Subject: Magic Ruler Cards - By The Kid
Here are some GREAT Magic Ruler cards to look for.
:-)
Megamorph-One of my favorites, doubles a monster's attack if your
lifepoints are lower than your opponent's, halves a monster's attack if your
lifepoints are greater than your opponent's. This card usually wins you the game
if you can manage to get it on the field when your life points are lower.
4.0/5.0
The Forceful Sentry-You get to look at your opponent's hand AND
choose a card to put back into his deck. Great for stopping Raigeki, Fissure,
Exodia decks. Only drawback is it JUST goes back into the deck, not to the
graveyard. 3.7/5.0
Fairy's Hand Mirror-Another one of my favorites, this
card stops a card directed at a monster and lets you direct it to another
monster. Great for stopping Block attack, Shield and sword, even better for
TAKING Axe of Despair, SODS, Megamorph. Only problem is just cards directed at
monsters, it's fun to use but not really THAT helpfull. 3.4/5.0
Axe of
Despair-Adds 1000 to ATK of one monster. Good card, but I prefer Megamorph over
this card ten times out of ten. It's an equip, so it can be countered many ways.
Use this on monsters with 1000 ATK or less, otherwise use Megamorph in my
opinion. 3.3/5.0
Relinquished-My second favorite card. This card steals
and ATK and DEF of one monster, and your opponent has to kill his own absorbed
monster before he can kill Relinquished, resulting in him losing life points as
well as you. Fun Ritual card, but you should only use it if you're building a
deck around it. 4.1/5.0
Toon World and the Toons-These are fun cards,
play toon world then the toons for direct damage city. There are a long list of
drawbacks, including paying life points and the many ways toons can be
countered. Fun, but hard to play. 3.5/5.0
Maha Vailo-This monster is
great, every time you equip a card to it, it gains 500 ATK, might I mention is
starts with a 1550 ATK? One of my favorite combos is a simple Megamorph+Maha
Vailo, resulting in 3600 ATK if your lifepoints are less than your opponent's.
This is a great card, no tributes and you can easily beef it up to 5000 ATK if
you worked on it. 4.0/5.0
Spellbinding Circle-As long as this card is in
play, a chosen monster can't attack or change positions(Unless you use a magic
or trap card to change the position.) This is great for people who don't have
SoRL, even better for people who do. It's a trap too, so no Magic Jammer!
3.8/5.0
That's it, that's all I can think of. As always, send your
questions/flame mail/crap to Extremehappy4@aol.com I love giving advice too, if
you have AOL IM me, if you don't just ask for advice via e-mail. =
D