Ivan's top 10 made-up
cards.
10:Fire King
Fire/Warrior
Atk=2451/Def=1499/Lvl.6
Effect:Increase the Def of this monster by
750
each for all other Fire monsters face-up on
the
field.
9:Sea King
Water/Warrior
Atk=2475/Def=1475/Lvl.6
Effect:As long as this monster remains face-up on
the field,
increase the Atk of all other Water
monsters
by 750.
8:King of Thunder
Light/Warrior
Atk=2550/Def=1400/Lvl.6
Effect:As long as this monster remains face-up on
the field,
increase the Def of all other Sea
monsters
by 750.
7:King of Darkness
Atk=2525/Def=1425/Lvl.6
Effect:Increase the Atk of this monster by
750
each for all other Dark monsters face-up on
the
field.
6:Royal Call
Normal Spell
Effect:Special Summon 1 Monster with
King,
Queen, Prince, or Princess in its
name
from your deck.
5:Pre-fusion
Normal Spell
Effect:Search your Deck For 1
Polymorization
card, and put it into your
hand.
4:Magic Trick
Normal Spell
Effect:Special Summon 1
Sellcaster-type
monster from your
deck.
3:Sea Prince
Water/Aqua
Atk=1400/Def=400/Lvl.6
Effect:This monster is not affected spell, or Trap
cards.
Negate the effect of Continious trap
cards.
Negate the effect of Quick-play
spell cards.
This monster can only be attacked by monsters with
less than 1700 Atk.
During your standby phase destroy all face-up
pyro-type,
and thunder-type monsters on the
field.
As long as this monster remains face-up on the
field,
increase the Atk of all other Water
monsters
by 1000.
2:Magician Of Light
Light/Spellcaster
Atk=3150/Def=2350/Lvl.8
Effect:This monster is not affected spell, or Trap
cards.
Negate the effect of Counter trap
cards.
Negate the effect of Field, and
Equip spell cards.
This monster can only be attacked by monsters with
less than 3000
Def.
During your standby phase destroy all face-up
fiend-type
monsters on the
field.
As long as this monster remains face-up on the
field,
increase the Atk of all other Light
monsters
by 1000.
And #1 is:
Magician Of The Sea
Water/Spellcaster/Fusion(#2+#3)
Atk=4500/Def=2999/Lvl.10
Effect:Negate the effect of your opponents trap,and
spell cards.
This monster can only be attacked by monsters with
less than 6000 Atk.
During your standby phase, destroy all face-up
pyro-type,
fiend-type, and thunder-type monsters on the
field.
As long as this monster remains face-up on the
field,
increase the Atk of all other monsters on your
side
of the field by
1000.