Subject: RE: THE NEWEST META-GAME SINCE BEATDOWN!!! *READ THIS!!!* - Logic Gone Wrong
Heya! First of all, I'd like to thank everyone who has made my AIM dueling experience phenomenal. It's refreshing to get my butt kicked online, as well as in real life. ANYWAY, I'll bet you're all wondering about this brand new meta game.... well here it goes. Mystical Sheep #2 and Great Moth. Now then, what makes these cards such power houses? First of all, any game that has a card named 'Mystical Sheep #2' deserves your soul, and you are in a league of your own above humanity if you play a game that contains said card. But what makes this card such a phenomenal game breaker, Logic? Hah! Well, let's say I play Mystical Sheep #2 in attack mode... my opponent can't trap hole it! That's incredible! And then, let's say I have a summoned skull, blue eyes, red eyes, change of heart, soul exchange, magician of faith, man-eater bug, mirror force, raigeki, swrods of revealing light, monster reborn, gate gaurdian, suijin, raijin, and kazejin, along with a heavy storm, dark hole, dark magician, polymerization, trap hole, white hole, waboku, fissure, the incredible inexperienced spy, and the uber-leet Ansatsu in my hand, you'll win! So you can see, Mystical Sheep #2 is the best darn tech card ever created for this little game I like to call Duel Monsters. Another way to play Mystical Sheep #2 is to play him in defense mode, and then when your opponent attacks, he'll be suprised when he finds this little bad @#$ waiting for him! He'll be so confused, that you'll have a few moments to bludgeon him with a dead trout and take all his cards. How's -that- for tech!? And don't forget! If you have petit angel in your hand or in play (600/900), and polymerization, you can fuse the beastly Mystical Sheep #2 and Petit Angel to form... the Fusionist!!!!!!!! a LOB rare, with the best fusion monster stats in the game.... bellow 1000. (900/700) Now, what about Great Moth? It's a powerhouse! 100 more atk point than Summoned Skull, and nice silver letters at the top lets you know that this card is worth having more than 3 in your deck. You know, they made that 3 card per deck rule because of the number of decks running 10-15 great moths? The best part about great moth is that you actually have to play Petit Moth. AWESOME CARD! With it's 300 atk points, and 200 def points, this little bugger (hehe, insect joke) packs a wallop that rivals that of the awesome Gate Gaurdian. The Great Moth is also a great card, because the good folks at Konami/Upperdeck/...umm, whoever makes this darn game, were kind enough to tell us it was great right on the card! So while you peasants run around with your summoned skulls and mechanical chasers, i'll be hammering away on my opponents with this aptly named, 'Great Moth'. Happy gaming! (IM me for a duel!) @ LogicGoneWrong      (iadoniss@hotmail.com)