Subject: Pharohs
Servent booster packs on sale.
Hey. I
was suprised today to see Pharohs Servents booster packs on sale today. I bought
a pack and going to share what cards they are.
#031 Light of
Intervention - Trap Card (Continuous)
Monster Cards cannot be played
face-down. Monsters Set in Defence Position
are played face-up on the field and are
considered summoned.
#047 Cyber Falcon Lv.4 (Wind/Machine)
Atk/1400:Def/1200
#053 Gamble- Trap Card (Continuous)
You can activate this card when your
opponent's hand has 6 or more cards and
your hand contains 2 or less. Toss a
coin and call it. If you call it right, draw
until your hand has 5 cards. If you call
it wrong, skip your turn.
#062 Cold Wave- Magic Card
This card can only be activated at the
start of Main Phase 1. Until you next turn,
neither you nor your opponent can play
or Set and any Magic or Trap Cards.
#070 Ground Collapse- Magic Card
(Continuous)
Select 2 Monster Card Zones
on the field (you cannot select a zone occupied
by a Monster Card). The selected Zones
cannot be used as long as this card
remains face-up on the field.
#080 Bite Shoes Lv.2 (Dark/Fiend/Effect) Atk/500:Def/300
Flip: Change the Attack or Defence
Position of 1 face-up monster on the field.
The
card must remain face-up.
#090 Red-Moon Baby [Rare] Lv.3
(Dark/Zombie/Effect) Atk/700:Def/1000
Effect: A monster destroyed by this card
can be Special Summoned in face-up
Attack
or Defense Position at the end of the Battle Phase to your side of
the
field.
#092 Skull Mariner Lv.4 (Water/Warrior) Atk/1600:Def/900
#093 The All-Seeing White Tiger Lv.3 (Wind/Beast) Atk/1300:Def/500
I thought I would share this information incase you needed it. I
hope I can help again later.