[Astroblade1832@aol.com]
Post Ban Deck Idea-
C-well
Well, the ban list is really starting to get people thinking about new
and creative deck styles. Tournaments are finally going to get interesting
again! Anyway, I have been trying to think of my deck idea, and I just recently
thought about a deck that was until recently laughed at, but because of the ban,
its going to kill. Thank you Dark Crisis for giving us Archfiends. I have tried
this deck against other post ban decks and it has done really good. Here are the
reasons people thought it was useless before and my commentary on as to why that
has changed:
1. Oh, you have to pay so many lifepoints for them to
stay on the field!
Well, welcome to the field of Pandemonium. As
long as its on the field you don't have to pay the lifepoints for the
Archfiends. Also there are other good things about Pandemonium. If your opponent
or you destroys an archfiend on your side of the field by card effect, you get
another one with fewer level stars than the one destroyed. Torrential Tributes
will be a gift during post ban.
2. Oh, the monsters are way too
weak to survive in any tournament play!
Wrong again. The chess
pieces all have very decent abilities and some of them have power as a bonus.
Vilepawn makes your opponent unable to attack any Archfiend on your side of the
field except Vilepawn. All you have to do is use an Axe of Despair or
Infernalqueens ability or both to get it up to 3200! Then your opponent won't be
able to bust through. Shadowknight makes for a good offensive with 2000 att,
although you won't rely on it for lifepoint damage. Darkbishop just helps with
specific designating card effects by increasing the odds on the dice rolls.
Infernalqueen is basically 1900 or like I said you can pump up your Vilepawns so
your opponent won't attack. Then there's Terrorking. Although another Archfiend
must be on the field to normal summon it, once its out there, you just summoned
a mini version of Dark Ruler Ha Des. And if he happens to get destroyed, its no
problem, just chuck a Desrook from your hand. The other biggies for archfiend
decks are Dark Necrofear and Mazera DeVille. Necrofear lets you make use of your
destroyed archfiends. Mazera is a kick butt card that's easy to summon in an
archfiend deck, has power to back him up, and allows you to basically gain
control by decimating your opponents hand. He's not a key part to my deck, but
he sure beefs it up a bit. Archfiends weak...lol!!!
3. Pandemonium
is way too easy to destroy and makes the deck so much weaker because of
it!
This is the hardest thing to back up in an Archfiend deck. I
have talked to the best players at my tournaments and they say that all they
have to do is use Cursed Seal of Forbidden Spell on Pandemonium and you are
screwed. Well, I got news for them. You side deck a few little negaters like
your seven tools, prohibition,etc. But the biggest thing they did not take into
account was another Dark Crisis gift. Pandemonium Watchbear! As long as he's on
the field, Pandemonium is invincible, the trick is to summon him before you
activate Pandemonium. And thanks to MST getting limited, you don't have to worry
about them anymore.
That's basically it, I'll leave by putting down
my rough draft of my archfiend deck. I am open to suggestions if you wanna
respond.
3x Archfiend Soldier
2x Vilepawn Archfiend
2x
Shadowknight Archfiend
2x Desrook Archfiend
2x Darkbishop Archfiend
2x
Infernalqueen Archfiend
3x Terrorking Archfiend
2x Pandemonium
Watchbear
2x Warrior of Zera
2x Mazera DeVille
1x Cyber Jar
1x Fiber
Jar
1x Sinister Serpent
1x Breaker the Magical Warrior
1x Jinzo
1x
Dark Ruler Ha Des
1x Dark Necrofear
3x Pandemonium
2x
Terraforming
2x Axe of Despair
1x Pot of Greed
1x Change of Heart
1x
Heavy Storm
1x Swords of Revealing Light
1x Premature Burial
1x Snatch
Steal
1x Mystical Space Typhoon
1x Giant Trunade
1x Nobleman of
Crossout
3x Waboku
2x Jar of Greed
2x Magic Drain
1x Ring
of Destruction
1x Torrential Tribute
1x Call of the Haunted
1x
Ceasefire
1x Dust Tornado
1x Magic Cylinder
Yes I like my
decks big, but whats the point in playing, if you can't play what you want? I
still win with them.
C-Well
Astroblade1832@aol.com