Subject: worm
combo/rant - Leo
After reading scores of these fantastic and some time absurd
tips I have decided to send in my own hoping that it will not meet critically
notorious fame as so many others. After sorting through the lot of cards that my
cousin and I had for building a semi-descent deck (it is my first ever) I
noticed a card that I simply walked over. After concideration I figured that
this card could actualy be of SOME, and I do stress some, use. Before letting
you know of the card and the uses (building the drama , unless already blatantly
brought in by the heading worm) I would just like to emphasize the reason that
this combo scenario is able to be played is the abundance of oppurtunistic
strategies that this game holds. It is far from the other card games that I used
to play where ever tournament that I swallowed my pride and went to was filled
with one deck, just seen two hundred and twenty four times. I would go to their
website and find kids asking for help on fixing their deck, only to be brought
on the plageretic train of boredom and simplicity. Their decks were completely
thrown out and the new one that remained was a completely different theme and
completely different goal, just like all the rest. It made me sick. This game
however offers oppurtunities to open your mind and use different cards. I love
going to play and seeing cards that I never saw, or combos I never dreamed of,
now that is fun. (I am not blind however to the lack of time upper deck has
spent on achieving success with these tournaments, although they have picked up
amazingly.) Now that I have gone utterly off subject I will introduce the
probably un-used card that I use and I have leared to smoke the competition
with
The Wicked Worm Beast. You people look and laugh, I look and cry,
because I am the one using it. Now I haven't gone to a tourney with this
card because I am not sure of it's complete ruling but it reads: "This card is
returned to your hand at the end of your turn" Meaning no matter where it goes
it will be in your hand. This card is great for those decks that have high
tribute monsters. It also works excellent with those magic cards that have you
discard a card from your hand(ie.(what does ie mean..neway) cards such as magic
jammer or tribute to the doomed) Aquiring two of these in your hand offers you
the ability to summon up a summon skull and use a magic card that requires a
discard. Then after your turn they come back form the graveyard and allow you to
do the same next turn. I also would like to try this out in a gate guardian
deck, just for fun. Ya know try and get out the monster that is next to
impossible to get out. Get two of them in your hand then each turn put out
a different monster to special summon it, get three an extra monster and a
ultimate offering for to at a time. then when they try to dark hole the gate
guardian out of there, just use magic jammer with another wicked worm beast.
They coudl be killed my card destruction and other thigns such as that, robbin
gobblin. Now i am unsure if that is how this card is played. If so than thats
kool and I will contin ue to do it. If not then I apologize for wasting time and
space and dont dwell on this mistake as much as the sincerity in the rant above
it.
thank you,
Leo
AIM: skate4thomas
(yes that is redundant , but in poetry it's called repitition.
:-)
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