gatorz top 10 monster, spell, and trap cards

 

If you disagree with some of my decisions on my top ten list dont be mad.

My top 10 monsters are:
10.  Spirit Reaper, why would you not like a monster that doesn't die in battle and he can attack their life points and you get to discard a card.

9.  Reflect Bounder, your opponent usually won't attack this card so you can usually offer it for your Jinzo or your Vampire Lord, plus you can use it for your chaos monsters.

8.  Cyber Jar, this card can be very useful if you opponent has more monsters than you or you just want to kill their Jinzo, or you could help your opponent out, you decide.

7.  Fiber Jar, I like this card because it starts the game over except for your life.

6.  Blowback Dragon, you need only need to flip heads twice and you can kill a spell/trap or a monster that you need to kill. He has a decent attack for a on sack, so play him if you get him.

5.  Vampire Lord,  His attack could be better but his effect is what you want.  He comes back to life if hes killed by raigeki and gets rid of a monster/spell/trap if he inflicts damage, which isn't that hard to do, too bad he's a sack.

4.  Injection Fairy Lily,  Pay 2000 to increase her attack by 3000 you can't get any better if you attack directly.

3.  Black Luster Soldier, remove a light and a dark to attack twice in a row or you can choose to remove a monster, I usually only use the removal if may opponent has a trap i'm worried about or if its a facedown.  It always feels good to remove a cyber or a fiber from play.

2.  Jinzo, Jinzo negates traps, i'm not saying anymore.

1.  Witch of the Black Forest, Witch can search for any monster in my deck except Black Luster Soldier so every deck should include her no matter what kind of deck you run.

My top ten Spells are:

10.  Snatch Steal, I like this card because you can take an opponents monter and they only gain 1000 per turn, just sack it for Jinzo.

9.  Mystic Space, Destroy Imperial Order in a chain or use it to kill a trap card, needed in almost every deck.

8.  Dark Hole, just like heavy storm use it when you have no monsters for a direct attack.

7.  Graceful Charity, I don't like the discard part, but you get to refreash your hand but you dont gain any cards.

6.  Change of Heart, use up your opponents monster for your Jinzo and you dont lose anything.

5.  Swords of Revealing light, your opponent cant attack for three turns, enought time to get out Jinzo.

4. Pot of Greed, you can draw two cards with no downside a great card for every deck.

3.  Monster Reborn, get back any monster that you want you cant go wrong when you use this card because you get a monster without any downside to it.

2.  Harpies Feather Duster, this lets you kill all m/t on your opponents field, better than Mystic Space because you can kill more than one m/t card.

1.  Raigeki, kill all you opponents monsters use with harpies feather and you could win the game right there, include this in your deck if you can get it.

I only have six traps,I only use six because I think that there are only six good ones

6.  Torrential tribute,  This kills all monsters on the field, Use it when your opponent plays a good monster that you don't like, too bad it doesn't work on Jinzo.

5.  Imperial Order, Stop Raigeki with out a cost, this can be very effective unless the use mystic space as a chain.

4.  Magic Cylender, Stop an attack and inflict it to your opponents life, this could really help out if your opponent is about to lose.

3.  Call of the Haunted, You can stop your opponent from attacking if you choose something with a good attack.

2.  Mirror Force, a really good card if your opponent has alot of monsters waiting to attack.

1.  Ring of Distruction, this card has helped me win so many battles it's not even funny, attack twice with black luster soldier to do a ton of damage attack with goblin then use ring to kill Black luster soldier and this is usually game. 

I think that these are all good cards buy if you disagree with me email me at www.leftygatorz@aol.com