Subject: Killer Harpy Lady Deck and Strategy-Yugi Pro Jay
First I will list the cards that should be in the deck then a brief desciption of how it should work. I will tell all the possible combos and how the deck mechanics will work. I will write assuming that people are somewhat familiar with the card game. Having that this is only a semi serious deck those with  little experience should not try it since it is one of the harder decks to play. If played correctly this can be a killer deck.So on to the deck.

Monsters:
Harpy Lady x3
Harpy Lady Sisters x2 (3 if you can get another one)
Witch of The Black Forest x 2**
Sangan **
Summoned Skull x2
Dark elf x2
La Jinn x3 (or seven colored fish)
Wall of Illusion x2 (or any 2000 def monster, preferably mystical elf, spirit of harp
Man eater bug x2
Magician of faith x2

Total 21 monsters

Magic Cards:
Monster Reborn*
Change of Heart*
Dark Hole*
Pot of Greed*
Swords of Revealing Light**
Raigeki*
Elegant Egotist x3
Stim Pack x2
Last Will
Card Desctruction x2**
Heavy Storm**

Total 15 cards

Trap Cards:
Trap Hole x2
Waboku x2
Reinforcements x2

Total 6 Cards
* denotes 1 per deck restriction
** denoted 2 per deck restriction

Total for deck 42 cards

As a rule of thumb you want to always limit your deck to no more than 45 cards. 40 is ideal. If any deck requires that you play until you draw your very last card there is a serious problem. Most duels should end before you use half your deck. Anyways now to the description. First You will notice that there are a couple of hard to get cards (Super Rare: Swords of Revealing Light, Heavy Storm as well as some of the rares: Witch of the Black Forest, Magician of faith etc...) but they can be replaced if need be. I also structured the deck keeping all current card restrictions in mind so if you don't play with restrictions... well X that everyone should play with restrictions!!! Now on to the deck:

Monsters:
This deck is basically a modified beat down deck.The basic thing for this deck is to get a harpy lady out in play then use elegant egotist to special summon harpy lady sisters from your deck. To help we've included 3 harpy lady as well as 2 witch of the black forest <restricted). Witch of the Black forest is a great card that should be in all decks. When it is sent from the field to the grave it allows you to find a monster with under 1500 def from your deck and move it to your hand. This can be used to grab nearly any of the monsters in this deck except mystical elf. Sangan works the same way as witch but since it works with 1500 atk and less monsters it is best used for the Harpy Lady or effect monsters. Also since it works mostly with defense monsters I only put one. However since the deck focuses on getting the Harpy lady out, the faster you get her the better!!  Dark elf is a strong attacker with 2000 atk. The 1000 lp cost to attack is very much worth it and is not that high a cost.Summoned skull is simply an awesome 1 tribute monster the best actually. It can be replaced with other 1 tribute hard hitters like Judgeman or Flame Cerberus if you can't get 2 of them. Magician of faith is a deck staple that lets you bring back magic cards from the graveyard. And since most of the restricted cards are magic then this is why this card is a must. Man Eater bug is there for monster removal, another deck staple. La jinn and seven colored fish are the best 4 star no negative effect monsters currently available in the game so they are self explanatory. Neo and battle ox will work 2!!

Magic Cards
The first couple of magic cards are part of what I like to call the the big 5 they are: Monster Reborn, Change of Heart, Dark Hole, Raigeki, and Pot of Greed!! No matter what deck you play these cards have got to be in it. If you can get raigeki go ahead and add it to the list. Anyways on to the the other cards. Elegant egotist is obvious, since without them this deck would pretty much not be a harpy lady deck! Stim pack is probably the best equip card currently available in the game. First of all it can equip to any monster and second 700 points is no joke. It can turn a la jinn into a summoned skull!!! The reduction effect it not that bad. It actually takes 3 whole turns before it starts being a detrimental thing. Also with the increased monster removal it probably won't be in play for that long. I"ve included to 2 for those reason (you can even add one if you want). I know you're all probaly looking at Last Will and saying what for!! Well it is a great card for decks that revolve around getting monsters out to! use a special summon magic cards ( Harpy Lady---> Elegant Egotist, Lord of D.---> Flute of Summoning) Basically you play last will either from your hand or from being set on the field, get a monster from your field to the graveyard (Dark Hole, man eater bug, tribute summon etc...) Then by doing that you activate last will as soon as a monster hits the graveyard allowing you to special summon harpy lady (under 1500 atk)  to  the field (that means no trap hole). Then if you have elegant egotist  use it to get the harpy lady sisters and thats 2 special summons in one round and you still have a normal summon if you have not summoned yet. Wow thats alot. Breath!!!!
Next: Card destruction is basically there to increase options if you have a bad hand as well as to piss off people by getting rid of there good magic cards (The Big 5) since most duelist never set them on the field but rather play it from their hand. Heavy Storm is there for the same purpose. Once people know that you have a harpy lady deck most of your competitors will save their trap holes for the harpy lady. Heavy Storm destoys all magic and trap cards on the field for both players. Use it when they have many trap cards to insure that your Harpy lady or other strong monsters will not get trap-Holed.

Trap Cards:
Well Trap Hole is a must. And since there has been alot of confusion with Trap Hole it can only be used in response to a summon, Flip summon, tribute summon NOT 2 or 3 rounds after the monster has already entered play. Anyways Try to save them for level 5 or 6 monsters. Waboku is an awesome card. With the new card ruling it reduces battle damage of ALL your opponents monsters to 0 not just one as it was before. Thats why we have that. Reinforcements is a must for beat down decks. It will help get through those high defense monsters in the 2000 def club(mystical elf, spirit of the harp, giant soldier of stone, and prevent rats) Well that is pretty much it. If you can get hold of a Mirror force then that would be a must card to add as well.

Summary
Well that is pretty much it. This is a little longer then I expected but it is very clear. If you have any questions let me know. This is actually a varied version of my deck that I play with and have won 2 tournaments with. Another way to do this deck is to make a wind deck with monsters like Blue Winged Crown, Skull Red Bird and Kazejin.  Then you could add a Blade Fly to power up your wind monters.  This type of deck is a little harder to use since it your 4 star hard hitters are 1600 atk only.. Also you can even add a mountain if you wany. Anyways  happy dueling!!! I hope this helps you all out!!! Don't undersetimate the harpy lady!!

Regards,
John C.
Any questions or comments please send them to:
JayC1883@aol.com

P.S.I have been following the game for quite some time now (since the Japanese Release) so if there are any rulings questions feel free to ask. Thanks to all of POJO for helping to keep the game alive in the US.