Subject: Corrections pt1- Chet Li Unlimited Life Points!

- Doug C ------- you cannot set hane hane and then flip summon him the same turn even if ultimate offering is in play. Ultimate Japanese Defense combo

- Stranjer------- There are like 100 cards that can stop that combo. reverse trap, hane hane, maneater bug, barrel dragon, trap hole, fissure, mirror force, de-spell .... etc. most of the cards that can are common or come in the starter deck. Infact 1/4 of the cards in any standard 50 card deck should have someway of removing monsters without attacking directly or countering the effects of equip cards.

Trap of Dragon-Justin Davis----- There's a few problems with this one... but one that really sinks this combo is ... "Step #7:Don't worry about Witch's Apprentice lowering Blue Eyes's Attack and defense because Lord of Dragon protects him from the effect." Actually Lord of D. dosent protect dragons from effects that are not targetable. Witch's apprentice lowers all light monsters not a specific card. Witch's App. is much like a field magic card in that respect.

Spark Mage --- okay this is a joke right? oh wait this explains it... user"@aol.com" hehe Labyrinth Wall combo-

Drunkin_Masta --- IMHO, it would probably work alot better if you just sac'd the monster straight for Labryinth Wall since its easier to get one card on the draw than two. I guess if you have a lvl 5 monster and last will in your hand and you really wanted labyrinth wall, but I perfer to use last will for other things...

Jirai Gumo's Revenge-Andy --- not a bad combo but I'd wait to use it until you had the opponent down below 4500 and you had less life than him. That way the most life you would lose is 2200 and would do 4400 damage winning the game provided you could clear his side of the field first.

Invincible BEWD-Doug C. --- I'm not even going to comment on this one. Oh wait, I guess I just did. :)

Immortal of Thunder Combo= Finally! --- Sounds easy. Buuuuuut, in the section where it says cards needed you have to add what ever cards you need to " stall for one turn". That adds a bunch of cards like majic jammer, SORL, seven tools, mirror force etc., that increases the dificulty of the move.

Gate Guardian--- I think what this guy believes is that you can normal summon gate guardian but if you want to special summon him you need the other parts. Thats just plain wrong. The card also doesn't say that you can't keep it in you pocket and play it wanever you want that doesn't mean you CAN do it. A better way to explain it is that Gate guardian is an EFFECT monster (which it is). It's effect is the summon of itself. The effect can't be activated without the tribute of the required cards. This counts as a special summon.

Effect Monsters- jonpaul88 ---- I agree with you about having effect monsters in your deck. However since you can't place a monster card in face up defence position you have to place it in face up attack position. Alot of effect monsters have a low attack so you life pts. are in jeapordy by doing this. If you're down in your deck deep enough to run out of non-flip effect/ regular monster cards then there's a good chance you've been alive alot longer than you should have been, and your opponent is just toying with you.

Easy monster removel tip!!!!!---- Well it works. Buuuuuut why not just use fissure or riageki, or maneater bug or any other single card monster removal and save the equip card for yourself. I try to save eternal rest for when my opponent uses sword of deep seated on his only monster. That way his side is cleared and his draw is messed up for one turn( meaning he can't pull a monster out on his next turn).

Da bomb------ Well let's see. First off good luck getting all those cards when you need them. Second if you use monster reborn then dark hole like you say the dragon you brought back just goes to the grave yard again. therefore you dont need MoF. The most number of monster cards this combo will allow is 4 (including Lord of D.). In addition it will require that you have all 3 dragons along with last will( and a monster on the field to play it on),cheerful coffin, flute of dragon summoning, and dark hole 'in your hand'. It also requires that your opponent be a chimp or a chump.