Snodin's Top Ten Tips When Playing
Yu-Gi-Oh!
Hello, people. You love Top Tens, I
love Top Tens, so here now is an article that we all could love. These tips and
tricks are not to be done in a particular order; there just happen to ten of
them. ^__^ These are tricks I've either picked up from
dueling, or from listening to the advice of others, or from watching the anime.
And please, PLEASE read this from 1 to 10, or else it will be confusing.
Alright, here we go.
Tip 1: Know your
opponent.
Everyone has a favorite
strategy: Beatsticks, Burners, Deck-Outs, Yata, Exodia, Weenies... They're all
out there. And most of them, whether they mean to be or not, often become
cliche. This is an Achilles* heel [*I'm not sure of I spelled that right],
because they're setting themselves up for a counter deck. I'm sure all of you
reading this are thinking, "Hey, I have a favorite strategy. So what?" Well, you
could be setting yourself up for some trouble, my friends. I've learned this tip
all by myself when dueling the same people over and over again. They're all my
buddies, of course, so I hope there's no hard feelings if they see this article.
Bottom line: if you duel someone long enough, you will most likely catch on to
their gameplay, and using that knowledge to your advantage is good.
Tip
2: Construct your deck wisely.
If you're
one of these duelists that play the same people all the time, then you may have
purposely constructed your deck to counter theirs. This could be a good and bad
idea, because sooner or later they'll counter your current strategy with a whole
new one. It's good to make two or three decks, and switch them around so that
your opponent won't see what's coming. And they don't have to be cookie-cutters
(in fact, I honestly despise cookie-cutter decks), just creative and
challenging.
Tip 3: Bring a Side Deck...
Always!
Even if you're a casual duelist
like me, and even if you play online with IM buddies, always ALWAYS carry a Side
Deck with your main deck. Why? Because changing up your cards can really psyche
your opponent out. I'm most likely to build a graveyard control side deck with
cards like Card Destructon and Soul Release. I'm saying this, because it leads
right into my next tip...
Tip 4: Graveyard
control.
Are you sick and tired of those
Chaos monsters? Do you wish you could just snatch up that CED from your opponent
and rip it to shreads? Well, you can do the next best thing by side-decking
Graveyard control cards. Perhaps the most effective Grave control card out there
is Necrovalley, since (as far as I remember) it disallows anyone to take
monsters from the Grave, and removing monsters from the grave and out of play
counts. This may sound like a one-sided tip and that it's only anti-Chaos, but
actually, it's not. A lot of duels end up taking monsters from the Grave, like
Monster Reborn, Premature Burial, and the like. Controlling your opponent's
Grave could very well be a game saver.
Tip 5: Work on your poker
face.
This is only tip 5, but it really
should be the number one tip of all. The only thing that can seriously kill you
in a duel is when you're playing someone face to face, then you have a possible
one-turn kill in your hand, and showing your excitement by giving off a great
big smile. Your opponent will see it, and work to oppose it. And it doesn't end
with faces, guys; it works with words, too. Think back to the duel between Tea
and Crump; she placed Mirror Force face down and said, "So, are you going to
attack me?" If you seriously want your opponent to attack you, do NOT give him
or her the invitation, because then he or she will say, "...I was, but now I
think I want to dispose that face down trap of yours first." Just try to keep
your composure throughout the duel; I know how hard it is, but do
try.
Tip 6: There are other Staples out there (Part
1).
Everybody makes such a big deal of
Jinzo, Vampire Lord and the like, but there is one type of monster out there
that to me seems like it's under-appreciated. These monsters are Mystic Tomato,
Flying Kamakiri #1, Mother Grizzly, UFO Turtle, Shining Angel, and Giant Rat.
These are the Super Searchers, as I like to call them. Sure, Witch and Sangan
are good, but they don't actually help you summon a monster to the field as soon
as they're destroyed. The only downside to the Super Searchers is that if you
really want their effects to work, you will most likely have to suidide them.
But either way, they can be great monsters to work with, because either way-
either by using them as decoys to distract your opponent, or by actually using
their effects- they can help you bring out a Tribute Monster all the sooner. And
while we're on the subject...
Tip 7: How DO you distract your
opponent?
