[Testaros25@aol.com]
Building the Chaos 
Necromancer Deck
Hey guys. This is my second article, this time 
on a deck type that I run and has never, ever failed me, Chaos Necromancer. This 
kind of deck needs a lot of swarming and a lot of monsters. Let's look at the 
key cards:
Chaos Necromancer
Fiend/Dark
0/0/1*
The ATK of this 
card becomes the number of Monster Cards in your Graveyard x 300 
points.
This card is better than Shadow Ghoul is many reasons. One is 
it's searchable via Mystic Tomato. It slips under Level Limit-Area B/Gravity 
Bind. It can use Opti-Camouflage Armor, an optional card in this 
deck.
Mystic Tomato
Plant/Dark
1400/1100/4*
DARK 
Searcher
This works in two ways for this deck. 1. Summoning another 
Mystic Tomato to beef up Necro. And 2. Summoning Necro.
Giant Germ; 
Nimble Momonga; Bubonic Vermin; Troop Dragon
Fiend/Dark; Beast/Earth; 
Beast/Earth; Dragon/Wind
1000/100/2*; 1000/100/2*; 900/600/3*; 
700/800/2*
Opponent loses 500 when destroyed by battle and Spec. Summon more 
Giant Germs from deck in ATK; Gain 1000 when destroyed by battle and Spec. 
Summon more Nimble Momongas from deck in f/d DEF; FLIP: Spec. Summon 1 Bubonic 
Vermin from deck in f/d DEF; When destroyed, Spec. Summon 1 Troop Dragon from 
deck in ATK or DEF
These are the main deck thinners to beef up your 
Necro. Run 3 of each.
The Agent of Creation - Venus; Mystical Shine 
Ball
Fairy/Light; Fairy/Light
1600/0/3*; 500/500/2*
Pay 500 you Spec. 
Summon 1 Mystical Shine Ball from hand or deck; Normal Monster
A measly 
1500 LP won't hurt for 3 monsters/900 ATK for Necro. Since you'll be running 
Momongas, you'll gain that LP back, with 100% interest too!!!
Spear 
Dragon; Giant Orc; Goblin Attack Force
Dragon/Wind; Fiend/Dark; 
Warrior/Earth
1900/0/4*; 2200/0/4*; 2300/0/4*
Trample and switches to DEF 
after Battle Phase; Switches to DEF after Battle Phase and can't switch to ATK 
manually on your next turn
Pick any one of these three cards for a little 
beatdown. I, personally, picked Spear Dragon for the Trample, but it's up to 
you. The DEF will make, yes, make your opponent attack them since a Kuriboh can 
kill it.
Iron Blacksmith 
Kotetsu
Beast-Warrior/Fire
500/500/2*
FLIP: Equip Spell 
Searcher
This is mandatory for grabbing Opti-Camo Armor. The Opti-Camo 
Armor is optional, so if you run it in this deck, don't run this either, and 
replace them for the other two monsters mentioned above that you didn't 
pick.
Opti-Camouflage Armor
Spell/Equip
Only Level 1 can be 
equipped and can attack directly.
Since Necro is your only Level 1 
monster, it's obvious who you'll equip this to.
Painful 
Choice
Spell/Normal
Opponent picks 1 of 5 cards from your deck (your 
choice from deck) to add to your hand and discard the rest.
An easy 1200 
ATK for Necro.
Foolish Burial (JPN card)
Spell/Normal
Discard 1 
Monster from your deck.
Usually, this is for Spear/Orc/GAF or Venus. Run 
3 (if you can). If you can't, run cards that have you discard.
Now, for 
the deck example. Unlike my Inpachi deck, this one is according to the bans 
(view the Ban/Restricted section for details):
Monsters (all 
Non-Tribute)
Chaos Necromancer x3
Giant Germ x3
Nimble Momonga 
x3
Bubonic Vermin x3
Troop Dragon x3
Spear Dragon x3
The Agent of 
Creation - Venus x3
Mystical Shine Ball x3
Mystic Tomato x3
Iron 
Blacksmith Kotetsu x3
Spells
Pot of Greed
Foolish Burial 
x3
Painful Choice
Premature Burial
Opti-Camouflage Armor 
x3
Traps
Call of the Haunted
Total: 40
Traps 
slow this deck down, but Call is in there for reviving Necro incase all 3 end up 
in the Grave, as is Premature. Those are for NECRO ONLY!!!!!
All E-mails 
go to Testaros25@aol.com if you want to ask me something about this deck, the 
Inpachi Deck, or any other decks I'll be reviewing.