PsychoAnime's Yugioh Top 10
Underated Cards
This is my
first time making of one of these, and I'd never thought I'd being doing
this. Seems like I have nothing better to do.
#10 is a
bit underated and #1 is very underated.
So without
further ado,
#10 -
Autonomous Action Unit
Equip
Spell
Pay 1500 LP to bring back a monster from your opponent's Life Points.
If this card is destroyed or removed from the field, the equipped monster is
sent to the Graveyard.
1500 LP
maybe a high cost, but in a Last Turn deck, it can help you burn out LP very
quickly. It also won me the game a couple of times.
#9 - Troop
Dragon
700 Attack
/ 800 Defense
When this card is destroyed and sent to the graveyard, search
your deck for another Troop Dragon and Special Summon it on the field in face up
attack or defense position.
This card
is a great deck thinner and save-your-life-point monster. It almost always gets
effect. Good in Exodia deck or Last Turn. Maybe even a Wind deck. It is funny to
watch your opponent waste a Raigeki on a facedown Troop Dragon hoping
for a quick win.
#8 - Trap
Hole
Normal
Trap
When a monster with 1000+ attack is
I rarely
see people play this at tournaments, and I do not see why? It kills anything
capable of some damage (except for Yata). Don Zaloog, Slate Warrior, Airknight,
you name it.
#7 - DNA
Surgery
Continuous
Trap
Select one type of monster and as long as this card is face up on
the field, all face up monster are now that type.
A truckload
of combos can be performed with this. Insect Barrer, Dragon Capture Jar, Buster
Blader and etc.
#6 - Life
Absorbing Machine
Continuous
Trap
Gain back 1/2 the LP you paid last turn.
Get 2 of
these out and basically no payment for Imperial and Injection Fairy Lily, at
least on your turn anyways for Injection. It works with Fire Princess
to.
#5 - Mirror
Wall
Continuous
Trap
Half the attack of all opponent's attacking
monsters.
Sometimes
better than Mirror Force. You have Don Zaloog, they have Archfiend Soldier. They
attack, you activate this. They lose LP, monster and a card from their hand.
Cost maybe high but you can dump it next turn.
#4 - Solemn
Judgement
Counter
Trap
When a card is played, negate and destroy it by paying half your
LP.
Works with
Life Absorbing Machine and is able do stop a lot of things. Good in Last Turn
too. You may actually pay very little when you have very little
LP.
#3 - Soul
Release
Normal
Spell
Remove up to 5 cards from any graveyard.
Combine
this with Painful Choice and Dimension Fusion means a lot of powerful monsters
for you.
#2 -
Ceasefire
Normal
Trap
Flip all facedown cards face up. Inflict LP damage to opponent equal to
amoutn of effect monsters x 500.
I am seeing
less and less of these. It is chainable and can cause massive damage after a
Cyber Jar flip. More and more effect monsters are playing this
too.
#1 -
Nobleman of Extermination
Normal
Spell
Select a facedown Spell/Trap. Remove it form play. If it is a trap,
remove other copies of it from play from each player's
decks.
Summon
Jinzoand play this. No chaining for them and that means they get removed. Stop
Torrential and Mirror Force. Also, even if it is a Wobaku, you can force them to
activate i when they don't want to.
That's it.
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