Subject: DARK CRISIS, THE SET
AFTER, AND THE NEW JAPANESE SET HEAVEN'S SANCTUARY PREVIEW
DARK CRISIS, THE SET AFTER THAT, AND THE NEW JAPANESE SET
HEAVEN'S SANCTUARY(308) PREVIEW
(effects are to the best of my
knowledge)
(theres a link to a pic of the card after each
translation)
REFLECT BOUNDER
4 star 1799/1000
If this card is in attack mode and is attacked by an opponent's
Monster,
do damage to your opponent equal to the attacking
Monster's attack strength,
and destroy this card is destroyed after damage calculation
SHINATO-RULER OF ANOTHER PLANE
Ritual Monster
8 star 3300/3000
Summoned by {insert ritual card name
here}You must sacrifice 8 levels
worth of Monsters from the Field and/or your
hand. If this card
attacks and destroys an opponent's Monster in
defense mode and it
goes to the graveyard, do damage to your opponent equal
to the
base attack strength of the destroyed Monster
DARK FLARE KNIGHT
Fusion Monster
6 star 2200/800
[Dark
Magician] + [Flame Swordsman]
Battle Damage done to this card's controller
due to this card
being in Battle is reduced to 0. If this card is
destroyed and
goes to the graveyard during Battle, Special Summon 1
[Mirage
Knight] from your deck or hand.
(and you thought scientest was bad now, wait until
they release crimson sunbird 6 star 2300/????, summon scientest, use the effect
to summon a crimson sunbird, creature swap it to your opponent, summon 3 dark
flare knights, suicide em, summon 3 Mirage knights and atk for the
win)
EXODIA NECROS
4 star 1800/0
This card can only be Special Summoned by
the effect of a [Pact
with Exodia]. This card cannot be destroyed as a
result of
Battle, or by Magic or Trap effects, and increase this
Monster's
attack strength by 500 during each of your Standby Phases.
If
you don't have the 5 exodia pieces in your graveyard , this card
is destroyed
DIMENSIONAL WARRIOR GIRL
4star warrior 1500/1600
When this card
Battles an opponent's Monster, you can choose to remove
your opponent's
Monster and this card from the game.
DAGGER OF BUTTERFLIES - ERUMA
equip spell
Increase the Equipped Monster's attack strength by 300. If
this
card is destroyed and goes to the graveyard while Equipped on
a
Monster, you can return this card to its owner's hand.
(another good combo, have greafreed the iron knight and either royal
magical library or magical marionet both on the field and continue to equip
eruma to gearfreed, library gives u unlimited draw power and marionet unlimited
atk power)
SKILL DRAIN
Permanent Trap
Pay 1000 Life Points. While this
card is on the Field, all
effects of face-up Effects Monsters on the Field
are negated.
SUB-SPACE MATTER TRANSFER DEVICE
Normal Trap
Choose 1 of the face-up
Monsters on your Field and remove it
from the game until the End Phase of the
activated turn.
Discard 1 card from your hand. The levels of all of the
Monsters
in your hand are reduced by 2 until the End Phase of the
activated
turn.
KAISER GLIDER
6 star 2400/2200
This card cannot be destroyed as a
result of Battle with a
Monster that has an equal attack strength. If
this card is
destroyed and goes to the graveyad, return 1 Monster on the
Field
to its owner's hand.
GENOCIDE KING DEMON
4 star 2000/1500
If there are no Monster cards on
your Field with [Demon] in their
names, you can't Normal Summon or Reverse
Summon this card. This
card's controller pays 800 Life Points during
each of his or her
Standby Phases.(not optional) If this card is
targeted with a card effect
controlled by your opponent, roll 1 six-sided
die. If the roll
is a 2 or 5, that effect is negated and
destroyed. The effects
of Effect Monsters destroyed by this one as a
result of Battle
are negated.
(i have no idea how ud will fix this since there is no cards with demon
they were all changed)
LAIR OF THE DEMON LORDS
Field Spell
Life Payments during the Standby
Phase for Monsters with [Demon]
in their names don't have to be paid.
