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Metal Raider Cards of the
Week
Magic Card of the Week
Paralzing Potion (Equipment
Magic)
A monster equiped with this
card cannot attack
Basic Gamplay:
6.5/10
Tournament Play:
5.5/10
This card
ca stop other cards from doing real harm
to you, but is a open target
to many cards t rid it
like De-Spell, heavy storm,
sacrifcing the mon
to do so with, etc. This
card belongs in one of
the Exodia or any defensive
deck.
Trap Card of the
Week
Fake Trap
When your oppnent uses a
magic, trap, or effect card to
destroy your trap card(s),
this card can be destroyed
as a substitute for your
trap card(s).
Basic Gameplay
3/10
Tournament Play
1/10
There aren't many important
uses for this card.
however if you are playing
an all trap deck, which
I hope you don't do.
If you have extra space in
your deck and have a lot of
traps, put this in your deck,
but it really isn't worth it
since it will hardly be used
in gameplay.
Monster of the
Week
Catapult Turtle Lv5
Water
Aqua/ Effect
Offer 1 monster on your side
of the field as a tibute to inflict direct damage
equal to half of the tribute
monster's atk to your opponent's Life Points.
Monsters used for a tribute
summon or that are offered as a tribute due to
other cards' effects are
excluded.
Atk:
1000 Def:2000
Basic Gameplay:
8.25/10
Tournament Play:
7/10
Some decks are based off this card, some
times as direct damage, and other times is with
Defensive Exodia.It's
def is simple and atk is poor, but its effect makes it so great. One
problem
with this card is
that you have to sacrifce for this card. Many combos associated with
it,
like Sheild and Sword, Soul
Exchange, and Change of Heart make s it a must in decks.
You'd be lucky to ge one ( I
know I am). In tourneys, you'll probably see some people with
this in their decks, so
beware. Easy way to counter this is destroy their mons quickly, before
they're launched on
you.
You want be to report
on a trap, monster, and magic card of your choice, or have questions,
email me at