Deck Statistics

I was playing around with an RPG game when I realized that the Yu-Gi-Oh! Card Game was much like an RPG. I figured that every time a person duels, they gain experience. And whenever a person loses, they gain even more experience. The experience gained goes toward building better decks, and increasing the “Heart” of one’s deck. Also, much like an RPG, I concluded that each deck has a statistic, which determines how good a person’s deck is.

There are four main statistics that I think determine a deck, Attack, Defense, Speed, and Special. Attack is the deck’s power, the ability to do damage to life points and win games. Defense is how well you can protect your own life points. Speed is how fast you can pull out combos, getting cards you want, and put almost all your cards to good use. And Lastly, Special it your ability to anything else, such as magic, traps, and effects.

I’ve figured out a way to determine a deck’s statistic by using numbers. Below is a way to figure out yourself what your deck is and it’s strength. It can also help you when you are building a deck. However, this method is somewhat fallible, as the only deck I have tested it on was my own. But if you test it and tell me, I can make improvements.

 

Determining stats

Attack: 30

Defense: 30

Speed: 20

Special: 10

All decks start with these stats. Every time an instruction applies to your deck, follow instructions to alter stats. If necessary, round decimals up, after doing all the math.

Attack Points:

1) A monster in your deck with the highest attack points is divided by 100 and then added to the Attack power of the stats.

2) If there are any cards, such as magic and effect monsters, that increase the attack of monsters, add 5 points to your Attack stats and add 5 points to your Special stats.

3) If there are more monsters that attack than defend, increase the Attack stat by 5 points.

4) Any cards that do direct damage, add 5 points to your Attack stat.

5) If all pieces of Exodia are in your deck, your Attack stat is maxed out at 100 points and cannot be altered by any other changes (ones that are mentioned in instructions).

Defense Points:

1) A monster in your deck with the highest defense points is divided by 100 and then added to the Defense power of the stats.

2) If there are any cards, such as magic and effect monsters, that increase the defense of monsters, add 5 points to your defense, and add 5 points to your Special stats.

3) If there are more monsters that defend rather than attack, increase the Defense stat by 5 points.

4) Add 5 Defense points to your stats for every card that increase your life points.

5) For every card that prevent your opponent’s attacks or cards that prevent damage to your life points, increase your Defense stat by 5 points.

So far so good, eh? Speed and Special is more complicated than Attack and Defense.

Speed Points:

1) If there are 40 cards in your deck, add 10 points. Then, subtract 1 point for every extra card in your deck.

2) Add 5 points for every card that increases draw power.

3) Add 5 points for every card that allows you to search for a specific card.

4) Add 5 points for every card that allows you to play more monsters onto the field on a single turn.

5) Combos that can be performed with 3 or less cards, such as the Flute+ Dragon+ Lord of D., add 5 points. If there are combos that are performed with 4 or more cards, subtract 5 points. If there are both, do nothing.

6) If there are more monsters defending than attacking, subtract 5 points.

7) If there are more monsters attacking than defending, add 5 points.

8) If there are any monsters in your deck that require one tribute in order to summon, subtract 3 points, and any monsters that require two tributes in order to summon, subtract 5 points. Any other monsters in your deck that can only be specifically summoned, such as the Gate Guardian, subtract 10 points.

9) If you’re an economizer, and you play only one or two cards per turn, subtract 5 points.

10) If your deck is at a 1:1 card ratio, add 10 points.

11) If the Sword of Deep-Seated is in your deck, subtract 10 points. If there is more than one, reduce your speed to 1 and any other changes to speed are neglected.

Special Points:

1) Any cards in your deck that eliminate and/or negate monsters, add 5 points.

2) Any cards in your deck that eliminate and/or negate trap cards, add 5 points.

3) Any cards in your deck that eliminate and/or negate magic cards, add 5 points.

4) For every card on the restricted list that are in your deck, add 5 points.

5) For every magic, trap, or effect monster you put in just because you feel like it, add 1 point.

6) If you revolve you deck around certain cards, or your deck is themed, add 10 points

That’s it. Now determine your final stats. For each stat, 40-60 points would be about average, 0-39 would be poor, and 61-100 would be powerful. It is possible to achieve over 100 points, and if that does happen…you’re either really good or your deck is greatly unbalanced.

Here are my stats:

Attack: Strong, 65

Defense: Basic, 50

Speed: Quick, 65

Special: No, I‘m not lying, 100

My stats are above average, but even I need more practice.

There is only one more hidden stat, the heart of the cards. It determines what cards you draw and how coins flip. If you truly believe in the heart of the cards, you are more likely to win.

Remember, I have created this just to help duelists or if you‘re just curious and do this for fun. If you don’t want to do this, you don’t have to.

 

Any problems? xstreamzero@hotmail.com

-xstreamzero



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