If a Monster card with
[Demon] in its name is destroyed other than as a
result of Battle
and goes to the Cemetery, you can choose 1 Monster card
with
[Demon] in its name with a level less than that card from your
deck
and put it into your hand.
ZORK
Ritual Monster
8 star2700/1500
Summoned by [insert
ritual card name]. You must sacrifice 8
levels or more worth of cards
from the Field and/or your hand.
Once during your turn, you may roll 1
six-sided die. If the roll
is a 1 or 2, destroy all of your opponent's
Monsters on the
Field. If the roll is 3, 4 or 5, destroy 1 of your
opponent's
Monsters on the Field. If the roll is a 6, destroy all of
your
Monsters on the Field.
(very evil)
EXPLOSIVE SACRIFICIAL EMBRACE
Normal Trap
You can activate this card
when your opponent attacks with a
Monster on his or her Field that was
Sacrifice Summoned. Destroy
all of face-up Monsters on your opponent's
Field that are in
attack mode, and do 1000 damage to your opponent.
(this was the card that Ishseu? used when playing kaiba on Obliesk)
JUDGEMENT OF ANUBIS
Counter Trap
Discard 1 card from your hand.
Negate and destroy a Spell card
activation and effect that has a
[Destroy Spell/Trap cards on the
Field] effect controlled by your
opponent. Afterward, you can
destroy 1 of your opponent's face-up
Monsters on the Field and do
damage to your opponent equal to that Monster's
attack strength.
In my opinon the best set yet
On to the set comming after it
SWIFT BLACK NINJA
4 star 1700/1200
You can remove 2 Dark Main-Type
Monsters in your graveyard from
the game to remove this card from the
game until the End Phase of
this turn. You can also use this effect
during your opponent's
turn. You can use this effect only once per
turn.
CHAOS SOLDIER -MESSENGER OF CREATION
8 star 3000/2500
This card
cannot be Normal Summoned. Remove 1 Light and Dark
Main-Type Monster in
your graveyard from the game to Special
Summon this Monster. Once
during your turn, you can choose 1 of
the following effects and activate
it.
- Remove 1 Monster on the Field from the game. If you
activate
this effect, this card cannot attack during this turn.
- If this
card destroys an opponent's Monster as a result of
Battle, this Monster can
attack 1 more time.
(one on the right)
DRILLAGO
4 star1600/1100
If the only face-up Monsters on your
opponent's Field have an
attack strength of 1600 or more, this Monster can
attack your
opponent directly.
(the one to the far right)
RELOAD
Quickplay Spell
Shuffle your hand into your deck. Then
draw cards equal to the
number you shuffled in.
DARK FORCE
Normal Trap
You can activate this card when your
opponent's Monster declares
an attack. Remove all of your opponent's
Monsters on the Field
from the game that are in defense mode.
CHAOS EMPEROR DRAGON -MESSENGER OF THE END-
8 star /3000/2500
This
card cannot be Normal Summoned. Remove 1 Light and Dark
Main-Type
Monster in your graveyard from the game to Special
Summon this
Monster. Pay 1000 Life Points to place all cards in
each player's hand
and on the Field and in the graveyard. Do 300
damage to your opponent
for each card placed in the Cemetery by
this effect.
DARK MAGICIAN OF CHAOS
8 star 2800/2600
When this card is
successfully Normal Summoned or Special
Summoned, you can choose 1Spell card
in your graveyard and put it
into your hand. Monsters that this
card destroys as a result of
Battle do not go to the graveyard, and are
removed from the game.
If this card is removed from the Field, it is removed
from the
game.
DARK TYRANO
7 star 2600/1800
If the only Monsters your opponent
has on the Field are in
defense mode, this card can attack your opponent
directly.
INSECT PRINCESS
6 star 1900/1200
While this card is face-up on the
Field, the face-up Insect Sub-
Type Monsters on your opponents Field change
to attack mode.
Whenever this card destroys an Insect Sub-Type Monster as
a
result of Battle, increase this card's attack strength by 500.
TRAP JAMMER
Counter Trap
You can activate this card when your
opponent activates a Trap
card during the Battle Phase. Negate and
destroy that Trap card.
