in
attack mode while Joan heals you.
7) Freed the Brave Warrior/Chaos
Sorcerer--nearly identical effects, while Sorcerer is 2300 with the remove 2
monsters, and Freed is 1700, take your pick, run
both?
6) Levia Dragon-Daedalus--
5) Mad Dog of Darkness--another
solid 1900 level 4 attacker.
4) Strike Ninja--Dark and level 4
with 1700 attack and a decent effect.
3) Enraged Battle Ox--a must for all
warrior decks. He gives them all a Fairy Meteor
Crush.
2) Dark Magician of Chaos--removal
from play what it destroies...and a spell card? (miracle dig brings him
back)
1) Black Luster Soldier--Envoy of
the Beginning--3000 attack, twice, and one can be a
direct.
Ancient
Sanctuary
10) Gear Golem the Moving
Fortress--800-2200 for a level 4. Pay 800 lifepoints to attack your
opponent directly. Protect him, do it 10 times, you've
won.
9) Double Coston--a Kaiser Sea Horse
effect for Dark monsters.
8) Zalorg the Thunder Monarch--2400
for 1 trib plus the destructive ability.
7) Archlord Zerato--2800 attack,
very situational, but can clear the field for
you.
6) End of Anubius--2500 for 1
tribute (new Skull?) However, no monster reborn,
etc.
5) Agent of Force-Mars--clearly for
when you're winning duels, and can be huge if by a
lot.
4) Agent of Judgement-Saturn--2400
attack, one tribute and direct damage for no battle phase, do
it...
3) Agent of Creation-Venus--for all
light decks with many tributes, try it out.
2) Amplifier--powers up Jinzo and
lets your traps work. You'll love it, and hate it against
you.
1) The Sanctuary in the Sky--the
card of the set. Half the cards can't be used without
it.
Promo
10) The Legendary Winged Dragon of
Ra--even though he can't be used, he's a "God" and lots of people want
him.
9) Fairy King Truesdale/Mechanical
Chaser--Truesdale is 2700 for 1 trib for now, but will just be 2200 when he's
fixed. Mechanical Chaser is 1850 level 4, good for Machine
decks.
7) Exchange--use early and have no
good cards in your hand.
6) Negate Attack--stop one enemy
attack, what's not to like?
5) Metalmorph--if you can keep it on
the field, and do damage, this card is huge!
4) The Magnet Warriors--good alone
in an earth/warrior deck, to special summon a 3500-3850
monster!
3) Sinister Serpent--another card
per turn...c'mon, love it...you know you want
to.
2) Harpie's Feather Duster--better
then Heavy Storm, as yours aren't destroied.
1) Slate Warrior--1900 level 4, who
weakens your opponent or strengthens you when flipped.
My name's
Alex
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