Subject: Dark Waters Duelist Deck - Played
By QuietNoize
Well Yugioh duelists here is a good all around deck
that I play called Dark Waters.
The purpose behind the deck is to give you multiple
directions to take in the event of a sudden
change in your playfield or the cards in your
hand. You have a variety of methods to play this deck.
You can shoot for the early kill with the trap
master - summoned skull followups maybe powering
up the Summoned skull with the Sword of Deep
Seated, the Yami field card and maybe Witch's
Apprentice for a total of 3700 atk points enough to
take out BEWD.
Trap cards of major importance are Magic Jammer and Solemn Judgment because they can
help
to get your cards on the field and keep them there even against traps or special summons.
Notice the Magician of Faith and Mask of
Darkness effect cards? In case you dont know they have
some cool effects like returning magic and trap
cards from your graveyard to your hand when they
are flipped. The possiblities are only limited to
your imagination and the cards in your graveyard.
Hane-Hane's purpose should be obvious but for those that its not think about this how do you
recycle the effect of a card that has already been played? You use Hane-Hane's flip effect to put
the card that you have already used effect back in your hand to be played again (Man-eater
bug
comes to mind, Magician of Faith, Star Boy
after you have powered up and attacked the
opponents
field flip hane--hane and return Star Boy to
your hand for another round of power ups. etc...)
Now we have covered the Dark basics lets look at
the water part of the deck. Suijin a very
powerful
and useful water card combined with 2 Star Boys on
the field and two Power of Kaishin and
the
Umi Field card and you have a 4300 atk point
monster again big enough to take out BEWD
and
just about anything else on the field. Follow that
up with a couple of 7 Colored Fish and the
Aqua
Madoor you can make a good strong
field.
The final touch to this deck is simplicity the more
monsters in your graveyard the stronger this card
is. What card is that you are saying? The Shadow
Ghoul (psst think dark for powerups, Witchs
Apprentice, Sword of Deep Seated). Now lets see we
are getting beaten down and only have one
last chance to put a monster on the field and it
turns out that we have pulled Shadow Ghoul, at
this point we have 10 monsters in our graveyard
that adds 1000 atk points to the Shadow Ghoul
add Witchs Apprentice and Sword of Deep Seated to
the mix and thats another 1000 atk points
So now we have a 3600 atk monster that can even
take a swipe at a BEWD.
Well that is enough of that for today. I will
probally revise this strategy from time to time and give
further pointers and card changes as well the best
possible side deck for playing against a variety
of duelist strategies. On to the actual cards
needed for the Dark Waters Duelist deck.
effect/monster cards
1 Witch's
Apprentice 2
1 Magician of Faith 1
2 Trap
Master 3
1 Suijin 7
2 Mask of Darkness 2
1 Shadow
Ghoul 5
1 Hane-Hane 2
2 Man-Eater
Bug 2
2 Star Boy 2
monster cards
1 Aqua
Madoor 4
2 Summoned
Skull 5
3 La Jinn The Mystical Genie 4
2 7
Colored Fish 4
magic
cards
2 Power of Kaishin
1 Change of
Heart
2 Fissure
1 Monster
Reborn
1 Umi
1 Sword of
Deep-Seated
2 Paralyzing Potion
1 Dark
Hole
1 Last
Will
1 Yami
1 De-Spell
trap cards
1 Solemn Judgment
1 Magic
Jammer
1 Waboku
2 Trap
Hole
40 total cards in deck No side deck currently
made.
John Beal AKA QuietNoize
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