Archfiend beatdown-by david
 

hi everyone. a new type of monster came out since dcr, and they are archfiend. most archfiends have the effect to negate target effect cards like trap hole, ring, coh, and exile, if you roll the right number on the dice, but ones that have this effect also have a cost from 500-1000 each turn. some people think the pay is not worth it, but the card Pandemonium can change that it has the effect to let you not to pay the cost for archfiends and also when one of you archfiend is destroyed and send to the graveyard you can get a other archfiend with less stars from your deck and add it to your hand, so it can protect your life points and thin your deck, but wait what about MST or heavy storm or HFD, dose that mean you shouldnt play this card? of course not, you can always have a Pandemonium guard or two in your deck, but if you think its too situational, why do you have mirror force or CoTH in your deck? they are preety situational too, dont you think? now on to some archfiend monsters.
 
Vilepawn Archfiend :Earth/Fiend/2/1200/200)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.
 
hmm.. 1200 attk, your oppponent cant attk an other archfiend, and dice roll 3, not that good but you could use this guy to stall a turn so that your archfiend queen can gain the 1000 attk.
 
Infernalqueen Archfiend
(Fire/Fiend/4/900/1500)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. As long as this card remains on the field during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points.
 
pretty good card if used right, just stall 1 turn and you have a 1900 attker, next turn it'll be a 2900 power house, 500 LP each turn is not alot and if targeted by cards you get 2/6 chance of negate it.
 
Darkbishop Archfiend
(Water/Fiend/3/300/1400)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent when resolving the effect, roll a six-sided die. If the Result is 1, 3, or 6 negate the effect and destroy the opponent’s card.
it dosent have any effect but i would say this is one of the best archfiends if played at the right time, notice that i highlighted the the target effect negate effect part, this card is diffrent from the other archfiend 'cause its roll and negate effect is for ALL archfiend on you side, so if you have this and archfiend queen on the field at the same time you have 5/6 change of negate a target effect.
 
Desrook Archfiend
(Light/Fiend/3/1100/1800)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. When a “Terrorking Archfiend” on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the “Terrorking Archfiend”.
hmmm.. nice stats but the effect is tooo situanational.
 
those archfiend can all be equiped with heart of clear water, vilepawn archfiend will be the only one that can be attked if it has HoCW(heart of clear water), queen archfiend can get the first 1000 boost without worrying of it killed by the oppenent, bishop archfiend can be half a target effect remover if stay defence with a HoCW, i have nothing to say about desrook.
 
Archfiend Soldier
(Dark/Fiend/4/1900/1500)
An expert at battle who belongs to a crack diabolical unit. He’s famous because he always gets the job done.
just a must in archfiend beatdown, fiend beatdown, and alot people put him in beat down. 19 hitter is very nice, and it can also be effected by bishop archfiend and vilepawn archfiend.
 
Shadowknight Archfiend
(Wind/Fiend/4/2000/1600)
The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is a 3, negate the effect and destroy the opponent’s card. The Battle Damage this card inflicts to your opponent’s Life Points is halved.
this guy is not bad except for the 900 cost, its only good is to kill those other 1900 hitter.
 
Terrorking Archfiend
(Dark/Fiend/4/2000/1500)
You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.
i consider this guy a must in archfiend deck, 800 pay is not alot for a monster with 2000 attk and have the effect of ha des, and a very good combo with bishop archfiend, the only thing is that it can only normal or filp summon when there's a archfiend on the field.
 
Skull Archfiend of Lightning
(Dark/Fiend/6/2500/1200)
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 5, negate the effect and destroy the opponent’s card.
its just a summon skull in archfiend verson, 500 pay 1 tribute, too bad it cant work with bishop archfiend.
 
 
ok now this is my archfiend deck try not to copy it but you can get ideas from it
 
monster:   19
jinzox1
vamp lordx1
archfiend soldierx3
archfiend kingx2
archfiend queenx3
sangan
witch
sinister serpent
UFO turtlex3  (for archqueen search purpose and thining deck)
yata
exile force
cyber jar
 
magic:  20
6 staples(pot, dark hole, raigeki, HFD, CoH, MR)
graceful
MSTx3
premature buriel
snatch steal
heavy storm
mirage of nightmare
mage power
united we stand
Pandemoniumx2
heart of clear waterx2
trap: 5
ring of destruction
call of the haunted
mirror force
imperial order
waboku
 
total: 44
well this deck is a bit over limit on magics.
 
                                                    by David