Subject: God Cards and correction on the imaginary combos-Pegasus
Hello again.
Turns out that Graceful Dice and Skull Dice are real cards, but Skull Dice 
is a trap card instead of a monster (and apparently, both cards' effects 
only last one turn).  Was this small correction really worth wasting an 
entire tip for?  Actually, I don't think so so I'm going to fill it with a 
few more pointless, untested combos that spewed out of my head.
This tip's topic, rather than cards that don't exist, are God cards (which 
technically exist...).  First, let me explain what god cards are.  God 
cards are special Japanese cards that are all Dark and all 10 stars 
released with the Japanese Duel Monsters 4: Great Duelists of Japan video 
game for the Gameboy.  Reportedly, the game has three versions and each one 
carries a different God.  They can't be played in official tournaments of 
any sort.  And they are all INCREDIBLY powerful.  Here's a quick 
mini-review of the three:
Obelisk the Tormentor/God of Obelisk: Made very popular by the show, but 
perhaps I should explain its effect a bit more.  Obelisk is 
Dark/10/4000/4000.
     Effect: This monster requires three tributes to summon (treated as a 
Special Summon). Tribute two monsters: When this monster attacks during 
this turn, it attacks all of your opponent's monsters at the same time and 
does 4000 points of direct damage to your opponent's life points. This card 
cannot be targeted by Magic, Trap, or Monster Effects.  Look at what this 
means.  It's almost IMPOSSIBLE to have a monster with ATK or DEF higher 
than 4000, so the attacking all monsters essentially allows it to destroy 
all of your opponent's monsters.  Then there's the 4000 points of direct 
damage.  And since activating Obelisk's effect doesn't count as attacking, 
Obelisk can also attack normally (or can he?  email me on this point).  So 
activating its ability = almost guaranteed win as long as your opponent 
hasn't played any pesky trap/magics facedown ready to spring on poor Obelisk.
     Picture: 
http://www.kingyugi.com/cards/card-god-06.jpg 

Sylpher the Sky Dragon/Saint Dragon-God of Osiris: Marik's trump 
card.  Sylpher/Osiris is Dark/10/X000/X000.
     Effect: This monster requires three tributes to summon (treated as a 
special summon). This monster's Attack and Defense are each equal to 1000 
times the number of cards in your hand. While this card is on the field, if 
your opponent Summons (or Flip Summons) a monster with a Defense of 2000 or 
less, destroy that monster. This card cannot be targeted by Magic, Trap, or 
Monster Effects.  Though I'm not entirely sure, I believe that the "X" is a 
variable monitored every turn, e.g. if you have five cards when you play 
Sylpher, it'll be 5000/5000.  If you play three cards, next turn (after 
drawing a card) it becomes 3000/3000.  So it doesn't remain constant 
(unfortunately).  Kinda like Muka Muka, only 10/3 times more powerful.  And 
it has that awesome effect that essentially destroys all level 4 monsters 
your opponent plays (there are currently no American 4-star cards with more 
than 2000 defence, although there are in Japan) as well as many strong 
level 5/6 monsters (Summoned Skull, Jinzo).  This guy would be killer 
against a standard beatdown.  (Note: The effect applies to BASE DEF, so 
increasing a mon's DEF using a Field Card doesn't work)  Unfortunately, 
there is a way to get around his killer effect, namely putting down a mon 
in defense mode, protecting it, and tributing it for Beast of Talwar or 
similar.  And Delinquent Duo will weaken this card by 2000 points.  Ouch.
     Picture: 
http://www.kingyugi.com/cards/card-god-07.jpg 

