Subject: Magic Ruler Cards - By The Kid
Here are some GREAT Magic Ruler cards to look for. :-)

Megamorph-One of my favorites, doubles a monster's attack if your lifepoints are lower than your opponent's, halves a monster's attack if your lifepoints are greater than your opponent's. This card usually wins you the game if you can manage to get it on the field when your life points are lower. 4.0/5.0

The Forceful Sentry-You get to look at your opponent's hand AND choose a card to put back into his deck. Great for stopping Raigeki, Fissure, Exodia decks. Only drawback is it JUST goes back into the deck, not to the graveyard. 3.7/5.0

Fairy's Hand Mirror-Another one of my favorites, this card stops a card directed at a monster and lets you direct it to another monster. Great for stopping Block attack, Shield and sword, even better for TAKING Axe of Despair, SODS, Megamorph. Only problem is just cards directed at monsters, it's fun to use but not really THAT helpfull. 3.4/5.0

Axe of Despair-Adds 1000 to ATK of one monster. Good card, but I prefer Megamorph over this card ten times out of ten. It's an equip, so it can be countered many ways. Use this on monsters with 1000 ATK or less, otherwise use Megamorph in my opinion. 3.3/5.0

Relinquished-My second favorite card. This card steals and ATK and DEF of one monster, and your opponent has to kill his own absorbed monster before he can kill Relinquished, resulting in him losing life points as well as you. Fun Ritual card, but you should only use it if you're building a deck around it. 4.1/5.0

Toon World and the Toons-These are fun cards, play toon world then the toons for direct damage city. There are a long list of drawbacks, including paying life points and the many ways toons can be countered. Fun, but hard to play. 3.5/5.0

Maha Vailo-This monster is great, every time you equip a card to it, it gains 500 ATK, might I mention is starts with a 1550 ATK? One of my favorite combos is a simple Megamorph+Maha Vailo, resulting in 3600 ATK if your lifepoints are less than your opponent's. This is a great card, no tributes and you can easily beef it up to 5000 ATK if you worked on it. 4.0/5.0

Spellbinding Circle-As long as this card is in play, a chosen monster can't attack or change positions(Unless you use a magic or trap card to change the position.) This is great for people who don't have SoRL, even better for people who do. It's a trap too, so no Magic Jammer! 3.8/5.0

That's it, that's all I can think of. As always, send your questions/flame mail/crap to Extremehappy4@aol.com I love giving advice too, if you have AOL IM me, if you don't just ask for advice via e-mail. = D