Ben's top ten monsters for theme decks
Here is my list for the top ten
monsters used in theme decks:
10) Dark necrofear: I know alot of
people out there will be cringing at the fact this card ranks so low. The
reason for that is it doesn't work with other fiends, it needs the other fiends
to work. I used to have a deck that had a few fiends and this guy, and he
just did noit get much action. Aside from the summoning requirements
though, a 2200/2800 special summoned monster is nothing to laugh at, and has a
built in Snatch steal when its destroyed. I personally just used him for
defense, because with the giant orcs and goblins out there, everybody knows
about the snatch steal effect and a kamikaze with an orc seems mighty fine and a
goblin will kill it, but you would just take over a defense position goblin
:(
9) Tyrant dragon: Why would tyrant
dragon beat the necrofear you ask? Well, personally because of his
graveyard summoning requirements. A 2 tribute monster that negates traps
designating it and can attack twice with a 2900 attack certainly has one of my
votes as the best two tribute monster. And if you run a dragon deck, you
will be the only to special summon him from your graveyard, considering there
aren't too many dragon cards that support themselves (except for the luster
dragon, but that iusn't too abundant). Plus, the lord of dragons and his
flute make it easy to bring him out.
8) Spirit Ryu: I just like
him. You have the capacity to power him up to 6000 in one turn, although
that won't happen often, but just discarding one card can give him a 2000
attack, which is unmatched by practically anything. A good combo would be
to summon him, discard a tyrant dragon to power him up, attack, and then reborn
the tyrant dragon, sacrificing your Spirit Ryu. Just helps you, because a
1000 attacker left out on the feild is bad in practically every
way.....
7) Skilled dark magician: Now this
is getting really into just a specific theme deck: The Dark Magician.
However, this guy just makes it so much easier. a 1900 4 star is excellent
in its own right, and I would use it even if I don't have a Dark magician.
But, if three magic cards are activated, thern you get to special summon a Dark
Magician, which really helps out those people who have trouble getting out those
two monsters to tribute, and I you have not drawn it
yet.
6) Paladin of white dragon: Now
there will be alot of controversy over why this card ranked higher than the
skilled dark, But I think its better in every way. Same attack, but its a
special summon with a ritual, and built in Sasuke samurai effect, and you
don't have to wait until any other card is activated in order to special summon
a Blue eyes. Although the Blue eyes cannot attack that turn, I just use it
for the Sauke samurai effect and then use it as the tribute in the second main
phase.
5) XYZ dragon cannon and his mates:
I love this kind of deck. These guys are great for either a union deck or
a machine deck or even better- those two mixed together. In a union deck
just use frontline base to special summon a union type in that turn. Spelt
out: Use it to summon either the Y dragon head or the Z metal tank, play another
one of them and either fuse them or just put them into a union. In a
machine deck, obvious combos of getting out the XYZ or whatever, discarding
cards from your hand to get rid of the opposing monsters and then use limter
removal to power it up extremely to attack directly (2 limiters= 11
200 attack).
4) Freed the matchless general and
the maurauding captain: These two guys are excellent in warrior decks. Use
the old combo of summong a marauding and then another one, and your opponent
cannot attack that turn. Then on your next turn, sacrfice one for freed,
and they still cannot attack freed. freeds searching technique is
excellent, because then you can get out something like exiled force or the
goblins to smash through someones defence....
3) Pyramid turtle: Okay, let us
just pretend that there are high attacking tribute monsters that are zombie
types, like a summoned skull. Imagine the look on your opponents face when
they attack a face down card and you summon a zombie with a 2500 attack or you
summon one of the best cards in this game: The vampire lord. The mystic
tomato and cards like that may not be as specific as the turtle, but because it
says DEF. and the limitation is 2000, This card is a must-have for zombie
decks. If they release a 2400 attacker one sacrifice and its a zombie in
the future (they seem to just be doing that with all the other types) Zombie
decks, and this card, may see alot more play.
2) The lord of dragons and the
flute: Must I explain? Giving all your dragons a heart of the clear
water and also giving hium the combination with the flute to bring out two
more monsters, regardless of attack/defence,he is a must have for dragon
decks.
1) Pinch hopper: Yes, a pinch hopper
takes it out. Why? Because, it is like a witch of the black forest
effect, and then you can summon an insect type from your hand with no
limitations. Good for stalling, bringing out a strong monster (summon -
dark hole - attack directly) and works in so many different combos involvong
insects. Just think: When they release some half decent sacrifce
insect-types, this card will be a god to those
decks.
Well, thats my list for great
theme-based monsters. I know I missed the Dark ruler Ha Des, But I
didn't relly want to delete one and type out why he is so good. I think he
would have gotten 6. Cheers.
Ben
Crawford
farooqq12@hotmail.com