Winged Dragon of Ra/Ra the Sun of God Dragon: I believe Marik has this card 
in the show but doesn't use it.  Ra is Dark/10/????/????.  I don't have an 
exact translation of its effects unfortunately (namely because Konami 
apparently hasn't released any data on it).  But I know someone who has the 
Japanese version of this card and can read Japanese.
      Effects: This monster requires three tributes to summon (treated as a 
special summon).  This monster's Attack and Defense are each equal to the 
sum of the base Attack and Defense of the three monsters that were tributed 
to summon this monster, respectively.  Cut your life points in half in 
order to destroy an enemy monster on the field.  Reduce your life points to 
one in order to destroy all enemy monsters on the field.  Winged Dragon of 
Ra's ATK points are increased by the amount of life points you lost in this 
fashion.  This is truly a magnificent card.  If you have 8000 lp (although 
that's very unlikely once you've summoned Ra unless you used Cyber Jar to 
do it), you get to reduce it to 1, clear the field of enemy monsters, and 
increase Ra's ATK points by 7999!  This is essentially an instant kill 
(there are very few mon killers that aren't targeted magic/trap).  It's a 
very CLOSE instant kill, however: If your opponent plays Tremendous Fire 
facedown and sneakily activates it, the duel is tied.  And if your opponent 
plays Ookazi or other direct lp magic attackers facedown (although WHO uses 
Ookazi nowadays?), they actually end up winning.  And look at the method 
used to determine its base statistics!  Although perhaps I wasn't very 
clear.  What it means is that, when you tribute three monsters, the sum of 
the ATK of the three monsters becomes the ATK of Ra, and the sum of the DEF 
of the three monsters becomes the DEF of Ra.  This has unlimited 
potential.  If you're running a Blue-eyes deck (heaven forbid), you can sac 
three of those babies to make Ra 9000/7500.  And then activate its special 
ability to power it up to a whopping 16999 ATK points!  While your opponent 
has no monsters in play!
     Picture: 
http://www.kingyugi.com/cards/card-god-08.jpg 

     The problem with God cards as a whole is the 3 tributes (and the 2 
extra for Obelisk's ability).  It's very difficult to get out three 
monsters and have them survive a turn without SORL.  The exception would 
seem to be Cyber Jar, so I suggest any casual-play deck with Gods should 
seriously run 3.  By the way, all three Gods are invincible against 
TARGETED magic/trap/effects.  Untargeted magic (Raigeki, Dark Hole, etc) 
still affects them.  They can't be ENTIRELY invincible, or else casual play 
against someone with a God card would just be pointless.  But still, three 
cards that are unaffected by Man-eater Bug, Horn of Heaven, Two-Pronged 
Attack, Change of Heart, or Brain Control is still pretty cool... your 
opponent can't even use negative equip magic on them.

Combos:
I.  Obelisk + Cyber Jar + SORL (this is obvious).  Cyber Jar allows up to 5 
monsters to be played (instrumental for playing Obelisk and activating its 
ability) and the SORL is to ensure that all five survive one turn.  SORL 
can also be replaced with Messenger of Peace or similar.  (Heck, Trap Hole 
would work... )  This is really the only useful combo with Obelisk because 
its effect is basically an instant win.  The problem with its effect lies 
in the tributes, and that's what this combo fixes.
II.  Osiris + Cyber Jar + Pot of Greed.  Wow, first SORL then Pot of 
Greed.  Both staple broken magic, and both used in conjunction with a God 
card + Cyber Jar to make bringing it out easier.  Anyway, the Pot is for 
obvious reasons (powering up Osiris).  I advise that, when playing Osiris, 
try to keep as many cards in your hand as possible.  If you have a deck 
based around Osiris, don't put a lot of trap cards in.  Rather, focus on 
monsters (for Cyber Jar to use) and magic.
III.  Ra + Cyber Jar + Megamorph.  Eh, it's not a broken magic this time 
(although that really depends on your style of play).  But because you're 
reduced to 1 LP, your opponent will certainly have more LP than you, making 
Megamorph very useful.  Of course, after using Ra's effect, Ra is powered 
up so much that the Megamorph might not even help (unless you didn't have 
much LP when you activated the effect and if you don't have many cards in 
your hand.  Cyber Jar helps conserve LP by being able to play Ra 
earlier).  So if you have only, say, 2 cards in your hand (Ra is a pitiful 
2000/2000) and you only have 2000 LP, Megamorph will power you up from a 
mere 3999 ATK (which might not be enough to finish off your opponent) to 
7998, much more likely to finish off your opponent.
     The lack of combos is due to the powerful nature of the God cards, 
which doesn't really need amplification.  But I felt that I needed 
something controversial to fill the gap created by my lack of research into 
the purported cards that don't exist.


Questions, Comments, or pointless banter you feel that's important enough 
to email to me:
<mailto:qc@fengyuan.com>qc@fengyuan.com
-Pegasus
(P.S. thanks to Mighty Mollusk 
(<mailto:themightymollusk@yahoo.com>themightymollusk@yahoo.com) for the 
exact translations of Obelisk and Sylpher's effects)
(P.P.S. I want Ra.  It is just so cool.  I don't care that I can't use it 
in my deck, I want it just so I can show it off to my, erm, friends)
(P.P.P.S. The data on Ra's special effects might not be 100% accurate, 
especially the third effect.  It looks too powerful for even a God 
card.  The person I spoke to might've lied!  The first effect is definitely 
100% accurate though... the part about determining its stats)