Summoning Gate Guardian in your 2ndturn---GateGuardianKeeper

Cards Needed:
1st 5 cards:            
       Sanga of Thunder (1st element)                      
       Suijin (2nd element)           
       Any card           
       Magician of Faith           
       Card Destruction

3 cards drawn from Card Destruction:           
       Monster Reborn           
       Soul Exchange or Change of Heart           
       Kazejin (3rd element)

1 card drawn from top of Deck on your draw phase           
       GateGuardian  

1st turn:       Set Magician of Faith on face down defense position (normal summon).  Use Card Destruction to get rid of your 3 cards (2 elements and any card) so that you get 3 additional cards (3rd element, Monster Reborn, and Change of Heart)

1st turn of opponent:            Your opponent hopefully summons a monster out.  Hopefully, he doesn’t have trap hole or any other counter traps.

2nd turn       Ifyou believe in the “heart of the cards,” you should be able to draw the Gate Guardian on your draw phase.  You have 4 cards now (3rd element, Monster Reborn, Change of Heart, and Gate Guardian.) Use Monster Reborn to retrieve one of the elements (special summon).  Flip summon Magician of Faith to retrieve Monster Reborn (flip summon).  And use monster reborn again to retrieve another element (special summon).  Now use Soul Exchange (or Change of Heart) on your opponent’s monster.  Use your opponent’s monster and your Magician of Faith to summon 3rd element(normal summon).  Now you have all 3 elements on your field.  You can now summon the Gate Guardian (special summon). [your 2nd turn is complex. You summon monsters 5 times (1 flip summon, 1 normal summon, and 3 special summons.)  According to the rule, this should be legal, but again, I might have missed something.]

2nd turn of opponent:              Hopefully your opponent doesn’t have monster removal from his deck so far such as fissure,dark hole, raeigki, etc. If he does, you are so damn screwed.  You wasted your combo for NOTHING. Hehehe. 


Again, this combo is so difficult to achieve.  Not only do you need to acquire so many cards (9 cards 2b exact), they all must be in correct order as well.  Another drawback to this combo is your opponent’s countertraps.  He/she will try to disrupt your combo, but ofcoarse, this is in the beginning stage of the game so chances are slightly on your favor. 

Anyways, if you think that this combo is impossible, please explain your reason.  I thought it over again and again, and this combo should be legal.  I might have miss something. 

GateGuardianKeeper
flirtatiuzgemini@aol.com
s Needed: