Subject: a good deck
tip
Now that magic ruler is out its the time for type deck. ya i know
yall mostly saying its a waste, but trust me its not. a type deck gives you the
advantage in a duel.
what i mean by type is water, earth, fire, wind,
dark, light. the majority of deck created today are mixed decks of different
types. the theme my be different, but the cards are all of different monster
types.
field magic cards are now worth playing since now you get a 500
atk boost instead of that sorry 200. the deck im going to give as an example is
the one i created for the last tourniment i was in. i call this deck Water World
for good reason. and i also got a kick out of saying can your monsters swim.
Monster cards:
1x suijin (think of him as the
king of your sea monsters)
2x crab turtle (if you look
at the suijin card you can say this is the monster he summoning
)
3x 7 colored fish
3x high
tide gyojin
3x great white
3x
hyosube
1x red archery girl
1x weather
report (just in case swords come into play)
2x mother grizzly (a WoTbF
for water types and they go to the field)
2x star boy (its effect adds
500atk and lowers fire type by 400)
1x cyber jar (not a water type
but think of it as a floating mine)
2x man eater bugs (not a water
type but you do find bugs in
water)
total: 24
monsters
Magic:
3x umiiruka (gives all your sea
monster 500 atk increase)
3x
malevolent
1x axe of
despair
1x black pendant
3x
power of kaishin
1x giant
trunade
2x fissure
1x swords
of revealing light
1x dian keto the cure master (just
incase you need life points)
1x dark
hole
1x monster reborn
1x change of
heart
2x turtle
oath
total: 21 magic cards
Trap cards
3x trap
hole
1x waboku
1x mirror force
1x ultimate
offering.
total: 6 traps cards
total cards: 51
now you might say 51 is
alot of cards but its a good number just in case your put on the defence (which
didnt happen much for me)since this deck lacks it.
this deck has been tourniment tested and i made it all the way to the finials.
the only other weakness i found was if they had a 7 colored fish. their fish
would get the power boost also but if you play your fissure and trap cards right
then that weakness is removed. the last but not much of a major weakness
is if you dont have a field magic card in play.
the best part is that the advantage is in my favor majorly. once the field card
is in play then few things can stop you once you get going. your lowest monster
with the field card in play is 1900 and the highest is 3050 and thats without
the equip cards. have star boy in play then he will be the losest at 1550(from
the field card and its effect) and the highest 3550. now think about how
your atk will be with equip cards added. its like you have an army of summoned
skulls in your deck. plus there are few cards that they can use to stop you.
a good combo if you ever get these cards is with turtle oath, crab
turtle, suijin, and monster reborn. use suijin as tribute to bring out crab
turtle then use monster reborn to bring out suijin. now you have two monsters
that were special summons to the field in the same turn. and if the field card
is in play all i can say is ouch if they dont have anything to stop them on the
field.
so what im trying to say
is that with everyone using mix monster type decks with a theme if you stick to
one type of monster then you will have the advantage majorly. the only type of
deck i wouldnt create would be a dark type deck since dark type monsters are
used alot. and you dont want them gaining power ups too.
so if you
want to test your skills and deck building try doing this. and if you made a
deck with the cards i used please email and let me know how it worked out for
you because i gave everyone a good swim with this deck
krayziewillow@hotmail.com
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