You're not always going to
draw a lucky hand, so when constructing your deck try to use Monsters that can
act as decoys. Your opponent will want to keep his or her best cards on hold
until your super monster comes out, so all you have to do is force him or her to
act too quickly. Let's use my own deck for an example; my deck is mostly
Dragon-based with a few surprises. My ultimate goal is to summon the Blue-Eyes,
but I need two monsters to tribute for it, of course. Here's a trick I can pull
off with my deck: Let's say I've been able to successfully summon a Flying
Kamakiri #1's to my field, and my opponent has one of his best cards, Raigeki,
in hand. I really want him to waste that Raigeki, so I summon my second
Kamakiri, and end my turn. Now, my opponent knows that with these two monsters,
I can summon ol' Bluey, and he also knows that if he tries to destroy them with
his two monsters, I'll just get two more and summon Bluey next turn. Then, it
hits him: he can kill four monsters with three stones. He attacks my Kamakiris
with his two monsters (say Mad Dog of Darkness and Archfiend Soldier), then when
I special summon two Winged Dragons, he plays Raigeki in Main Phase 2. It looks
as though my strategy has failed me... But here's where my planned has worked: I
remove from play the two Winged Dragons to Special Summon two Garudas, then
tribute THEM for Blue-Eyes. Next, I play MY Raigeki to destroy my opponent's
Beat-sticks, and I'm free to go for an open 3000 attack. Well, okay, this is an
incredibly near impossible situation, but it can happen. It can happen to you
too; you just have to come up with creative decoys.
Tip 8: There are
other Staples out there (Part 2).
If
you're getting confused about the order in which these tips are coming, please
bear with me. I've just told you one of many possible psyche-out strategies by
using the Super Searchers. Now, I want to talk about the ultimately under-rated
monster: Twin-Headed Behemoth. This baby is a must for any Tribute deck; make
your opponent kill him, he comes back, then you sac him for a big daddy next
turn. Sounds simple, right? Ha! This baby saved me from a full-blown Vampire
Lord deck. That's right, people! One monster, thanks to cards like Monster
Reborn and Premature Burial, saved my butt. All I had to do was keep on getting
him killed off my Vampie so that I can draw my ultimate monster, Dark Ruler
Hades. And yes, it finally did happen, I won, and I couldn't have done it
without my Behemoth. Get this monster! Now!!! [Sorry; didn't mean to
yell...]
Tip 9: Make friends, not
enemies.
Everybody plays to win, right?
Well, at what price? I am very sad to say that I've lost a dear friendship with
someone because I was so determined to win a game that I went the extra mile.
Don't get me wrong, I didn't cheat- in fact, that's my final tip- but my friend,
who will remain nameless, was dueling with her standard non-Tribute deck. She
loathes tribute monsters, whereas I play with a lot of them. After a couple
duels, she became all the more resentful and leery of me. Then at last, she
snapped, and I never saw her again. Folks, you really have to ask yourself one
question: when playing this game, whether at a tourney or casually, what's more
important: winning the duel or bonding with your opponent? Seriously, there is
only one answer: bonding with your opponent. The more friends you make, the
better your chances of getting more tips and tricks by those who have more
experience. Never cast out the newcomers; never rag on the kids who want to play
by the anime's rules; never ever resent someone because of their strategies
(unless they're cheating). An honorable duel includes not taking this game
seriously or personally. The more personal it gets, the worse you feel when it's
over. Take it from someone who knows. Don't just respect your opponent;
remember, they're just like you, only with a different deck.
Tip 10:
Honesty is the best policy.
The absolute
worst thing anybody can do when playing this game is telling their opponent how
to play a card. You've heard it before; there have been people at tourneys that
have actually argued with judges on how to play traps like Waboku, or monsters
like Vampire Lord, et cetera. If you honestly know how a card is meant to be
played, don't lie about it. If you're that desperate to win by lying to your
opponent about how you're winning is so low, you shouldn't even be playing this
game. And on another note, if someone questions you about how cards are played,
if you know the tru answer, say it. Don't give them a bad tip and watch them
lose and laugh about it; that's just wrong. Yes, folks, this is a rule of
morality, and that's why I saved it for last. Nobody likes Weevil Underwood;
why? Because he's a no good cheater. Why would you ever want to sink to that
level? I'm not taking names or pointing fingers here, people, I'm just stating
the facts: if you spot a cheater, run. And never look back.
Okay,
those are my rules; most of them seem like common sense, but hey, there's
nothing wrong with common sense. So please, heed my words and have fun dueling.
Peace out.
Snodin: KaodMaster@aol.com