On to 308
the following translations are courtasy of Death
Synthesis
308-001
Gogiga-Gagagigo
Water/Reptile - Level
8 - 2950/2800
308-002
Soldier of Zeraht
Earth/Warrior - Level 4 -
1600/1600
308-003
Sealer Meisei
Dark/Magician - Level 3 -
1100/900
308-004
Holy Shine Sphere
Light/Angel - Level 2 -
500/500
308-005
Steel-Armor Insect
Earth/Insect - Level 8 -
2800/1500
308-006 *Ultra / Parallel Rare*
Angel of Judgment -
Saturn
Light/Angel - Level 6 - 2400/0
Effect: This Effect may only be
activated when you have a Sanctuary of the Sky in play.
If you have more LP
than your opponent, you may Sacrifice this card to do damage to your opponent's
LP equal to the difference between your Life Points.
If you use this Effect,
you must skip your Battle Phase for this turn.
(My guess is it's also
included in the Effect that you can only use the Effect during your Main Phase
1, or if not, that will be the ruling made for it)
308-007
Angel of
Intelligence - Mercury
Light/Angel - Level 4 - 0/1700
Effect: If this card
is face-up on your side of the Field, then during your opponent's Standby Phase,
if you have no cards in hand, you may Draw 1 card during your next Standby
Phase.
308-008
Creation Angel
Light/Angel - Level 3 -
1600/0
Effect: If this card is face-up on the Field, you may pay 500 LP to
Special Summon one Holy Shine Sphere from your Deck or Hand.
308-009
*Super Rare*
Angel of Strength - Mars
Light/Angel - Level 3 -
0/0
Effect: This card can not be the target of any Magic Card.
While
Sanctuary of the Sky is in play, this Monster's ATK strength becomes equal to
the difference between your and your opponent's LP. (Only if your LP is higher
than opponent's)
308-010
Daughter of Misfortune (Unhappy Maiden
#2)
Light/Magician - Level 2 - 400/300
Effect: While this card is face-up
on the Field, it can not be destroyed via Battle. While this card is in ATK
position, the offensive Monster can not attack and can not change to DEF
position.
(The Effect on this card can not yet be understood / translated
correctly. It may mean something like you can choose one of your opponent's
Monsters in ATK mode, and that Monster can not attack or change its
position)
308-011
Soul-Sucking Tower
Dark/Undead - Level 3 -
400/1500
Effect: If you have any other Undead-type Monsters on your side of
the Field, this Monster can not be attacked. As long as this card is face-up on
the Field, whenever you Special Summon an Undead-type Monster, your opponent
discards the top 2 cards from their
Deck.
308-012
Kickman
Dark/Undead - Level 3 - 1300/300
Effect:
When this Monster is successfully Summoned, you may choose 1 Equipment Magic
card in your Graveyard and equip it to this Monster.
308-013
Vampire
Lady
Dark/Undead - Level 4 - 1550/1550
Effect: When this card deals damage
to your opponent, name a card type. (Mon/Mag/Trap) Your opponent searches their
Deck for one card of the chosen type and discards it.
308-014
*Rare*
Guardian Statue
Earth/Rock - Level 4 - 300/2000
Effect: If this
Monster is a target of an attack, any damage done to your opponent is
doubled.
(For example, a Killer Tomato attacks a face-down Guaridan Statue.
600 dmg is done, but it's doubled from Statue's Effect, so 1200 dmg would be
done)
308-015
Rocket Jumper
Earth/Rock - Level 3 -
1000/800
Effect: If all of your opponent's Monsters are in DEF mode, you may
attack directly with this Monster.
308-016
Lamp Genie
Earth/Rock -
Level 3 - 1200/1300
Effect: While this card is in play, you may discard one
Pot of Greed from your hand to draw 3 cards.
308-017
Jujitsu Martial
Artist
Earth/Warrior - Level 3 - 1300/1800
Effect: The Monster attacking
this Monster is placed at the top of the opponent's Deck after the Damage
Step.
308-018 *Super Rare*
Gear Golem
Earth/Rock - Level 4 -
800/2200
Effect: Pay 800 LP. This Monster can attack
directly.
308-019
KA-2 Death Scissors
Dark/Machine - Level 4 -
1000/1000
Effect: Same as Needle Bunker.
