Heya! First of all, I'd like to thank everyone who has made my 
AIM dueling 
experience phenomenal. It's refreshing to get my butt kicked 
online, as well 
as in real life. ANYWAY, I'll bet you're all wondering about this 
brand new 
meta game.... well here it goes. 
 
Mystical Sheep #2 and Great Moth. 
 
 
Now then, what makes these cards such power houses? First of all, 
any game 
that has a card named 'Mystical Sheep #2' deserves your soul, and 
you are in 
a league of your own above humanity if you play a game that 
contains said 
card. 
 
But what makes this card such a phenomenal game breaker, Logic? 
Hah! Well, 
let's say I play Mystical Sheep #2 in attack mode... my opponent 
can't trap 
hole it! That's incredible! And then, let's say I have a summoned 
skull, 
blue eyes, red eyes, change of heart, soul exchange, magician of 
faith, 
man-eater bug, mirror force, raigeki, swrods of revealing light, 
monster 
reborn, gate gaurdian, suijin, raijin, and kazejin, along with a 
heavy 
storm, dark hole, dark magician, polymerization, trap hole, white 
hole, 
waboku, fissure, the incredible inexperienced spy, and the 
uber-leet Ansatsu 
in my hand, you'll win! So you can see, Mystical Sheep #2 is the 
best darn 
tech card ever created for this little game I like to call Duel 
Monsters. 
Another way to play Mystical Sheep #2 is to play him in defense 
mode, and 
then when your opponent attacks, he'll be suprised when he finds 
this little 
bad @#$ waiting for him! He'll be so confused, that you'll have a 
few 
moments to bludgeon him with a dead trout and take all his cards. 
How's 
-that- for tech!? And don't forget! If you have petit angel in 
your hand or 
in play (600/900), and polymerization, you can fuse the beastly 
Mystical 
Sheep #2 and Petit Angel to form... the Fusionist!!!!!!!! a LOB 
rare, with 
the best fusion monster stats in the game.... bellow 1000. 
(900/700) 
 
Now, what about Great Moth? It's a powerhouse! 100 more atk point 
than 
Summoned Skull, and nice silver letters at the top lets you know 
that this 
card is worth having more than 3 in your deck. You know, they 
made that 3 
card per deck rule because of the number of decks running 10-15 
great moths? 
The best part about great moth is that you actually have to play 
Petit Moth. 
AWESOME CARD! With it's 300 atk points, and 200 def points, this 
little 
bugger (hehe, insect joke) packs a wallop that rivals that of the 
awesome 
Gate Gaurdian. The Great Moth is also a great card, because the 
good folks 
at Konami/Upperdeck/...umm, whoever makes this darn game, were 
kind enough 
to tell us it was great right on the card! So while you peasants 
run around 
with your summoned skulls and mechanical chasers, i'll be 
hammering away on 
my opponents with this aptly named, 'Great Moth'. 
 
Happy gaming! 
 
(IM me for a duel!) 
@ 
LogicGoneWrong      (iadoniss@hotmail.com)