Cards you will need for
this combo:
- High ATK and/or DEF
monster
- Sword of
Deep-Seated
-
Ring of Magnetism
- Any stat-increasing
Magic (other than Stim-Pack, and it has to go with the high ATK/DEF monster
you've chosen)
- Dream Clown (or Crass
Clown. The downside with Crass Clown is you are not destroying
monsters)
- Ultimate Offering
(Optional, but makes the first few turns of this combo go by
faster)
- Any Magic or Trap cards that will
protect Dream Clown and/or your high ATK/DEF monster
What you need to
do:
First up, play the high ATK/DEF monster, and
play Sword of Deep-Seated (SoDS) and Ring of Magnetism (RoM) on it. Your high
ATK/Def monster won't get a stat-downing from RoM. At this time you may set any
Magic or Trap cards that will protect your monsters. Conduct the rest of your
turn as you would normally.Turn #2, play Dream Clown. If your opponent
plays a Trap Hole, you've better have a Solemn Judgement or Seven Tools of the
Bandit waiting. End your turn. Now, if your opponent plays a monster and attacks
with it, RoM's effect makes it so they can't attack Dream Clown. Every other
turn, you can use Dream Clown's effect. And if your opponent plays a
monster-removal card of any sort, you should have the last item on the list
waiting.
Note: Playing multiple
Dream Clowns makes this combo even more fun.