308-020 *Rare*
Needle
Bunker
Dark/Machine - Level 5 - 1700/1700
Effect: When this Monster
destroys a Monster in battle, do damage to the opponent equal to the destroyed
Monster's Level times 500.
308-021
Sonic Jammer
Wind/Machine -
Level 2 - 350/650
Effect: Reverse: Until the end of your opponent's next
turn, your opponent can not activate Magic Cards.
308-022 *Ultra /
Parallel Rare*
Blowback Dragon
Dark/Machine - Level 6 -
2300/1200
Effect: Same Effect that Barrel Dragon has, except that it can be
used on *any* card.
308-023 *Rare*
Thunder Lord -
Geborg
Light/Thunder - Level 5 - 2400/1000
Effect: When this card is
successfully (Sacrifice) Summoned, destroy one (Monster??) card on the
Field.
308-024
Atom Hopper
Light/Insect - Level 1 -
100/200
Effect: When this card is destroyed in Battle, do 1000 damage to the
opponent.
308-025
Mermaid Knight
Water/Aqua - Level 4 -
1500/700
Effect: If "Sea" is in play, this Monster may attack
twice.
308-026
Troop Fish
Water/Fish - Level 2 - 800/200
Effect:
If this card completes a direct attack on your opponent, double the amount of
damage done by this Monster.
308-027
Two-Thousand
Needles
Earth/Beast - Level 5 - 2000/1800
Effect: If this card is
face-down and attacked by a Monster, and that Monster's ATK is lower than this
Monster's DEF, the attacking Monster is destroyed at the end of damage
calculation.
308-028
Disk Soldier
Earth/Warrior - Level 4 -
1000/1000
Effect: If this Monster attacks a Monster with a DEF strength of
2000 or more, destroy that Monster after damage
calculation.
308-029
Green Bow
Earth/Warrior - Level 3 -
900/1400
Effect: If there are any Plant-Type Monsters on your side of the
Field, this Monster can not be attacked. You may Sacrifice one Plant-type
Monster to destroy one M/T card on the Field.
308-030
Lady
Ninja
Wind/Warrior - Level 3 - 1100/200
Effect: Discard one Wind-type
Monster from your hand to return all opponent's M/T cards to their
Hand.
308-031
King Goblin
Dark/Demon - Level 1 - 0/0
Effect: If
any other Demon-type Monsters are on your side of the Field, this Monster can
not be attacked. This Monster's ATK and DEF are equal to the number of
Demon-type Monsters (Other than this one) on your Field times
1000.
308-032
Prominence Dragon
Fire/Pyro - Level 4 -
1500/1400
Effect: If there are any other Pyro-type Monsters on the Field,
this Monster can not be attacked. At each End Phase of your turn, if this
Monster is face-up on the Field, do 500 damage to your
opponent.
302-033
White Magician - Pikeru
Light/Magician - Level 2
- 1200/0
Effect: During your Standby Phase, if this Monster is face-up on the
Field, increase your LP by 400 times the number of Monsters out on your side of
the Field.
302-034 *Ultra / Parallel / Ultimate Rare*
Great Angel -
Zeraht
Light/Angel - Level 8 - 2800/2300
Effect: This card can not be
Normal Summoned.
If you have Sanctuary of the Sky in play, you may Sacrifice
one Soldier of Zeraht on your Field to Special Summon this Monster.
You may
discard 1 Light-type Monster from your hand to destroy all Monsters on your
opponent's side of the Field. This Effect can only be used when Sanctuary of the
Sky is in play.
308-035
Optical Camo-Armor
Equipment
Magic
Effect: This card can only be equipped onto a Level 1 Monster. The
equipped Monster can attack directly.
308-036
Mystery Work
Instant
Magic
Effect: Destroy one Monster on your side of the Field. Choose to gain
LP equal to either the destroyed Monster's ATK strength or its DEF
strength.
308-037 *Super Rare*
Enemy Controller
Instant
Magic
Effect: Choose one of the following Effects to activate:
*Change the
position of one face-up Monster on the Field.
*Choose one of your opponent's
face-up Monsters. Sacrifice one Monster on your side of the Field to gain
control of that Monster until the end of the turn.
