Ben's top ten magic + trap cards for a theme
deck
Yo, This is Ben, I made the top ten
monster list in the May 20 "Ben's top ten monsters for a theme deck".
Anyway, here is my top ten list for magic+trap cards for
themes:
10) Flute of summoning dragon:
Ranks so low because it needs to beused in conjunction with the monster card,
Lord of Dragons. But when used, excellent
card.
9) Wild natures release: I
personally love this card with the Manticore, because his revival is so easy at
the end of the turn, when he is destroyed. Plus with the IOC Beasts
getting a main boost trample-wise, a 3300 Manitcore is one very dangerous
creature.
8) Rivalry of the warlords:
Absolutely brilliant if you run a theme and they don't. You could have
your whole feild full while they could only have a few out that are remotely the
same........
7) Earth Chant: Absolutely
brilliant in a Earth deck. You could special summon an Earth Mon. ritual
wise, remove an Earh Mon. from graveyard (using an Earth monster you discarded
for the ritual) to summon Rock Spirit, summon a Maurauding captain and special
summon another monster. Okay, that was a bit of fantasy, but an extra
monster to special summon is so good in so many ways, especially with no level
limitations.
6) Contract with the Abyss: same as
Earth chant only with a DARK monster. The reaon this guy ranks higher is
because he works better for a ritual deck to summon the greatest ritual
monster of all- Dark Master Zorc. I know someone who uses a deck like
this, and it is no surprise when 2 of his 3 Dark masters get summoned only
two turns apart. Plus, notable darks are the Dark Magician of chaos among
others.
5) Falling down: This is the best
card in a Archfeind deck. Snatch steal effect and instead of them gaining,
you lose 800 Lp. I like it especially with Jinzo, but don't muck around
after you use it, because the combined life point payment of falling down and
the Archfeind you have could mean you are dead in a short period of
time.
4) DNA surgery/transplant:
This card just works with absolutely anything. Any theme you want, just
play it to increase the themes power. These cards would have a gotten a 1
if it affected to hand and graveyard as
well......
3) Limiter removal: This is great,
can finish off your opponent so easy with this card. Jinzo becoming a 4800
attacker is pretty darn scary, and that puny 1400 attack cannon soldier becoming
2800 attacker is every beatdown decks dream. Works excellent with DNA
surgery as well- get a free double attack power up for that battle phase. Plus,
with the limitations removed, the one turn kill just became so much easier, and
on average Jinzo will acheive a tremendous power up to around
9600....
2) Huge revolution/Ojama delta
hurricane: both of these combos are mainly used in Gravity Bind decks.
Huge revolution is so much better that Ojama's hurricane though. Huge
revolution is easily a game ender no question about that, no matter what you do
next, you have got victory in the bag. Plus they are all
searchable.
1) A legendary ocean: Now Umi would
have only gotten around 10, nut this card is Umi's much larger and stronger
brother. Downgrades those water types IN YOUR HAND and feild by one,
making the Legendary fisherman and Giga Gagagigo a 4-star beast, gives all WATER
monsters a boost, so the Giga is now at 2650 and gets all the perks umi did:
Tornado wall etc. No cost at all. A god to water decks, this is what
makes them good.
There are heaps more than that, but
that is all I can think of. Cheers.
Ben
Crawford