Kawaii Kenni's Top Ten GPG (Gear
Powered Gods) Cards
It's me again, with the Top Ten
cards from my favourite made-up set for my fanficcy. This set I have got to say
was the one with most Restricted cards. Now, on with the
show.
10)
GPG-005:
Android Psycho Shock
Counter Trap Card
When one monster on your side of the field is destroyed,
Special Summon Jinzo from your hand, deck or
Graveyard.
Common
This card may seem overdone, but
please remember, that we have loads of M/T removal cards, to stop the
counter from working, but this is also here, for another reason. You shall find
out as the list goes on.
9)
GPG-007:
Gun Waiting in the Sand
Earth/Machine/Effect
5
When switched to Attack Mode, its ATK becomes 3000, and
DEF becomes 0. When switched to Defence Mode, its DEF becomes 3000 and ATK
becomes 0. This card must be set in face down Defence Mode first. You must
Tribute one monster to attack with this card.
0/3000
Super Rare
Now this card is nice if you have
the monsters to help it. This is why it is only at Number
9.
8)
GPG-009:
Vulnerable But Protected
Equipment
Dark/Machine/Effect
3
After this card attacks, successful or not, it changes
to Defence Mode in Main Phase 2. This mode cannot be changed until your next
Main Phase 2. When in Defence Mode, only monsters with 1000 or less ATK can
attack it.
2300/0
Ultra Rare
This is a stronger GAF in certain
ways, since it can only be destroyed by monsters with 1000 or less ATK, but it
can't be used to attack in the next turn, so there's your
downer.
7)
Magnet Warriors
Eta-Mu
These are the major thinner cards of
the set, and if you want to know more about them, I'll send them to you by
email, if you ask me first.
Basically, these guys can suicide
and give a monster of a certain type with 1500 or less Defence, face up Attack
Mode and/or face up or down Defence Mode, and then you shuffle your
deck.
6)
GPG-026:
Giga Bomb
Trap Card
Destroy one monster on the field to destroy another
monster on the field.
Common
This card is basically Two Pronged Attack, with only one
Prong. This card, however, can and will cause many replays, if you use it on an
attacking monster.
5)
GPG-036:
Fusion Machine
Magic Card
Fuse two monsters on the field, into an appropriate
Fusion Monster. The monsters may be either a combination of yours, a combination
of your opponent’s, or a combination of yours and your opponent’s. The
controller of the new monster is selected by the player of this
card.
Rare
This is an easier-to-acquire version
of Fusion (I don't feel like typing out the full English name), with more combo
capabilities.
4)
GPG-028:
Mecha’s Bomber
Fire/Machine
4
1900/300
Super Rare
This is one of my personal
favourites, not because of his beatstick-age, but because he's got some great
Equip cards that work only for him, to make him immune to certain
situations.
3)
GPG-008:
Black Shock Factory
Dark/Machine/Effect
4
When you activate a Magic Card or Trap Card, put a
Machine Counter on this card (6 MAX). When three are on this card, you may
Special Summon Jinzo or Dark Magician, from your hand, Deck or Graveyard by
tributing this monster. When six are on this card, you may Special Summon both
by tributing this monster and paying 1000 LP.
1900/1800
Super Rare
This is the suped up Machine version
of SDM (Skilled Dark Magician), which again is for Jinzo and Dark Magician
mainly. Again, this may cause wonder to why this is on the list, but when you
reach Number 1, all will come clear.
2)
GPG-050:
Psycho Demon Shocker
Android
Dark/Machine/Fusion/Effect
8
Summoned Skull + Jinzo
This card can only be Special Summoned by Fusion. As
long as this card is on the field, you may Tribute one monster on the field to
negate the summoning of a monster, and inflict 500 points of Direct Damage to
the owner of the summoned monster.
2700/2300
Secret Rare
Here is the Retail Secret Rare for
GPG, and it is has one thing in common with Number 1. Those who are smart, and
have read this fully will get it perfectly. This card is one of those slightly
annoying "Must be Fusion Summoned" ones, which is hard to dump and revive, like
many will try. This is also like Jinzo in Deck Master form, without paying half
your LP, but only 500 instead.
1)
GPG-000:
Black Shock Magician
Dark/Spellcaster/Fusion/Effect
8
Jinzo + Dark Magician
This card can only be Special Summoned by Fusion. As
long as this card is on the field, pay 100 LP for every Standby Phase this card
is in effect so all Magic and Trap cards of your opponent cannot be activated.
Face up Magic and Trap cards are negated.
2900/2600
Secret Rare
Here we have the broken Hobby Secret
Rare, that has so many evil qualities to it, and so many cards to support its
summoning (BSF, anyone?) 100 LP per turn isn't very costly at first, but when
you finally get BSM out, it will be! This card is broken, but it is also a major
hard 'un, so that is why it has been made.
Anyone wanting to contact me can get
my address from my last entry, or here, if you're too lazy: kawaii_kenny@hotmail.com