308-038 *Super
Rare*
Horobi no Burst Stream
Normal Magic
Effect: Use this card when
you have a Blue Eyes White Dragon on the Field. Destroy one of your opponent's
Monsters. BEWD can not attack the turn this card is
activated.
308-039
Monster Gate
Normal Magic
Effect: Sacrifice
one Monster on your side of the Field. (Rest unconfirmed)
308-040
*Rare*
Android Amplifier
Equipment Magic
Effect: This card can only be
equipped onto an Android Psycho Shocker. The owner of the equipped Shocker may
still activate Trap cards. If this card is destroyed, so is the equipped
Shocker.
308-041
Weapon Change
Continuous Magic
Effect: Pay 300
LP to activate this Effect. Switch the stats of one Warrior Monster with the
stats of one Machine Monster. When this card leaves play, the stats of the
Monsters go back to normal.
308-042 *Rare*
Sanctuary of the
Sky
Field Magic
Effect: All Battle damage done to Angel-type Monsters is
reduced to zero.
308-043
Earthquake
Normal Magic
Effect: Switch
all Monsters on the Field to DEF position.
308-044
Curse of
Trap-Selaing
Continuous Magic
Effect: You may activate this card when
"Sealer Meisei" is face-up on the Field. Negate all Trap cards on the field, and
no Trap cards can be activated.
308-045
Goblin Thief
Normal
Magic
Effect: Gain 500 LP. Do 500 damage to your opponent's
LP.
308-046
Backfire
Continuous Trap
Effect: When a Fire
main-type Monster on your side of the Field is destroyed and sent to the
Graveyard, do 500 damage to your opponent.
308-047
Micro-light
Ray
Normal Trap
Effect: The DEF strength of one of your opponent's
Monsters becomes zero.
308-048
Light of Judgment
Normal
Trap
Effect: This card can only be activated if Sanctuary of the Sky is in
play.
Discard one Angel-type Monster from your Hand to the Graveyard. Send
one of your opponent's cards on the Field or in their Hand to the
Graveyard.
308-049
Curse of Magic-Sealing
Continuous Trap
Card
Effect: You may activate this card when "Sealer Meisei" is face-up on
the Field. Negate all Magic cards on the field, and no Magic cards can be
activated.
308-050
Sealing Wall of Light
Continuous Trap
Effect:
Pay 1000 LP to activate this card. Monsters with an ATK of 1000 or less can not
be attacked.
308-051
Solar-Ray
Normal Trap
Effect: Do damage to
your opponent equal to the number of Light-type Monsters on your side of the
Field times 400.
308-052
Ninja-Transformation Act
Continuous
Trap
Effect: Sacrifice one Monster on your side of the Field with [Ninja] in
its name. Select one Beast, Bird, or Insect-type from your Deck whose level is
lower than the sacrificed Monster's Level plus 3, and Special Summon it to the
Field. When this card leaves play, destroy that Monster.
(Example: Say you
Sac a Swift Black Ninja (Level 4).. The Monster chosen must be Level 7 or
lower)
308-053
Calling of the Light
Normal Trap
Effect: Discard
your Hand to your Graveyard. Take as many Light-type Monsters in your Graveyard
as the number of cards you discarded from your hand, and add them to your
Hand.
308-054 *Rare*
Attack Drain
Normal Trap
Effect: Negate the
attack of one of your opponent's Monsters. Gain LP equal to that Monster's ATK
strength.
308-055
Armor Break
Counter Trap
Effect: Negate and
destroy one Equipment Magic Card on the Field.
308-056 *Secret
Rare*
Devil Mazera
Dark/Demon - Level 8 - 2800/2300
Effect: This
Monster can not be Normal Summoned.
Sacrifice 1 Soldier of Zeraht from the
Field to Special Summon this Monster.
When this Monster is successfully
Summoned, your opponent discards 3 cards randomly from their hand. This Effect
may only be used if you have Lair of 10,000 Demon Lords in play.
308-057
*Ultimate Rare*
Android Psycho Shocker
aka Jinzo
heres a link to all of the pics
-the tamer
of ra