This is
Joe again!!!
Well well well... i see that Magic Ruler is comming up and i
also see some tournament viable cards!!! Some of these cards are the
Gemini Elf, Relinquished(i hope i got that right!) and the
Demon's Axe! There are much more, but those three are probobly some
of the best! So here are the Top 10 Magic Ruler
Cards
10. Demon's Axe - not much I can say, just
plain good. 1000 point atk bonus and the choice of causing it to go to the
top of your deck (unlike that crappy card Sword of
Deep-Seated!!!). The catch, you have to sacrifice one of your monsters
in order to put it on top of your deck.
09.
Cyber-Stein - Ahhh, the card that started yet another archtype,
and one of my favorites. This card brings back good memories, that effect
is really WOW!!! For most of you begginers, the effect is: Pay 5000 LP in
order to Special Summon 1 Fusion Monster from your Fusion Deck. Now say
you had a Black Skull Dragon or a Blue Eyes Ultimate Dragon in
there. Ouch... But it's stats aren't good enough, 900/700. Its
still tournament viable, so reborn it and Hane-Hane it back into your hand, and
make sure you use Mysterious Puppteer w/ this card!!!
08.
Hurricane - well... well... well... Heavy Storm's younger
brother. This time, instead of destroying your magic trap cards, you place
them back in your hand. Pretty nifty, but, i've seen a little
better. Still, hands down, this card is good.
07.
Penguin Knight - ahhh exodia decks can start to get
better!!! The Penguin Knight has a great effect, but this bird works best
in Exodia decks to reshuffle the pieces back into your deck. Still, it can
work for anydeck just make sure that you have 3 in an Exodia
deck.
06. Mahar Vairo - This set has some great
monsters for the level 1-4 type, and Mahar Vairo (try saying that 10 times
fast!!!) is another great one. When you equip magic cards to her, she
automatically gains an additional 500 points. For example, you equip
Demon's Axe is equiped to her, you get a power bonus of 1500 atk
strength. And its stats aren't half bad either, 1550 is nothing to laugh
at w/ that effect, cause one of those Demon's Axe and you got a 3050 point
monster on the loose!!! Watch out!!!(word of the wise, magic jammer
kills her!!!
05. Charge/Strong Defence - Finally!!!,
some quick-play magic cards!!! And these 2 are great, because you can use
them during your opponents turn, so you can see what their doing and think about
attaching them!!! Plus, both power up the monster by 700 points (charge
for atk, strong defence for def) either way!!! But the number one thing is
always important, their the very first quick-play magic
cards!!!
04. Cyclone - Along with Charge and
Strong Defence, this card can make alot of appearences (if you ever duel
me, i'm running 3 of these in my deck!!!) and I think I know why. Say that
you hate Mirror Force, and most people should, with Cyclone, you can
destroy it and start a chain, free of charge!!! Thats because Quick-Play
magic cards have a spell speed of 2 while normal traps have a spell speed of 2,
and spell speed 2 cards can counter spell speed 2 cards. What a great
strategy, Theives Seven Tools with no 1000 life points to
spare. But... heed this last warning, Counter Traps can kill this card
before Cyclone gets going! But only a real moron would activate Magic
Jammer or Solemn Judgement for a Cyclone!!!
03.
Mischevous Demon Twins - oh God!!! The Gemini Elves
have gone bad!!! Oh well, for the better perhaps, MDT is a great card
where you sacrifice 1000 LP to have your opponent discard 2 cards from their
hand. This can add on to the ever so popular hand destruction deck type
(you know Card Destruction, Robbin' Goblin,
etc.).
02. Gemini Elf - YAY!!!!!!!!!!!!!! They
are here!!!!!!!!!!!!!!!!!! There is absolutly nothing wrong with the
Gemini Elves except the fact that I do believe that they are hard to come
by. These elves are great. The pictures great, they have a 1900
attack, no effect and the best thing is they are level 4!!! Yes, you can
play them to counteract Mechanical Chaser and La Jinn and
7-Colored Fish. They are great on they're own and all them monsters
that can kill them are Dark Elves and Jirai Gumo's.
01. Relinquished - This card is the very first
ritual monster out. And its one of the best: 0 attack and 0 defense.
Ahh yes, from the outlook, this card is trash, but like all crappy cards,
there's always an effect (Ex. Man Eater bug and Magician of
Faith). As far as I'm concerned, Ritual Monsters are great, and they
usually have an attack above 2500 (except the Skull Rider, Fortress Whale and a
couple of others). The Relinquished has one of the best effects,
and here it is.
Name: Relinquished
Type: Ritual Dark
Monster
Level: 1
Atk: 0
Def: 0
Effect: Once during your turn, you
may take one of your opponents monster cards and treat it as an equipment magic
card. Equip it to Relinquished and Relinquished gains that monsters attack
and defence.
This monster's effect is a dream come true, and it
gets better when Mythical Age comes out and the Thousand Eyes Idle comes
out. The TEI fuses with the Relinquished to form the Thousand
Eyes Relinquished. Again, an attack and defence of 0/0. But the
effect is the same and you get an added bonus, all other monsters can not
attacl, awesome for exodia decks and stall decks and direct damage decks and
alot of other decks!!!
Well, thats the top 10 magic ruler cards.
Hope you've enjoyed them and Magic Ruler comes out on September 16th, so be
prepared, I am!!!