Heya! First of all, I'd like to thank everyone who has made my
AIM dueling
experience phenomenal. It's refreshing to get my butt kicked
online, as well
as in real life. ANYWAY, I'll bet you're all wondering about this
brand new
meta game.... well here it goes.
Mystical Sheep #2 and Great Moth.
Now then, what makes these cards such power houses? First of all,
any game
that has a card named 'Mystical Sheep #2' deserves your soul, and
you are in
a league of your own above humanity if you play a game that
contains said
card.
But what makes this card such a phenomenal game breaker, Logic?
Hah! Well,
let's say I play Mystical Sheep #2 in attack mode... my opponent
can't trap
hole it! That's incredible! And then, let's say I have a summoned
skull,
blue eyes, red eyes, change of heart, soul exchange, magician of
faith,
man-eater bug, mirror force, raigeki, swrods of revealing light,
monster
reborn, gate gaurdian, suijin, raijin, and kazejin, along with a
heavy
storm, dark hole, dark magician, polymerization, trap hole, white
hole,
waboku, fissure, the incredible inexperienced spy, and the
uber-leet Ansatsu
in my hand, you'll win! So you can see, Mystical Sheep #2 is the
best darn
tech card ever created for this little game I like to call Duel
Monsters.
Another way to play Mystical Sheep #2 is to play him in defense
mode, and
then when your opponent attacks, he'll be suprised when he finds
this little
bad @#$ waiting for him! He'll be so confused, that you'll have a
few
moments to bludgeon him with a dead trout and take all his cards.
How's
-that- for tech!? And don't forget! If you have petit angel in
your hand or
in play (600/900), and polymerization, you can fuse the beastly
Mystical
Sheep #2 and Petit Angel to form... the Fusionist!!!!!!!! a LOB
rare, with
the best fusion monster stats in the game.... bellow 1000.
(900/700)
Now, what about Great Moth? It's a powerhouse! 100 more atk point
than
Summoned Skull, and nice silver letters at the top lets you know
that this
card is worth having more than 3 in your deck. You know, they
made that 3
card per deck rule because of the number of decks running 10-15
great moths?
The best part about great moth is that you actually have to play
Petit Moth.
AWESOME CARD! With it's 300 atk points, and 200 def points, this
little
bugger (hehe, insect joke) packs a wallop that rivals that of the
awesome
Gate Gaurdian. The Great Moth is also a great card, because the
good folks
at Konami/Upperdeck/...umm, whoever makes this darn game, were
kind enough
to tell us it was great right on the card! So while you peasants
run around
with your summoned skulls and mechanical chasers, i'll be
hammering away on
my opponents with this aptly named, 'Great Moth'.
Happy gaming!
(IM me for a duel!)
@
LogicGoneWrong (iadoniss@hotmail.com)