Top 10 Traps/Non-Staple Spells-Five God Dragon

 

Since my last article got a lot of favorable replies, (2 asking me to join websites, 1 as an actual JOB!!) I am writing another. The first top ten list is the top 10 traps in the game.

10. Gravity Bind-Works well with SO many cards, plus brought life to many different deck types. If only Gravity Bind were a level 3 monster...

9. Solemn Judgement-I know, no one uses this anymore, but it is possibly the most powerful removal in the game, considering it can't be stopped by Typhoon. Plus, as for CED, priority? What priority? Too bad it has such a high LP cost.

8. Curse of Darkness-This card screws all S/T removal in the game, plus makes for quite a painful duel. Most of the time, you'll find yourself doing 2000 damage, maybe more. Just add multiples of this, Tower of Babel, and let the fun begin.

7. Torrential Tribute-Nice. It's not even restricted, giving you lots of monster removal power. However, this card has two large flaws. First, it isn't chainable. Second, most of the time you will have a monster on the field when you use this card, making second to Dark Hole.

6. Magic Cylinder-Very potent, especially in a burner deck. Only, if you find yourself playing this to save your life, you will most likely fail. It isn't chainable, plus, this only negates ONE attack. Too bad it doesn't have a monster removal effect, too.

5. Call of the Haunted- Chainable, plus a revival effect. But, once you use it, it will be vunerable to S/T removal. Most likely, it is best used like a Change of Heart or Snatch Steal.

4. Mirror Force-One word, powerful. Pretty much sets the opponent for a turn, plus paves the way for a direct attack by you. The reason why it's 4? Same as Cylinder and Torrential Tribute.

3. Waboku-This is the card that will most likely save your life in a duel. It's chainable, plus stops CED's effect. No more needs to be said.

2. Ring of Destruction-This card takes Mirror Force, Waboku, and Cylinder and rolls them all into one provocative package. This can be offensive, (very offensive, mind you) defensive, or can end you a duel. You have to love that. And if it's used on you, respect it.
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1. Imperial Order-I have won more duels with this card than with Yata. You can stop your opponents spells for a turn for no cost at all, or lock them up for a mere 700LP per turn. Combine it with powerful monsters and traps, and a win is guaranteed.

Now, onto the top 10 non-staple spells. The spells I am considering staples are: Rageki, Monster Reborn, Change of Heart, Pot of Greed, Dark Hole, Harpie's Feather Duster, Graceful Charity, Snatch Steal, Mirage of Nightmare, and Mystical Space Typhoon.

10. Mage Power-Nice boost, except opens you up to S/T removal. Plus, isn't good on it's own. But most likely, you'll find yourself with a 1500-2000 attack boost.

9. United We Stand-Good on it's own, plus, if you can pull off a swarm, you get an unbelievably powerful monster.

8. Premature Burial-800LP for a Call of the Haunted. I prefer it best, but this card tends to be more useful some of the time. Hey, maybe even use both. Now, out of equips and into hand destruction.

7. Delinquent Duo-#7, #6, and #5 are in no particular order. I'll put their pros and cons, then you be the judge. This card is definently the most brutal of the three. However, it is a bit random. As long as you've gotten rid of Serpent, you should be OK, though.

6. The Forceful Sentry-This is nice. No cost, plus it is the only one that works on serpent. The only problem that I can see is that it doesn't actually "destroy" a card.

5. Confiscation-Ahh, this is the advanced version of Sentry in my opinion. The cost is a little steep, but still very powerful.

4. Card Destruction-Dump and draw, kinda like a Graceful Charity that works for your opponent.

3. Nobleman of Crossout-This is why no one plays cards face down. Not only does this remove one of your opponent's monsters from play, it takes up to three! Most of the time, the backlash won't affect you. I really like the Book of Moon combo that can be pulled off with this.

2. Heavy Storm-Free S/T removal. Need I say more?
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(#1 will be a surprise)
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1. Painful Choice-Yes, I'm weird. But think how many decks it can work in. Chaos, Reversal of Worlds, Exodia, D. Fusion, and pretty much any deck that has a lot of high level monsters. Not only does it give you good cards for revival, it also puts a card in your hand (everybody say, "Serpent!"). Even more, it thins out your deck making it easier to draw the cards you need. Really good if your playing limited. Think about it.